Welcome to the world of Hydaelyn! Five after the primal Bahamut broke free of the artificial moon Dalamud and caused massive destruction before being stopped in an event that is known as the seventh umbral calamity. The world has mostly recovered and the profession of adventurer has recently exploded, with countless indiciduals coming to the cities seeking fame, fortune, or well adventure. Whether you take up the life of adventurer or take another path is up to you the player.
Played | 92 times |
Cloned | 10 times |
Created | 79 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Description
The Amalj'aa are a fierce and muscular race of lizard humanoids, devoted to the fire primal Ifrit. They are known for their martial prowess and their ability to summon and empower their patron, often clashing with other races over resources for their rituals.
Size | Large |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Draconic |
Armor Class | 15 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Capture
The Amalj'aa can attempt to capture a creature, requiring a successful grapple. If successful, the creature must succeed on a DC 16 Dexterity saving throw on their next turn as the Amalj'aa begins binding them with rope or be restrained and taken prisoner.
Enfire
The Amalj'aa channels the power of Ifrit, igniting their weapon in flames. The next melee attack deals an additional 2d6 fire damage.
Fire Drake Tame
The Amalj'aa can attempt to tame a fire drake, requiring a successful DC 15 Animal Handling check. On success, the drake becomes an ally for 1 hour.