Fantasy
Welcome to the world of Hydaelyn! Five after the primal Bahamut broke free of the artificial moon Dalamud and caused massive destruction before being stopped in an event that is known as the seventh umbral calamity. The world has mostly recovered and the profession of adventurer has recently exploded, with countless indiciduals coming to the cities seeking fame, fortune, or well adventure. Whether you take up the life of adventurer or take another path is up to you the player.
Author's Note: Created in collaboration with Muttboy.
Played | 92 times |
Cloned | 10 times |
Created | 79 days ago |
Last Updated | 8 days ago |
Visibility | Public |

The Arcanist's Guild
Point of Interest
Details
Coordinates | (-3984, 1894) |
Description
Nestled within the white cliffs of Limsa Lominsa's lower decks, The Arcanist's Guild serves as a beacon of knowledge and magical advancement. Established to preserve the teachings of arcanists, the guild features a grand library and reception area on the main floor, while the subterranean training hall is equipped with attack dummies and targets for practical learning.
Appearance
The guild hall is an imposing structure carved into the cliffs, with large arched windows allowing natural light to flood the library. Inside, shelves brimming with ancient tomes and scrolls line the walls, while the training hall below echoes with the sounds of practice and instruction.