Fantasy
Welcome to the world of Hydaelyn! Five after the primal Bahamut broke free of the artificial moon Dalamud and caused massive destruction before being stopped in an event that is known as the seventh umbral calamity. The world has mostly recovered and the profession of adventurer has recently exploded, with countless indiciduals coming to the cities seeking fame, fortune, or well adventure. Whether you take up the life of adventurer or take another path is up to you the player.
Author's Note: Created in collaboration with Muttboy.
Played | 92 times |
Cloned | 10 times |
Created | 79 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Description
You manipulate lightning aether to create a mass orb of electrical energy at a location you can see within range that hovers in place for the duration. Any creature hostile to you that moves to a space within 20 feet of the orb for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 4d12+10 lightning damage on a failed save and half as much on a successful one. The orb vanishes when it has dealt a total of 80 damage. When you cast this spell using a spell slot of 6th level or higher, the maximum total damage of the orb increases by 20 for each slot level above 5th.
Spell Details
Level | 5 |
Range | 120 |