Final Fantasy XIV world illustration - Fantasy theme
Fantasy

Final Fantasy XIV

M
MomsAgainstCatboys

Welcome to the world of Hydaelyn! Five after the primal Bahamut broke free of the artificial moon Dalamud and caused massive destruction before being stopped in an event that is known as the seventh umbral calamity. The world has mostly recovered and the profession of adventurer has recently exploded, with countless indiciduals coming to the cities seeking fame, fortune, or well adventure. Whether you take up the life of adventurer or take another path is up to you the player.


Author's Note: Created in collaboration with Muttboy.
Played92 times
Cloned10 times
Created
79 days ago
Last Updated
8 days ago
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Cloud of Darkness
CR 28Huge Fiend
Cloud of Darkness
HP Range450 - 550 (Avg: 500)
AC25
XP200000

Description

One of the undisputed rulers of the void and an entity of immeasunble strength, the Cloud darkness occupies the highest rung of the hierchy of twelve. Thousands of years ago, this terrifying voidsent entered into a dark covenant with Emperor Xande of Allag in a bid to invade the physical realm

Details
SizeHuge
TypeFiend
CR28
XP200000
LanguagesTelepathy 120 ft.
Defenses
Armor Class25
HP Range450 - 550 (Avg: 500)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Darkness Manifestation

The Cloud of Darkness envelops a 60-foot radius sphere in magical darkness. Creatures within the area must succeed on a DC 22 Constitution saving throw or take 10d10 necrotic damage and be blinded until the end of their next turn.

Tentacle Strike

The Cloud of Darkness lashes out with its tentacles, making a melee attack against a target within 30 feet. On a hit, the target takes 4d10 + 10 psychic damage and must succeed on a DC 22 Wisdom saving throw or be frightened until the end of its next turn.

Void Call

The Cloud of Darkness summons a wave of void energy, forcing all creatures within 120 feet to make a DC 22 Dexterity saving throw. On a failed save, a creature takes 12d10 force damage and is pushed 30 feet away. On a successful save, the creature takes half damage and is not pushed.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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