Fantasy
Welcome to the world of Hydaelyn! Five after the primal Bahamut broke free of the artificial moon Dalamud and caused massive destruction before being stopped in an event that is known as the seventh umbral calamity. The world has mostly recovered and the profession of adventurer has recently exploded, with countless indiciduals coming to the cities seeking fame, fortune, or well adventure. Whether you take up the life of adventurer or take another path is up to you the player.
Author's Note: Created in collaboration with Muttboy.
Played | 92 times |
Cloned | 10 times |
Created | 79 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Description
As a bonus action, you harness your mastery of chakra to create protective wards around your allies. You can infuse a number of creatures up to your Wisdom modifier with temporary hit points equal to 1d10 + your Wisdom modifier, and while they have these temporary hit points, they gain a +3 bonus to AC.
Spell Details
Level | 4 |
Range | 30 |