Fantasy
Welcome to the world of Hydaelyn! Five after the primal Bahamut broke free of the artificial moon Dalamud and caused massive destruction before being stopped in an event that is known as the seventh umbral calamity. The world has mostly recovered and the profession of adventurer has recently exploded, with countless indiciduals coming to the cities seeking fame, fortune, or well adventure. Whether you take up the life of adventurer or take another path is up to you the player.
Author's Note: Created in collaboration with Muttboy.
Played | 92 times |
Cloned | 10 times |
Created | 79 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Description
You cast a hex on a creature you can see within range. The target must succeed on a Charisma saving throw or take 3d4 force damage and have their speed reduced by 30 feet for 1 minute. On a successful save, the creature takes half damage and suffers no additional effects. At the end of each of its turns, the creature can reattempt the saving throw to end the hex on a success. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d4 for each slot level above 1st and you target an additional creature for each spell level above 1st.
Spell Details
Level | 1 |
Range | 120 |