Early Viking Age (793–850 AD)
Played | 14 times |
Cloned | 0 times |
Created | 82 days ago |
Last Updated | 43 days ago |
Visibility | Public |

Wrath of the Cradle
Hel slams both claws into the earth, unleashing a thunderous roar that causes frost to bloom in a 20-foot radius, creating difficult terrain. All creatures in the area must make a Dexterity saving throw or take 4d10 cold damage plus 2d10 thunder damage and fall prone. On a successful save, they take half damage and remain standing. Allies within the area gain +2 AC for 1 round due to the natural cover provided by the frozen terrain.

Grave Maw Lunge
Hel lunges in a straight line up to 20 feet toward a target, landing with a thunderous impact. If she lands within 5 feet of a creature, she makes a claw attack with advantage, and on a hit, the target must succeed a Strength saving throw or be knocked prone and take additional bludgeoning damage from the impact.

Piercing Howl
You throw a dagger that emits a ghostly howl upon hitting a target. The target must succeed on a Constitution saving throw or be silenced until the start of your next turn, unable to speak or cast verbal spells.
Alpha’s Glare
Once per day, as an action, you can lock eyes with a creature within 30 feet. The target must succeed on a Wisdom saving throw (DC 15) or become paralyzed in fear until the end of your next turn, unable to move or take actions.

Spectral Pickpocket
This spell allows the caster to magically extract a small amount of gold from any creature within their line of sight. The target must be unaware of the attempt, and the caster can only take a maximum of 100 gold pieces per casting.

Veil of Shadows
By invoking the power of pact magic, you envelop yourself in a shroud of darkness, becoming invisible to the naked eye. This spell allows you to move silently and unseen, making it ideal for stealthy maneuvers or escaping danger.

Summon Horrors of Skadi
With a snap of her fingers, Skadi channels her pact magic to summon three Gargantuan horrors from the depths of the abyss. These terrifying entities emerge in a burst of necrotic energy, ready to wreak havoc on her foes, dealing necrotic damage and instilling fear in all who witness their arrival.

Norn's Slumber
With a graceful wave of their hand, a Norn can lull a target into a deep sleep, rendering them unconscious for a short duration. This spell is often used to protect allies or incapacitate foes without causing harm.

Tear of the Norns
When a Norn is attacked, they shed a tear that transforms into a radiant projectile, seeking out hostile creatures in the vicinity. This tear explodes upon impact, dealing massive radiant damage to all enemies within its range.

Glimpse of Fate
The caster places a hand on the target, revealing fleeting visions of their potential futures. These glimpses can inspire hope or dread, influencing the target's actions in the present.