Fantasy
Welcome to the world of Hydaelyn! Five after the primal Bahamut broke free of the artificial moon Dalamud and caused massive destruction before being stopped in an event that is known as the seventh umbral calamity. The world has mostly recovered and the profession of adventurer has recently exploded, with countless indiciduals coming to the cities seeking fame, fortune, or well adventure. Whether you take up the life of adventurer or take another path is up to you the player.
Author's Note: Created in collaboration with Muttboy.
Played | 92 times |
Cloned | 10 times |
Created | 78 days ago |
Last Updated | 7 days ago |
Visibility | Public |

Description
You channel healing energy to restore vitality to your allies. A creature you can see in range and each allied creature in a 20ft. radius around it regains hit points equal to 3d6 + your spellcasting ability modifier. While you maintain concentration, healed creatures regain an additional 1d6 hit points at the start of their turn. This spell has no effect on undead or constructs. When you cast this spell using a spell slot of 6th level or higher, the initial healing increases by 1d6 for each slot level above 5th.
Spell Details
Level | 5 |
Range | 120 |