Star Wars New Saga world illustration - Science Fiction theme
Science Fiction

Star Wars New Saga

B
BigDakZ2904

In a galaxy fractured by war, where ancient codes clash and survival is paramount.


Author's Note: i haven't worked ships in yet due to me waiting to see if their will be a ship update.
Played11 times
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Created
18 days ago
Last Updated
14 days ago
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Abhean

Abhean

A remote world with dense jungles and scattered ancient ruins, said to be rich in lost technologies and Force legends.

Ahch-To

Ahch-To

Ahch-To is an ancient, remote ocean world where the first Jedi Temple was built. Steeped in the deepest currents of the Force, the island world is quiet, sacred, and isolated—guarded by time, tide, and mystery. Though Rey once trained here, Ahch-To remains untouched, a place of reflection and origin. Pilgrims, lost Jedi, and Force-seekers now search for it, hoping to reconnect with the Jedi’s pure beginnings—or uncover truths long buried. Ahch-To doesn’t offer answers. Only the silence of the Force—and the choice to listen.

Alderaan's Remnants

Alderaan's Remnants

A vast expanse of floating rocks and debris, remnants of the once-beautiful planet Alderaan. This field is filled with treacherous paths and hidden dangers, where adventurers may find lost treasures or face deadly space pirates lurking among the ruins.

Aleen

Aleen

Aleen is a rocky desert planet characterized by its harsh surface and a unique dual ecosystem. The Aleena, a resilient surface-dwelling species, thrive in the arid conditions, while the Kindalo, a tree-like species, flourish in the underground, creating a harmonious balance between the two.

Anaxes

Anaxes

Anaxes serves as the strategic heart of the Republic Navy, featuring sprawling command centers, fortified bases, and advanced training facilities. The landscape is dotted with military installations, and the air is often filled with the sounds of starships taking off and landing, as well as the distant rumble of training exercises.

Anaxes

Anaxes

A major military and naval command world; once home to the Republic’s strategic command.

Ando

Ando

Ando is a vast ocean-covered planet, where 95% of its surface is water. The Aqualish species, known for their aquatic adaptations, navigate the endless seas aboard sailing ships that serve as their mobile homes, creating a unique culture centered around the ocean.

Ando Prime

Ando Prime

Ando Prime is a frigid, mountainous world characterized by its towering ice-covered peaks and treacherous terrain. The planet is renowned for its thrilling podraces, attracting racers and spectators from across the galaxy, all eager to test their skills in the icy canyons and winding mountain paths.

Arreyel

Arreyel

Arreyel is an enigmatic Inner Rim planet shrouded in mystery, with minimal public information available. Its diverse ecosystems range from lush forests to arid deserts, each harboring unique flora and fauna, reflecting the vastness of the galaxy.

Asteroid Field of the Vrel

Asteroid Field of the Vrel

This treacherous asteroid field is a chaotic expanse of rocky debris, remnants of a planet torn asunder by immense tidal forces. Strange aliens known as the Vrel lurk here, having severed themselves from the force, resulting in their twisted forms and a worship of pain.

Balmorra

Balmorra

Balmorra, long known for its advanced weapons manufacturing and history of warfare, has become a contested world once again. Now under the control of the Fel Empire, its factories and shipyards are vital to their military-industrial complex. The planet’s cities are fortified strongholds, with towering war droids and armored patrols maintaining strict order.

Bastion

Bastion

Once the capital of the Imperial Remnant, Bastion remains a symbol of order, discipline, and Imperial legacy. In the fractured galaxy, it has become the seat of the Fel Empire, a faction born from surviving elements of the Galactic Empire, First Order, and Final Order. Though reformed and more structured, the Fel Empire still values strength, stability, and centralized power. Bastion itself is heavily fortified, with pristine cities, towering citadels, and strict martial governance. Its people are loyal, proud, and disciplined—believing that through unity, they can bring lasting peace to a chaotic galaxy.

Belsavis

Belsavis

Belsavis, once a Republic prison world, has become a dark refuge in the years following the First Order–Resistance war. Its ancient Rakatan vaults and deep ice caverns now serve as a hidden stronghold for Sith Stalker and his Black Guard and Shapers of Kro Var. Using the planet’s natural isolation and lingering dark side energies, he has repurposed abandoned prison facilities into training grounds for fallen Jedi, ex-Inquisitors, and other dark Force users. Belsavis acts as a secret base for his growing faction, a place where he refines his power, conducts dark experiments, and prepares for his next move in the galaxy’s fractured balance.

