Fantasy
Welcome to the world of Hydaelyn! Five after the primal Bahamut broke free of the artificial moon Dalamud and caused massive destruction before being stopped in an event that is known as the seventh umbral calamity. The world has mostly recovered and the profession of adventurer has recently exploded, with countless indiciduals coming to the cities seeking fame, fortune, or well adventure. Whether you take up the life of adventurer or take another path is up to you the player.
Author's Note: Created in collaboration with Muttboy.
Played | 92 times |
Cloned | 10 times |
Created | 79 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Description
Magical darkness spreads from a point you choose within range to fill a 60-foot-radius sphere until the spell ends. The darkness spreads around corners, and creatures with darkvision cannot see through it. Nonmagical light, as well as light created by spells of 8th level or lower, cannot illuminate the area. Within the sphere, shrieks, gibbering, and mad laughter can be heard, creating an unsettling atmosphere. Whenever a creature starts its turn in the sphere, it must make a Wisdom saving throw, taking 8d8 psychic damage on a failed save, or half as much damage on a successful one.
Spell Details
Level | 8 |
Range | 150 |