Early Viking Age (793–850 AD)
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Bleeding Path
A narrow trail of trampled red snow winds through a windblasted ravine, marking the site of Corg's most brutal ambushes. The area is haunted by the spirits of fallen monster hunters and warriors, with wolves and carrion birds circling overhead, while shadows flicker at the edges of perception, luring the unwary with visions of lost loved ones.

Blood Eagle Ritual Site
Nestled near the rugged cliffs of Saltfjell, the Blood Eagle Ritual Site is a grim and foreboding place where Jarl Einar Tideborn conducts his most hated enemies' executions. The ground is stained with the remnants of past rituals, and the air is thick with the scent of salt and blood, echoing the cries of the fallen.

Bloodfall Basin
Bloodfall Basin is a hauntingly beautiful location where a waterfall cascades down into a serene pool, its waters turning a deep crimson under the light of certain moons. This sacred site is revered by followers of Hel and is a gathering place for direbears every decade, who come to mourn their fallen kin. The iron-rich waters are said to possess healing properties, but they can also incite uncontrollable rage in those who drink from them.

Cave of the Direwolves
Nestled in the heart of Frost Haven Forest, this expansive cave serves as the lair for a pack of fierce Direwolves. Legends speak of a mythical wolf, the progenitor of all Direwolves, said to dwell within its shadowy depths, guarding ancient secrets and treasures.

Ceasterhall
Ceasterhall, a grand fortress-hall built into the remnants of ancient Roman fortifications, serves as the royal residence and military stronghold. Its impressive architecture features a Great Hall for feasts and councils, private chambers for the royal family, and a war room filled with maps and scrolls. The castle is fortified with a double-gated entrance, a deep ditch, and a garrison of elite soldiers, while unique features like the Crown Room and secret passages add an air of mystery.

Cove of Crimson Pacts
Nestled within the forsaken lands, the Cove of Crimson Pacts is a hauntingly beautiful yet sinister location. The waters shimmer a deep red, filled with the blood of those who have come to seek power from dark deities. It is said that those with evil intentions can make a pact with malevolent gods here, but at a steep price that often involves a sacrifice or a dark deed.

Direbear Den Network
A labyrinthine complex of caves nestled beneath the craggy Skalfang Ridge, the Direbear Den Network is a series of natural tunnels and dens that serve as a home to the fearsome family of direbears lead by their Alpha Dire Bear Hel and The Norse Demigod Bjornulf the Bear-Son. The caves are warmed by volcanic vents, creating a temperate environment that contrasts sharply with the harsh winters above, making it a prime location for both the direbears and adventurous explorers seeking shelter or treasure.

Eldergrove Training Grounds
Nestled within the towering trunks of ancient trees, the Eldergrove Training Grounds serve as the primary training area for the Vikings of the Jarldom of Eldergroves. Here, warriors hone their skills in ranged combat, utilizing the natural elevation and cover provided by the trees, while also practicing traditional Viking techniques such as shield walls and melee tactics.

Elkwood Hollow
Nestled in the heart of the Eldergrove Forest, Elkwood Hollow is a quaint village where the homes are built at the base of towering elder trees. The village is named after the majestic elk that roam freely among the residents, fostering a deep connection between the villagers and nature. With around 300 inhabitants, the community thrives in harmony, featuring longhouses that serve as homes for multiple families, a local warrior band dedicated to protecting the village, and a revered skald who shares tales of valor and wisdom.

Fenmaw Watchtower
Fenmaw Watchtower stands as a formidable sentinel against invaders, equipped with skilled archers and axe-throwers ready to rain down death upon any who dare approach. The tower is fortified with boiling tar, and rune-wielders can activate ancient wards of flame and frost to ensnare or slow down foes, ensuring that no enemy escapes unscathed.

Frosthaven
Frosthaven is the largest village in Jarl Sigvatr 'Wolf-Tongue' Jarldom, nestled in a valley surrounded by towering snow-capped mountains. While it lacks the wealth of Skiringssal, it is known for its hardy folk, vibrant markets, and a strong sense of community, making it a vital hub for trade and culture in the region.

Glasswater Mire
Glasswater Mire is a haunting frozen lake, its surface smooth and reflective like glass, revealing the tragic fates of those who have perished within its depths. The eerie stillness is broken only by the occasional movement of enormous wolf-like shadows beneath the ice, hinting at the dark secrets that lie below. It's said Corg sometimes stands upon the lake, unmoving for hours, as if listening to the voices below. A powerful omen: if you see Corg on the ice and he does not move… something worse is coming.

