Fantasy
Welcome to the world of Hydaelyn! Five after the primal Bahamut broke free of the artificial moon Dalamud and caused massive destruction before being stopped in an event that is known as the seventh umbral calamity. The world has mostly recovered and the profession of adventurer has recently exploded, with countless indiciduals coming to the cities seeking fame, fortune, or well adventure. Whether you take up the life of adventurer or take another path is up to you the player.
Author's Note: Created in collaboration with Muttboy.
Played | 92 times |
Cloned | 10 times |
Created | 78 days ago |
Last Updated | 7 days ago |
Visibility | Public |

Description
You conjure a swirling vortex of wind aether that tears at all creatures inside. The vortex forms in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. When a creature enters the spell's area for the first time on a turn or starts its turn there, they must succeed on a Strength saving throw or take 3d6 thunder damage plus 3d6 slashing damage, and half as much damage on a success. The area affected by the vortex is considered difficult terrain. On each of your turns after you cast this spell, you can use a bonus action to move the vortex 60 feet in any direction. At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the thunder damage increases by 2d6 for each slot level above 5th.
Spell Details
Level | 5 |
Range | 120 |