Welcome to the world of Hydaelyn! Five after the primal Bahamut broke free of the artificial moon Dalamud and caused massive destruction before being stopped in an event that is known as the seventh umbral calamity. The world has mostly recovered and the profession of adventurer has recently exploded, with countless indiciduals coming to the cities seeking fame, fortune, or well adventure. Whether you take up the life of adventurer or take another path is up to you the player.
Played | 92 times |
Cloned | 10 times |
Created | 78 days ago |
Last Updated | 7 days ago |
Visibility | Public |
Description
Forgall is a highborn voidsent who once served the voidmages of Mhach, mastering the dark arts of necromancy. He opens gates to the void to harvest souls, using them to animate the fallen as his minions in battle.
Size | Medium |
Type | Fiend |
CR | 13 |
XP | 10000 |
Languages | Common, Abyssal |
Armor Class | 17 |
HP Range | 200 - 220 (Avg: 210) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Necrotic Grasp
Melee Spell Attack: +10 to hit, reach 5 ft., one target. Hit: 36 (8d8) necrotic damage, and the target must succeed on a DC 18 Constitution saving throw or be paralyzed until the end of its next turn.
Soul Harvest
Forgall can open a gate to the void as a bonus action, allowing him to draw a soul from a creature that has died within the last minute. This soul can be used to animate a fallen enemy as a zombie under his control.
Summon Undead
Forgall can summon 1d4+1 undead creatures (zombies or skeletons) to fight for him. They appear in unoccupied spaces within 30 feet of him.