Bespin

Bespin

Today, Cloud City thrives as a hub of commerce and culture. The tibanna gas mines operate under local control, and the city has become a symbol of resilience and self-governance in the Outer Rim. While the New Republic’s influence is limited in this sector, Bespin maintains its autonomy, navigating the complexities of a galaxy in transition.

Birren

Birren

Birren is a mysterious planet shrouded in dense fog and swirling mists, making navigation treacherous. Its surface is dotted with ancient ruins and strange flora, hinting at a long-lost civilization that once thrived here.

Black-15

Black-15

Following the Battle of Endor in 4 ABY, the Yevetha seized control of Black Fifteen, capturing the facility’s staff and officers. They utilized the shipyard to build a formidable fleet, which played a central role in the Black Fleet Crisis. In the post-Rise of Skywalker era, Black Fifteen could be envisioned as a long-abandoned relic, its remains orbiting N’zoth. This derelict shipyard might attract scavengers, historians, or factions seeking to reclaim its lost technologies and secrets.

Bonadan

Bonadan

A corporate-dominated planet full of industrial complexes and shipping ports, often neutral but dangerous due to syndicate presence.

Bothawui

Bothawui

Homeworld of the cunning Bothans, Bothawui has become a vital information hub in the fractured galaxy. Though scarred by past wars, it thrives as a center for espionage, diplomacy, and covert influence. Bothan spynet operations continue in secret, quietly shaping galactic events behind the scenes.

Brentaal IV

Brentaal IV

Crucial trade world due to its position on the Hydian Way.

Bright Tree Village

Bright Tree Village

Bright Tree Village is a vibrant settlement nestled high within the evergreen trees of Happy Grove Forest on Endor. Built fifteen meters above the ground, this village consists of thatched huts that resemble nests, housing nearly 200 Ewoks. The village center features communal meeting areas and homes for tribal elders, including Chief Chirpa's family and the Council of Elders, while large huts for extended families line the outer edges. The village is interconnected by a network of rope ladders, bridges, vines, and catwalks, creating a lively atmosphere among the treetops. Below the village, bachelors maintain small huts to keep watch for potential dangers lurking in the forest below.

Byss

Byss

Byss is a concealed realm steeped in dark magic, nestled within the treacherous Deep Core. Accessible only via the perilous Byss Run, this area is now under the control of the Emperor's Hand, a faction of imperial remnant extremists who worship Darth Sidious as a god. The landscape is dotted with ominous temples and monuments built by enslaved laborers, while dark side acolytes roam freely, spreading fear and oppression.

Chandrila

Chandrila

Was Mon Mothma’s homeworld and capital of the New Republic before her passing.

Cloud City

Cloud City

A sprawling metropolis suspended in the clouds, Cloud City is a hub of trade and diplomacy, featuring sleek, metallic structures and floating platforms. The city is known for its vibrant markets, luxurious accommodations, and the ever-present hum of repulsorlift technology, all set against a backdrop of stunning sunsets and swirling clouds. It is also a mining colony where Tibanna is extracted from the clouds of the gas giant, Bespin. Tibanna is a gas used in fuel. The cities main inhabitants are humans and Ugnaughts.

Commenor

Commenor

Commenor is a prosperous trade world known for its bustling markets and political intrigue. Its wealth stems from its strategic location, making it a hub for commerce and diplomacy among various factions and races.

Concordia

Concordia

Moon of Mandalore Once home to Death Watch, now sparsely populated. Some traditionalist factions, including Children of the Watch, still operate from here in secret or exile.

Core

Core

The Core is a densely populated and influential region known for its advanced technology, political power, and economic prosperity. It houses major systems like Coruscant, the political heart of the galaxy, and is characterized by bustling trade routes, iconic planets, and significant cultural diversity. Its strategic importance often makes it a focal point of galactic events and conflicts.

Corellia

Corellia

Corellia was a planet located in the galaxy's Core Worlds known for its ace pilots and large starships. The planet's vast shipyards produced many vessels over hundreds of years, including starfighters and Star Destroyers, and others, such as the YT-1300 light freighter.

