Fantasy
Welcome to the world of Hydaelyn! Five after the primal Bahamut broke free of the artificial moon Dalamud and caused massive destruction before being stopped in an event that is known as the seventh umbral calamity. The world has mostly recovered and the profession of adventurer has recently exploded, with countless indiciduals coming to the cities seeking fame, fortune, or well adventure. Whether you take up the life of adventurer or take another path is up to you the player.
Author's Note: Created in collaboration with Muttboy.
Played | 92 times |
Cloned | 10 times |
Created | 78 days ago |
Last Updated | 7 days ago |
Visibility | Public |

HP Range136 - 136 (Avg: 136)
AC16
XP3900
Description
A mountain-dwelling beast of enormous size and unmatchable strength, manticores are violent creatures that will kill their own kind for food. When they descend from their highland domains into human territories, chaos and bloodshed follow in their wake.
Details
Size | Large |
Type | Monstrosity |
CR | 8 |
XP | 3900 |
Languages | None |
Defenses
Armor Class | 16 |
HP Range | 136 - 136 (Avg: 136) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) piercing damage.
Claw
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
Multiattack
The manticore makes three attacks: one with its bite and two with its claws.
Tail Spike
Ranged Weapon Attack: +9 to hit, range 120 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute.