Fantasy
Welcome to the world of Hydaelyn! Five after the primal Bahamut broke free of the artificial moon Dalamud and caused massive destruction before being stopped in an event that is known as the seventh umbral calamity. The world has mostly recovered and the profession of adventurer has recently exploded, with countless indiciduals coming to the cities seeking fame, fortune, or well adventure. Whether you take up the life of adventurer or take another path is up to you the player.
Author's Note: Created in collaboration with Muttboy.
Played | 92 times |
Cloned | 10 times |
Created | 78 days ago |
Last Updated | 7 days ago |
Visibility | Public |

Description
You select a point you can see within range, causing a burst of radiant light to erupt in a 15-foot sphere. All creatures in the area must make a Dexterity saving throw against your spell save DC, taking 3d8 radiant damage on a failure, or half as much on a success. The spell's damage increases by 1d8 for each spell slot level above 2nd.
Spell Details
Level | 2 |
Range | 60 |