Grimhall Watchtower
Grimhall Watchtower stands as a formidable sentinel over the surrounding lands, manned by skilled archers and axe-throwers ready to rain death upon any intruders. The tower is fortified with boiling tar, and rune-wielders can activate ancient wards of flame and frost to ensnare or slow down invaders, making it a daunting challenge for any would-be attackers.

Humble Quarter
a densely populated neighborhood in the heart of the city, where rows of modest viking homes stand shoulder to shoulder. The streets are alive with the sounds of children playing, vendors hawking their wares, and neighbors exchanging gossip, creating a vibrant community atmosphere.

Jarls Longhouse
Nestled within the massive trunk of an ancient tree in ElderGrove Forest, the Jarls Longhouse serves as the residence and meeting place for Jarl Eirik of the Eldergrove. The interior is adorned with intricate carvings of elk and forest scenes, and the air is filled with the scent of pine and earth, creating a warm and inviting atmosphere for visitors and locals alike.

Karnsaet
Hollowed into the cliffs, Karnsaet is a village protected by towering dragonbone pylons that hum with ancient, forgotten magic. The makeshift homes, crafted from hide, stone, and ash, are reinforced with wards to keep the undead at bay, creating a sanctuary for those who dare to dwell in this cursed land.

Kaupang
Kaupang is a vibrant coastal trade hub where merchants from distant lands gather to exchange silver, exotic goods, and tales of adventure. The streets are alive with haggling, laughter, and the occasional clash of foreign cultures, making it a melting pot of stories and strange magics.

Mead Hall of Jarl Sigvatr
The Mead Hall of Jarl Sigvatr is a grand structure echoing with the laughter and stories of warriors. Its walls are adorned with the trophies of past victories, and the air is thick with the scent of roasted meat and spiced mead. Long tables stretch across the hall, filled with the bravest of Ulvengard, sharing tales of glory and defeat. The atmosphere is festive, yet a tension lingers as news of Storskarn's fall weighs heavily on the hearts of the gathered men.

Monastery of the Shimmering Tide
Perched on the rugged cliffs of Wessex, the Monastery of the Shimmering Tide is a serene sanctuary for devoted monks. The monastery is renowned for its opulent collection of gold and silver religious artifacts, attracting pilgrims and treasure seekers alike. While the monks maintain a peaceful existence, they are protected by a cadre of soldiers who ensure the safety of the sacred site. However, every Sunday, the guards attend church services, leaving the monastery vulnerable to potential threats during this time of devotion.

Moonfang Hollow
A deep, dark cavern nestled into a frozen cliffside, where moonlight never touches the snow and the wind howls like lost souls. Inside, skeletal remains of long-dead warriors serve as trophies from Corg’s earliest kills, while strange glyphs from forgotten tribes mark the walls, hinting at the hollow's ancient power. The ground is perpetually slick with blood-red ice, and the howls that echo within are said to be the cries of Corg’s victims, adding to the eerie atmosphere.

Odin Tree
The Odin Tree is a colossal, ancient tree with a gnarled trunk and branches that stretch towards the heavens. Its bark is etched with a face that seems to watch over the land, believed to be a manifestation of Odin himself. The Norns, guardians of fate, consider this tree sacred, and any harm done to it is said to invoke the wrath of the gods, leading to certain death for those who dare to defile it.

Odin's Watch
Odin's Watch is a towering statue of the Allfather, standing majestically above the cityscape. Crafted from shimmering white marble, the statue depicts Odin with his spear Gungnir, gazing thoughtfully into the distance toward Varkna's Grasp, symbolizing wisdom and protection over the realm.

Saltfjell
Saltfjell is a formidable stronghold perched atop a craggy hill. Its fortified structure features impressive whale bone gates and towering driftwood watchtowers, with watchfires that burn brightly day and night. The stronghold boasts longship docks carved directly into the stone, complemented by intricate water tunnels and hidden underwater hideaways for stealthy arrivals and departures. Inside, the Hall of Sails stands as a testament to the community's seafaring prowess, adorned with trophies from distant raids and banners weathered by fierce storms. The surrounding village, home to 452 residents, consists of 35 longhouses, often protected by wooden palisades. At the heart of Saltfjell lies a gathering hall, a forge for crafting weapons and tools, and a shrine dedicated to the sea gods, alongside a rune circle that whispers of ancient magic. Seasonal markets and local feasts bring the community together, celebrating their rich culture and heritage.