Coruscant

Coruscant

Coruscant, known as the "Galactic Capital," is a sprawling city-planet in the Star Wars universe. It's a hub of politics, culture, and commerce, featuring towering skyscrapers, bustling streets, and diverse inhabitants. The planet's surface is entirely covered by an ecumenopolis, hosting the Senate, Jedi Temple, and various districts.

Csilla

Csilla

Homeworld of the Chiss Ascendancy, Csilla is a world of ice, strategy, and secrecy. Its deep caverns hold ancient cities and military command centers, untouched by galactic wars. But after Thrawn’s disappearance and the collapse of galactic order, the Ascendancy grows wary. Surrounded by chaos, Csilla remains silent, calculating, and watchful. Some whisper that the Chiss are preparing—not to survive, but to shape what comes next.

Czerka Corporation Headquarters

Czerka Corporation Headquarters

The Czerka Corporation Headquarters stands as a towering monolith of steel and glass, symbolizing the corporation's dominance over Pijal. Inside, the atmosphere is thick with ambition and secrecy, where deals are made in shadowy corners and the air hums with the energy of corporate espionage.

D'Qar

D'Qar

D’Qar, the hidden world that once housed the Resistance base, now lies abandoned and overgrown. After the First Order’s assault during the events of The Last Jedi, the jungle planet bears scars of battle—craters, wreckage, and forgotten hangars overtaken by nature. Though mostly quiet now, scavengers, historians, and Resistance sympathizers occasionally return to preserve what was left behind. Among the ruins, whispers say the jungle still holds secrets—maps, tech, or even messages from the early days of the Resistance.

Dac

Dac

Dac, also known as Mon Calamari, is a vibrant oceanic planet teeming with life. Its vast underwater cities, constructed from coral and bioluminescent materials, serve as the home to the Mon Calamari and Quarren species, renowned for their exceptional shipbuilding skills and advanced aquatic technology.

Dagobah

Dagobah

Shrouded in mist and teeming with life, Dagobah remains untouched by galactic war. The swampy, Force-rich planet—once Yoda’s place of exile—is now a site of quiet reverence among certain Jedi initiates and mystics who seek deeper understanding of the Living Force. Though uninhabited by any civilization, the world hums with ancient energy. Some say visions come more clearly here… but others warn of dark echoes lingering beneath the vines and fog.

Dalice

Dalice

Dalice is a serene and peaceful planet located on the outer rim of the galaxy. Despite its tranquil appearance, it is home to the extremist cult known as the 'Way of the Closed Fist,' which vehemently opposes the use of the Force and actively hunts down Force users, employing assassins and terrorist tactics to achieve their goals.

Dantooine

Dantooine

Dantooine remains a quiet, remote world of grassy plains and ancient ruins. Though scarred by past wars and briefly used by Rebel forces, it’s returned to its agrarian roots. Still, the remains of old Jedi enclaves and Rebel outposts attract wanderers, Force adepts, and those chasing whispers of history—making Dantooine a place where the past quietly lingers.

Dathomir

Dathomir

Dathomir, nicknamed the "rancor planet," was a remote, neutral and obscure planet in the Dathomir system of the Quelli sector in the Outer Rim Territories and New Territories of the galaxy. It was the homeworld of the Dathomirian subspecies of Zabraks. The dark side of the Force had an immensely strong presence on Dathomir, which allowed for the nurturing of many malevolent Force wielders native to the planet. Several witch clans were prominent on the planet and practiced the Force-based abilities of magick. These clans included the Nightsister, Blue Coral Diver, Singing Mountain, and Howling Crag clans. Under the rule of the Nightsisters were the Nightbrothers, a group of male Dathomirian warriors who were kept as breeding partners. The planet, bathed in blood-red light by its sun Domir, had numerous continents that were overrun with vegetation, forests, and swamplands. It was also the homeworld of the semi-sentient rancor species.

Denon

Denon

Denon is a sprawling urban landscape, where towering skyscrapers and interconnected walkways create a labyrinthine cityscape. The air is filled with the sounds of commerce, and the streets are alive with diverse cultures and species, making it a melting pot of galactic civilization.

Dromund Kaas

Dromund Kaas

Dromund Kaas has risen from legend to prominence once more, serving as the primary military stronghold of the One Sith. Shrouded in eternal storms and oppressive darkness, the planet’s dense jungles and ancient Sith temples are now overshadowed by vast military installations, command citadels, and shipyards hidden beneath the canopy and carved into jagged cliffs.

