Fantasy
Welcome to the world of Hydaelyn! Five after the primal Bahamut broke free of the artificial moon Dalamud and caused massive destruction before being stopped in an event that is known as the seventh umbral calamity. The world has mostly recovered and the profession of adventurer has recently exploded, with countless indiciduals coming to the cities seeking fame, fortune, or well adventure. Whether you take up the life of adventurer or take another path is up to you the player.
Author's Note: Created in collaboration with Muttboy.
Played | 92 times |
Cloned | 10 times |
Created | 78 days ago |
Last Updated | 7 days ago |
Visibility | Public |

Description
You release a massive amount of astral energy in a 30ft. radius globe centered on you. The inside of the globe is dimly lit and filled with softly glowing lights that map the starry sky. Enemies entering the sphere must make a Wisdom saving throw or take 6d8 force damage and be stunned for 1d4 rounds. On a successful save, they take half damage and resist being stunned.
Spell Details
Level | 8 |
Range | N/A |