Saltfjell's War Harbour
Saltfjell's War Harbour is a fortified coastal enclave designed exclusively for the construction, repair, and storage of Viking longships. The harbour features sturdy wooden docks, workshops filled with the scent of salt and timber, and watchtowers that loom over the sea, manned by vigilant sentinels ready to sound the alarm at the first sign of invading forces.

Skiringssal
Skiringssal serves as the vibrant heart of trade and spirituality, where seasonal gatherings draw traders, skalds, warriors, and seers from far and wide. At its center stands a magnificent temple dedicated to Odin, adorned with intricate carvings and vibrant banners, echoing the tales of valor and wisdom.

Temple of the Norns
Perched atop the highest peak of the Frostfire Mountains, the Temple of the Norns is a sacred site dedicated to Odin, where the three Norns—goddesses of fate—gather to weave the destinies of mortals. The temple is adorned with intricate carvings depicting the threads of fate and is surrounded by a serene, ethereal mist that seems to shimmer with the whispers of prophecy.

The All-Thing Ring
The All-Thing Ring is a sacred meeting ground where the Jarls and lords of Vestifold gather to debate, negotiate, and settle blood feuds. Surrounded by ancient stone markers, this open field resonates with the weight of history and the echoes of past conflicts, making it a place of both tension and resolution.

The Ash Pools
The Ash Pools are a series of scalding volcanic pools, surrounded by jagged rocks and steam rising into the air. Warriors come here to immerse themselves in the boiling waters, enduring the pain to strengthen their minds and bodies while chanting ancient mantras. Those who remain submerged long enough may experience vivid visions of past warriors, their whispers echoing through the mist, offering guidance or warnings from beyond.

The Bone Circle
The Bone Circle is a circular pit surrounded by towering dragonbone spikes, creating an intimidating arena for combat. Here, warriors engage in ritualistic battles, either challenging one another or facing the formidable Hollow Circle witches, with fights typically ending at first blood, though some may opt for a more lethal outcome to prove their worth.

The Burial Maw
The Burial Maw is an ancient bear tomb concealed behind a massive stone that resembles an open maw, its jagged edges and dark crevices giving it a menacing appearance. Legends say that only the bear shaman Bjornulf and his apprentice Hel possess the knowledge to navigate its treacherous entrance without disturbing the restless spirits of the bears buried within.

The Coil’s Lair
Hidden beneath the crumbling streets of Essex, The Coil’s Lair is a vast subterranean labyrinth formed from a mix of ancient sewers and forgotten catacombs. As adventurers delve deeper, they encounter a maze of traps, shifting walls, and paths that seem to rearrange themselves, illuminated by the eerie glow of glowshrooms and arcane runes. At its heart lies the Black Throne, where the enigmatic guildmaster known as 'The Whisper' presides over a realm of shadows and secrets.

The Cradle Heart
The Cradle Heart is a vast, circular clearing deep within the Cradle, surrounded by leaning trees stripped of bark. The ground is covered in red-stained snow that never melts, warm with the curse of ancient blood, and it is believed to be the true den of Corg, buried beneath the ice and roots. This is the site where Hel fought Corg, losing her sight and leaving her blind fury to scar him. No bird flies over it, and no beast dares to enter expect for Corgs pack of direwolfs.

The Drowned Forge
The Drowned Forge is a perilous training complex for the elite Saltforged warriors, constructed from driftwood, shipwrecks, and rock pillars. Accessible only during specific tides or with a skilled navigator, it serves as an arena and boot camp for those who seek to master the sea's fury.

The Echo Vault
The Echo Vault is a sealed cave where the echoes of past battles linger, creating an atmosphere of sensory deprivation. Trainees enter blind and alone, surrounded by haunting whispers and sudden attacks from trainers or illusions, forcing them to confront their deepest fears and break through their limitations.

The Fang Run
The Fang Run is a treacherous, narrow path that clings to the edge of a steep cliff, shrouded in a thick mist that obscures the ground below. Trainees must navigate this perilous route blindfolded, evading rocks hurled by unseen instructors and ambushing targets hidden in the rocky crevices along the way.

The Fangspires
The Fangspires are a series of towering stone monoliths resembling the sharp canines of a great bear, jutting dramatically from the peak of a rugged ridge. This eerie location is notorious for frequent lightning strikes, especially during violent storms, and local legends claim that the old gods communicate through the thunder that echoes across the landscape.

