High Fantasy
The world of Final Fantasy 14 starting 5 years after the 7th umbral calamity.
Author's Note: Created in collaboration with Muttboy.
Played | 45 times |
Cloned | 3 times |
Created | 28 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
You channel arcane energy into one simple or martial weapon you’re holding, and choose one damage type: acid, cold, fire, lightning, poison, or thunder. Until the spell ends, you deal an extra 1d6 damage of the chosen type to any target you hit with the weapon. If the weapon isn’t magical, it becomes a magic weapon for the spell’s duration (1 hour). As a bonus action, you can change the damage type, choosing from the options above. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can maintain your concentration on the spell for up to 8 hours.
Spell Details
Level | 1 |
Range | N/A |