Fantasy
Welcome to the world of Hydaelyn! Five after the primal Bahamut broke free of the artificial moon Dalamud and caused massive destruction before being stopped in an event that is known as the seventh umbral calamity. The world has mostly recovered and the profession of adventurer has recently exploded, with countless indiciduals coming to the cities seeking fame, fortune, or well adventure. Whether you take up the life of adventurer or take another path is up to you the player.
Author's Note: Created in collaboration with Muttboy.
Played | 92 times |
Cloned | 10 times |
Created | 79 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Description
You create an aquatic prison around a large or smaller creature you can see within range. The target must succeed on a Dexterity saving throw or take 3d10 cold damage and be engulfed in a bubble of water, which acts as a prison. On a success, the target takes half damage and suffers no other effects. The engulfed creature can't breathe, is restrained, and takes 3d10 cold damage at the start of each of its turns. The creature can attempt to escape by making a Strength saving throw against your Spell save DC.
Spell Details
Level | 3 |
Range | 120 |