High Fantasy
The world of Final Fantasy 14 starting 5 years after the 7th umbral calamity.
Author's Note: Created in collaboration with Muttboy.
Played | 44 times |
Cloned | 3 times |
Created | 28 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Description
As a bonus action, you harness your mastery of chakra to create protective wards around your allies. You can infuse a number of creatures up to your Wisdom modifier with temporary hit points equal to 1d10 + your Wisdom modifier, and while they have these temporary hit points, they gain a +3 bonus to AC.
Spell Details
Level | 4 |
Range | 30 |