Fantasy
Welcome to the world of Hydaelyn! Five after the primal Bahamut broke free of the artificial moon Dalamud and caused massive destruction before being stopped in an event that is known as the seventh umbral calamity. The world has mostly recovered and the profession of adventurer has recently exploded, with countless indiciduals coming to the cities seeking fame, fortune, or well adventure. Whether you take up the life of adventurer or take another path is up to you the player.
Author's Note: Created in collaboration with Muttboy.
Played | 92 times |
Cloned | 10 times |
Created | 78 days ago |
Last Updated | 7 days ago |
Visibility | Public |
HP Range40 - 50 (Avg: 45)
AC15
XP1600
Description
Kobolds are squat, mole-like beastmen who worship the primal Titan, summoning him to aid them in their endeavors. They inhabit the volcanic region of O'Ghomoro and are known for their mastery of earth magicks, often employing these powers in their mining operations and skirmishes.
Details
Size | Small |
Type | Beast |
CR | 5 |
XP | 1600 |
Languages | Common, Draconic |
Defenses
Armor Class | 15 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Earth Magic
Kobolds can cast spells related to earth and stone, such as *Mold Earth* and *Earth Tremor*, using their innate connection to Titan.
Mine Slave
Kobolds can capture and enslave prisoners, forcing them to work in their mines. A captured creature must succeed on a DC 15 Wisdom saving throw or become a slave for 1d4 days.