Fantasy
Welcome to the world of Hydaelyn! Five after the primal Bahamut broke free of the artificial moon Dalamud and caused massive destruction before being stopped in an event that is known as the seventh umbral calamity. The world has mostly recovered and the profession of adventurer has recently exploded, with countless indiciduals coming to the cities seeking fame, fortune, or well adventure. Whether you take up the life of adventurer or take another path is up to you the player.
Author's Note: Created in collaboration with Muttboy.
Played | 92 times |
Cloned | 10 times |
Created | 79 days ago |
Last Updated | 8 days ago |
Visibility | Public |

HP Range150 - 150 (Avg: 150)
AC18
XP8000
Description
The Avatar is a formidable automaton designed to subdue chimeras and other savage beasts. Equipped with advanced technology and a variety of torturous devices, it employs both intimidation and pain to enforce compliance.
Details
Size | Large |
Type | Construct |
CR | 12 |
XP | 8000 |
Languages | None |
Defenses
Armor Class | 18 |
HP Range | 150 - 150 (Avg: 150) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Grappling Hook
The Avatar can launch a grappling hook to pull a creature within 60 feet towards it, forcing a Strength saving throw or be pulled 20 feet closer.
Pain Inducer
The Avatar can activate its Pain Inducer, forcing a creature within 30 feet to make a Constitution saving throw or take 4d10 necrotic damage and be incapacitated until the end of its next turn.
Tentacle Strike
The Avatar can make a melee attack with its tentacles, dealing 2d8 + 5 bludgeoning damage and grappling the target.