Fantasy
Welcome to the world of Hydaelyn! Five after the primal Bahamut broke free of the artificial moon Dalamud and caused massive destruction before being stopped in an event that is known as the seventh umbral calamity. The world has mostly recovered and the profession of adventurer has recently exploded, with countless indiciduals coming to the cities seeking fame, fortune, or well adventure. Whether you take up the life of adventurer or take another path is up to you the player.
Author's Note: Created in collaboration with Muttboy.
Played | 76 times |
Cloned | 4 times |
Created | 53 days ago |
Last Updated | 2 days ago |
Visibility | Public |

Description
Until the spell ends, wind whirls around you, granting you several benefits. Ranged weapon attacks against you have disadvantage, and you gain a flying speed of 60 feet. You can create a 15-foot cube of swirling wind that forces creatures within to make a Constitution saving throw, dealing 2d10 bludgeoning damage on a failure, or half on a success. Additionally, Large or smaller creatures that fail the save are pushed up to 10 feet away from the center of the cube.
Spell Details
Level | 6 |
Range | 60 |