Fantasy
Welcome to the world of Hydaelyn! Five after the primal Bahamut broke free of the artificial moon Dalamud and caused massive destruction before being stopped in an event that is known as the seventh umbral calamity. The world has mostly recovered and the profession of adventurer has recently exploded, with countless indiciduals coming to the cities seeking fame, fortune, or well adventure. Whether you take up the life of adventurer or take another path is up to you the player.
Author's Note: Created in collaboration with Muttboy.
Played | 92 times |
Cloned | 10 times |
Created | 79 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Description
You place a death curse on a creature you can see within range. The creature must make a Wisdom saving throw or begin to rapidly decay, taking 3d6 necrotic damage at the start of each of their turns and suffering disadvantage on attack rolls and ability checks. The curse can only be ended by killing or knocking out the caster, moving to a different plane, or using Remove Curse, Greater Restoration, or Wish.
Spell Details
Level | 8 |
Range | 120 |