Fantasy
Welcome to the world of Hydaelyn! Five after the primal Bahamut broke free of the artificial moon Dalamud and caused massive destruction before being stopped in an event that is known as the seventh umbral calamity. The world has mostly recovered and the profession of adventurer has recently exploded, with countless indiciduals coming to the cities seeking fame, fortune, or well adventure. Whether you take up the life of adventurer or take another path is up to you the player.
Author's Note: Created in collaboration with Muttboy.
Played | 92 times |
Cloned | 10 times |
Created | 79 days ago |
Last Updated | 8 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC16
XP3900
Description
Arch demons of the fourth rung are formidable entities that inhabit the decaying remains of overworked beasts of burden. They wield the power to conjure blades from the aether, using their mastery of weaponry to strike fear into the hearts of their foes.
Details
Size | Large |
Type | Fiend |
CR | 8 |
XP | 3900 |
Languages | Infernal, Common |
Defenses
Armor Class | 16 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Blade Barrage
The Arch Demon conjures 3 ethereal blades and hurls them at targets within 60 feet. Each blade deals 2d8 slashing damage on a hit.
Grasp of the Damned
The Arch Demon reaches out with a skeletal hand, attempting to grapple a target within 15 feet. On a successful grapple, the target takes 3d6 necrotic damage at the start of each of its turns until it escapes.