Fantasy
Welcome to the world of Hydaelyn! Five after the primal Bahamut broke free of the artificial moon Dalamud and caused massive destruction before being stopped in an event that is known as the seventh umbral calamity. The world has mostly recovered and the profession of adventurer has recently exploded, with countless indiciduals coming to the cities seeking fame, fortune, or well adventure. Whether you take up the life of adventurer or take another path is up to you the player.
Author's Note: Created in collaboration with Muttboy.
Played | 92 times |
Cloned | 10 times |
Created | 79 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Description
You select any number of creatures in a 15 feet wide, 100 feet long line from you in a direction you choose and drop a spear of searing light on them. Each creature must make a Dexterity saving throw, taking 8d6 radiant damage on a failure and half as much on a success. If a creature is a Fiend or Undead, they take an additional 8 radiant damage, which is not reduced on a successful saving throw. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 2d6 for each slot level above 5th.
Spell Details
Level | 5 |
Range | 120 |