Fantasy
Welcome to the world of Hydaelyn! Five after the primal Bahamut broke free of the artificial moon Dalamud and caused massive destruction before being stopped in an event that is known as the seventh umbral calamity. The world has mostly recovered and the profession of adventurer has recently exploded, with countless indiciduals coming to the cities seeking fame, fortune, or well adventure. Whether you take up the life of adventurer or take another path is up to you the player.
Author's Note: Created in collaboration with Muttboy.
Played | 92 times |
Cloned | 10 times |
Created | 79 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Description
As a bonus action, you infuse your weapon with wind aether, enhancing its effectiveness for one hour. Your attack and damage rolls gain a +1 bonus to attack rolls and deal an additional 1d4 thunder damage. If you use When you cast this spell using a spell slot of 4thlevel or higher, the damage increases by 1d6 for each slot level above 2nd., the attack roll bonus increases to +2 and the damage roll bonus increases to 2d4 thunder damage.
Spell Details
Level | 3 |
Range | N/A |