Duro

Duro

Duro is a heavily industrialized planet marked by towering factories and sprawling urban landscapes. Once rich in natural resources, its environment has suffered greatly due to pollution and over-extraction, leaving behind a scarred and desolate terrain.

Dusty Hollow

Dusty Hollow

Dusty Hollow is a small, rugged village nestled in the arid landscape of Jakku, characterized by its ramshackle buildings made from salvaged materials. The village is a hub for scavengers and traders, bustling with activity as locals barter for supplies and share tales of their adventures in the wasteland.

Dxun

Dxun

Dxun, known as the Demon Moon, is a treacherous paradise of dense jungles that conceal ancient Sith temples and dark secrets. Within its shadows, Mandalorians flock to train and hone their warrior skills, facing fierce and predatory beasts in an unforgiving climate. Legends whisper of the moon's power, drawing the brave and foolish alike into its depths, where danger lurks around every vine-draped corner.

Eriadu

Eriadu

A powerful industrial and political world, once home to Grand Moff Tarkin. In the fractured galaxy, it’s often seen as a fortress of Core-style authority in the Outer Rim.

Exegol

Exegol

Exegol, the hidden Sith world in the Unknown Regions, remains a place steeped in dark side energy, where the remnants of the Sith Eternal once thrived. After the fall of the Sith Eternal and the defeat of the Final Order, Exegol lies in a state of decay and ruin. However, in the aftermath of the galactic conflicts, Sith Stalker (Starkiller), working with the Sorcerers of Rhand, has taken control of the planet.

Felucia

Felucia

Felucia is a lush, fungal jungle world teeming with exotic life and danger. Though once a battlefield during the Clone Wars, it has since become a lawless frontier. Scavengers, survivalists, and Force-sensitive wanderers live among ancient ruins and wreckage. The planet’s untamed nature resists control, making it both a refuge and a graveyard for those who venture too deep.

Gamorr

Gamorr

Gamorr is an agrarian planet in the Opoku system, known for its diverse terrain that includes frozen tundras and lush forests. While it boasts a pleasant climate, the planet is marred by the brutal clan wars of its native Gamorreans, making tourism highly discouraged.

Geonosis

Geonosis

Geonosis, referred to as Geonosia by some natives, was the desert home planet of the Geonosians. It was the Confederacy of Independent Systems' first capital and hosted its major battle droid foundries. Situated in the Geonosis system of the Arkanis sector in the mid Rim Territories, the planet of Geonosis was 43,000 light years from the Galactic Core, and less than a parsec away from the neighboring Outer Rim planet of Tatooine. It was the homeworld of the Geonosians, a species of sentient insectoids. It had a breathable atmosphere, but a hot and arid climate.

Glee Anselm

Glee Anselm

Glee Anselm is a vibrant oceanic world teeming with life, home to the intelligent Nautolans and Anselmi species. Its underwater cities are marvels of architecture, built from coral and bioluminescent materials, creating a breathtaking spectacle beneath the waves.

Gorse

Gorse

Gorse is a rugged industrial planet characterized by sprawling mining complexes and vast fields of thorilide deposits. The air is thick with the scent of machinery and the sounds of industry, as workers extract the valuable mineral essential for starship fuel.

Grievous' Fortress

Grievous' Fortress

Once the stronghold of the infamous General Grievous, this long-abandoned fortress is a haunting reminder of his ruthless conquests. Filled with deadly traps and adorned with the trophies of fallen Jedi, including lightsabers and padawan braids, it holds a valuable Jedi holocron rumored to contain ancient knowledge. Scattered throughout the fortress are spare parts belonging to the General, hinting at his mechanical nature and the battles he fought. Inactive magnaguards, personally trained by Grievous, lie in wait for any intruders.

Gyndine

Gyndine

Gyndine is a Mid Rim planet known for its strategic military significance during the Clone Wars. Its surface is dotted with vast fields and fortified installations, making it a key battleground for control between the Galactic Republic and the Separatists.

Hapes

Hapes

Hapes is the opulent capital of the Hapes Consortium, characterized by its stunning architecture and lush gardens. The city is governed by a council of noble women, reflecting its matriarchal society, and is known for its isolationist policies that keep outsiders at bay.

Hoth

Hoth

Hoth, once a desolate ice world known for the historic Rebel base during the Galactic Civil War, has transformed into a fortified outpost under the control of the Galactic Alliance. The remnants of Echo Base have been rebuilt into Fort Valor, a military installation designed to monitor Outer Rim territories and serve as a staging ground against lingering threats like the Fel Empire and dark side factions.