The Five Trials of Thryngard
A sacred and cursed location where warriors begin the journey for the harrowing Trials to become Hollowborn. Each trial tests the limits of body and mind, pushing participants to confront their deepest fears and darkest truths. Only those who survive all five trials emerge transformed, bearing a glowing rune scar as a testament to their resilience and strength. The trial locations are, The Gravetread, The Ash Pools, The Fang Run, The Bone Circle, The Echo Vault

The Gate
Varkna’s Grasp is a formidable natural choke point where the River Varkna narrows into a deep, winding channel just before reaching the sea. Flanked by jagged rocks and steep cliffs, this location features The River Gate, a brutal fortification made from the bones of trees, iron bindings, and forgotten magic, making it the most defensible point in Hardalag.

The Glowing Tree of the Forsaken Lands
On the border of a serene lake in the forsaken lands stands a magnificent tree that glows with an otherworldly energy, devoid of color. This tree serves as a sacred site where good-natured individuals can forge pacts with benevolent deities to harness magical powers, while those with ill intentions suffer excruciating burns as a warning to stay away.

The Gravetread
The Gravetread is a cursed field within a hidden cave network, where restless undead wander eternally. Thryngard warriors brave this gauntlet unarmed, honing their skills in close-quarters combat while facing the unpredictable spirits that may offer guidance or unleash deadly attacks.

The Norn's Glade
Nestled deep within the Eldergrove forest, The Norn's Glade is a serene and mystical clearing where a solitary Norn resides. Unlike her kin who dwell atop the Norn's Perch, she prefers the company of the forest's flora and fauna, offering guidance to those who seek her wisdom on matters of the gods and fate.

The Norn's Perch
Perched atop a towering rock formation, The Norn's Perch is a weathered shack that seems to defy gravity. Inside, a mysterious Norn crafts legendary weapons, each imbued with unique powers, but the cost varies based on the character and intentions of the seeker.

The Ring of Stone
The Ring of Stone is a prestigious district in Skjoldheim, elevated above the town and encircled by protective stone walls adorned with ancient runes. This area serves as a gathering place for the wealthy, powerful, and magically inclined, featuring clan halls, artisan streets, and exclusive markets.

The Sealed Vault
Beneath the ancient Bone Path lies the sealed vault of King Eldrin, a ruler from 100 AD. Legends tell of treasures and powerful artifacts hidden within, protected by ancient wards and the restless spirits of the king's loyal guards.

The Serpent’s Mouth
Nestled at the end of the River Varkna, Skjoldheim Harbor is a bustling port where ships arrive laden with gold and depart with fire in their bellies. The harbor features tiered docks of oak and iron, carved into the cliffside, providing natural shelter from storms and accommodating 30–40 longships.

The Varkr Tent
The Varkr Tent serves as the war room and living quarters for Skaldi the Red-Eyed, a fearsome warlord known for his brutal tactics and unmatched prowess in battle. The tent is adorned with trophies from past victories, including dragon scales and weapons of fallen foes, creating an intimidating atmosphere for any who enter.

Tidebottom
Tidebottom is a chaotic waterfront slum characterized by crammed docks, tilted piers, and floating homes precariously bobbing on the river's surface. This area is a haven for smugglers, fishmongers, pirates, and desperate raiders, and anyone running away from home, there is no true leader in the area but small warrior groups and small bandit groups can be found here hoping to make a name for themselfs and stay out of the light of the Jarldoms. The religion is norse in the area. The so called mayor of Tidebottom oddly enough is a 14 year old boy who commands respect through sheer skill in combat and charisma, he is the living noble of essex and has no problems killing anyone who becomes to much of a problem in the area. His name is Thanos and he has 15 men under him decent warriors.

Vardfjell Hall
Vardfjell Hall is a massive three-story timber stronghold, its beams blackened with soot and reinforced with iron plating. The roof, shaped like an inverted longship, features twin dragon heads that breathe smoke during winter festivals, creating an awe-inspiring sight.

Wargspire
A solitary black rock spire that rises sharply from the snowy landscape, resembling a crooked fang. It serves as the center of Corg's domain, where his howls can incite frenzy among the wolves of the region. The base is strewn with the remnants of past battles, including shattered armor, bones, and tattered banners of fallen warbands, hinting at its dark history as a corrupted altar to an ancient beast god.

Wolf Hall
Perched atop a verdant bluff overlooking the Oslofjord, Wolf Hall serves as both a political nerve center and spiritual hearth of Vestfold. Surrounded by a bustling trade town, the air is filled with the sounds of foreign tongues and the smoke of smithies, while a grand wooden temple dedicated to Odin and Freyja stands at its heart, adorned with intricate carvings depicting scenes of prophecy and war.