Fantasy
Welcome to the world of Hydaelyn! Five after the primal Bahamut broke free of the artificial moon Dalamud and caused massive destruction before being stopped in an event that is known as the seventh umbral calamity. The world has mostly recovered and the profession of adventurer has recently exploded, with countless indiciduals coming to the cities seeking fame, fortune, or well adventure. Whether you take up the life of adventurer or take another path is up to you the player.
Author's Note: Created in collaboration with Muttboy.
Played | 92 times |
Cloned | 10 times |
Created | 78 days ago |
Last Updated | 7 days ago |
Visibility | Public |

Description
You release a pulse of curative energy in a 20ft. radius sphere around you. Each allied creature in the affected area regains a number of hit points equal to 1d6 + your spellcasting ability modifier. This spell has no effect on undead or constructs. When you cast this spell using a spell slot of 3rd level or higher, the Healing increases by 1d6 for each slot level above 3rd.
Spell Details
Level | 2 |
Range | N/A |