Inner Rim

Inner Rim

The Inner Rim, once a beacon of civilization, now stands as a faded reflection of its former glory. Though more stable than the Outer and Mid Rims, it’s plagued by corruption, factional control, and decaying infrastructure. Wealth and knowledge remain—but only in isolated pockets guarded by old noble houses, powerful guilds, or rival Jedi sects. Here, politics are cutthroat, and power plays shape the fate of entire systems. The Inner Rim clings to the remnants of order, but beneath the surface, it teeters on the edge of decline.

Jakku

Jakku

As of 35 ABY, five years after the conclusion of the First Order–Resistance war, Jakku remains a sparsely populated desert planet in the Western Reaches. The planet is still marked by the remnants of the Battle of Jakku, the final large-scale engagement of the Galactic Civil War in 5 ABY, with wreckage from starships scattered across its sands. Despite its historical significance, Jakku has not seen substantial development or change in the years following the war, continuing to be a remote world with minimal infrastructure and a small population.

J’t’p’tan

J’t’p’tan

Once the site of Rey Skywalker’s Jedi Academy, J’t’p’tan is now a mysterious ruin shrouded in the remnants of the Force. The area is filled with strange anomalies and echoes of the past, making it a place of both reverence and fear for those who seek knowledge of the Force.

Kalee

Kalee

Kalee is a harsh world adorned with tropical foliage and stunning beaches, set in the vastness of wild space. Its landscape features moss-covered canyons and towering cliffs, creating a rugged terrain that challenges its inhabitants. The Kaleesh, highly intelligent bipedal hunter-warriors, have constructed temple-like housing that reflects their rich culture and reverence for their environment. They hunt formidable predators like mumuu and karabbacs, using their hides to craft ceremonial cloaks and war masks, embodying their warrior spirit. This planet is also known as the home world of the infamous General Grievous.

Kalevala

Kalevala

Noble world of Mandalorian heritage the now passed away Bo-Katan Kryze’s homeworld. A center for Mandalorian nobility and diplomacy, now gaining influence as a political heart of Mandalorian resurgence.

Kashykk

Kashykk

Kashyyyk, also known as Planet Wookiee C to some humans in the Core Worlds, was a wroshyr tree-covered forest planet located in the southwestern quadrant of the galaxy and the homeworld of the Wookiee species. Kashyyyk was discovered by the Czerka Corporation, who enslaved the Wookiee population and renamed the planet G5-623, later to Edean. Using superior technology, the company managed to enslave the Wookiees until an uprising drove the oppressors away

Keldabe Fortress

Keldabe Fortress

Keldabe Fortress serves as the primary stronghold of the Mandalorian Empire, a colossal fortress city that combines ancient architecture with advanced technology. Positioned strategically along the Kelita River, it is a command center, armory, and cultural hub where warriors train and strategize, embodying the Mandalorian spirit in their fight for survival against galactic turmoil.

Kessel

Kessel

Still ruled by spice and shadow, Kessel remains a key hub for illegal trade. The northern mines grind on under criminal control, while the lush southern hemisphere sees rising calls for independence. Dangerous, profitable, and fiercely contested—Kessel is as wild as ever.

Khar Delba

Khar Delba

A cold, dark planet once tied to ancient Sith empires in Legends. In this era, it may be reawakened by cults or dark Force users.

Kingdom of the One Sith

Kingdom of the One Sith

A dark and oppressive realm ruled by the One Sith, where the shadows of ancient power loom large. The land is marked by twisted landscapes, haunted ruins, and a pervasive sense of dread, as the Sith seek to dominate all who dare to enter their territory.

Kothlis

Kothlis

Kothlis is a lush, vibrant planet known for its dense forests and sprawling cities, serving as a hub for intelligence operations. The Bothans, known for their espionage skills, have established a network of hidden bases and information exchanges throughout the planet, making it a critical location for gathering and disseminating intelligence.

Krownest

Krownest

Was the Homeland of Clan Wren A cold, mountainous world, fiercely loyal to the Mandalorian way.

Kuat

Kuat

Shipbuilding powerhouse, home to the Kuat Drive Yards.

Li-Toran

Li-Toran

Li-Toran is a mysterious planet located in the Inner Rim, shrouded in legends and tales of ancient civilizations. Its surface is a patchwork of dense jungles, towering mountains, and vast oceans, with many areas still uncharted and teeming with unknown flora and fauna.

Lianna

Lianna

Lianna is a bustling industrial planet known for its sprawling factories and advanced starship manufacturing facilities. The air is thick with the scent of metal and oil, and the constant hum of machinery fills the atmosphere, creating a vibrant yet gritty environment.

Makeb

Makeb

Makeb, once known for its rich isotope-5 reserves and towering mesas, has become a vital hub for Boba Fett’s crime syndicate, the Fett Cartel. After the fall of the First Order, Fett expanded his influence beyond Tatooine, seizing Makeb for its strategic location and valuable resources. Under the Cartel’s rule, Makeb thrives as a lawless yet profitable world. Its once-thriving cities now serve as centers for smuggling operations, black market trade, and mercenary contracts. The planet’s unstable terrain—scarred by seismic activity—provides natural defenses, while fortified outposts overlook the crumbling cliffs and deep fissures. Boba Fett rules through fear and respect, with enforcers maintaining order among rival syndicates. Despite its criminal underbelly, Makeb’s wealth continues to attract smugglers, bounty hunters, and outlaws looking to carve their place in the galaxy’s new era.

Malachor

Malachor

Malachor, also known as Malachor V, stands as a shattered monument to ancient cataclysms. Once a fertile world, it was devastated by the activation of the Mass Shadow Generator during the final battle of the Mandalorian Wars, leaving behind a fractured, storm-ridden wasteland . Beneath its scarred surface lies a Sith temple, the site of a catastrophic battle between Jedi and Sith. The temple’s superweapon, powered by a massive kyber crystal, malfunctioned during the conflict, petrifying combatants and leaving the battleground frozen in time . In the current era, Malachor remains a place of desolation and dark resonance. Its history serves as a cautionary tale, a testament to the perils of unchecked power and the enduring scars of war.

Malastare

Malastare

Malastare is a vibrant planet renowned for its thrilling podracing events and vast fuel production facilities. The landscape is dotted with racetracks and fuel refineries, while the Dug inhabitants are known for their competitive spirit and engineering prowess.

Mandalore

Mandalore

Five years after the events of Star Wars: The Rise of Skywalker, the Mandalorians have regained their strength and re-established their empire. Following years of scattered factions and near extinction, the unification of Mandalore’s clans began under the leadership of a new, powerful Mandalorian leader, drawing from both Mandalorian culture and the resilience born of decades of warfare. The Great Purge and the fall of the Empire left the Mandalorians fragmented, but with the end of the First Order, they found a renewed purpose. The creation of a new Mandalorian Empire was marked by their reclaiming of their homeworld, Mandalore, and the restoration of the sacred Mandalorian traditions, including the resurgence of the Darksaber. With a newfound unity, the Mandalorians now stand as a dominant force, navigating the complex political landscape while securing their legacy in the galaxy.

Mid Rim

Mid Rim

In the Dark Ages, the Mid Rim balances between chaos and control. Much of it falls under the reimagined Fel Empire, a disciplined, honor-bound regime offering protection through military rule. While more stable than the Outer Rim, many worlds remain scarred by war, with pockets of resistance and unrest. Technology varies widely, and tensions run high as Jedi remnants, knight orders, and rebels challenge imperial control. The Mid Rim is a fragile frontier—held together by power, order, and the fear of collapse.

Mid Rim Region

Mid Rim Region

In the Dark Ages, the Mid Rim balances between chaos and control. Much of it falls under the reimagined Fel Empire, a disciplined, honor-bound regime offering protection through military rule. While more stable than the Outer Rim, many worlds remain scarred by war, with pockets of resistance and unrest. Technology varies widely, and tensions run high as Jedi remnants, knight orders, and rebels challenge imperial control. The Mid Rim is a fragile frontier—held together by power, order, and the fear of collapse.

Moon of Endor

Moon of Endor

Five years after the fall of the Final Order, Endor remains a symbol of hope and victory. The forest moon, once the site of the second Death Star’s destruction, is now a place of quiet reverence. The Ewoks continue their simple way of life, occasionally interacting with offworlders who visit to honor the battle that helped end the Galactic Civil War. While some relic hunters and survivors pass through, Endor is largely untouched—sacred ground in a galaxy still trying to heal.

Moraband

Moraband

Moraband, once known as Korriban, is a desolate world that was the birthplace of the Sith Order. Though the name “Korriban” has been forgotten by most, it lingers in the records of scholars and history seekers across the galaxy. Originally home to the red-skinned Sith species, the planet was conquered by exiled Dark Jedi thousands of years ago, with Ajunta Pall becoming the first Dark Lord of the Sith. Over time, Korriban became the heart of the Sith Empire, its Valley of the Dark Lords filled with the tombs of ancient Sith like Darth Bane. Endless wars reduced the world to a lifeless wasteland, and its name shifted to Moraband—though the darkness remains. Even in modern times, powerful Force users like Yoda have journeyed there, encountering the lingering echoes of its sinister past. Moraband stands as a haunting reminder of the Sith’s origins, their ambition, and the power they left behind.

Mos Eisley

Mos Eisley

A bustling spaceport town located on the harsh desert planet of Tatooine, Mos Eisley is known for its cantina filled with a diverse array of alien species, its rough-and-tumble population, and its reputation as a haven for smugglers and bounty hunters.

Murkhana

Murkhana

A remote and gloomy world that once hosted Separatist activity. Could be a den for warlords or black market empires in the present day.

Mustafar

Mustafar

Mustafar is a volcanic, dark side-tainted world, now home to Sith Stalker (Starkiller), who uses its power to train warriors and build a secret dark side order. Aided by the Black Guard—dark side enforcers and rogue operatives—they plot in the shadows, aiming to rise when the galaxy is vulnerable. They ally with the Black Sun crime syndicate, which has resurged post-Empire, engaging in drug trade, money laundering, and sentient trafficking. Once a lush planet, Mustafar was devastated millennia ago when an ancient queen used the Aeon Engine and the Bright Star crystal to resurrect her husband, triggering the world’s ruin.

N'zoth

N'zoth

Giat Nor is the capital city of N'zoth, characterized by its harsh, arid landscape and brutal architecture. The city serves as the heart of the Duskhan League, where the merciless Yevetha and the equally brutal siringana coexist in a tense, xenophobic society, all under the shadow of the imposing Nazfar Metalworks headquarters.

Naboo

Naboo

Naboo is a lush, vibrant planet characterized by its rolling green hills, serene lakes, and grand cities. Fifteen years after the fall of the Empire, the planet is in a state of recovery, with its people striving to rebuild their culture and governance while facing remnants of Imperial influence. However due to the emperor being from Naboo many individuals are imperial sympathizers

Nal Hutta

Nal Hutta

Once the decadent heart of Hutt crime, Nal Hutta has seen a shift in power. Following his consolidation of Jabba’s empire on Tatooine, Boba Fett has extended his reach into Hutt Space, challenging the authority of the Grand Hutt Council. While the Hutts remain entrenched in their opulent palaces, Fett’s influence grows, bringing a new order to the murky world.

Nar Shadaa

Nar Shadaa

Nar Shadaa was the largest moon of Nal Hutta. More commonly known as the Vertical City, the Smugglers' Moon, Little Coruscant, or derisively as Little Slugland, and in shorthand slang as Narsh, Nar Shaddaa was similar to Coruscant in that its surface was entirely overgrown with city sprawl for millennia. But unlike Coruscant—which was only relatively rundown and dangerous on the lower and under levels of the world city—Nar Shaddaa was filthy, polluted, and infested with crime everywhere. Nevertheless Nar Shaddaa remained the most important financial and trading center of Hutt Space.

Nevarro

Nevarro

Nevarro is a thriving outer rim planet that has transformed into a bustling center of commerce under the leadership of High Magistrate Greef Karda. After the fall of the Empire, the planet has embraced its independence, fostering trade and prosperity while resisting the allure of joining the Galactic Federation Of Free Alliances. With a Children Of The Watch camp outpost.

New Territories

New Territories

A vast, chaotic frontier on the edge of the known galaxy, the New Territories are home to warlords, scavenger fleets, Force cults, and rogue civilizations. Once a region of expansion, it has devolved into lawlessness after the fall of the old galactic order. Ancient hyperspace lanes connect scattered worlds ruled by ambition, desperation, or myth. Here, lost Jedi temples, Sith vaults, and experimental societies coexist in a constant struggle for power. Dangerous and unpredictable, the New Territories are a breeding ground for the galaxy’s next great threat—or its unlikely salvation.

Northern Dependencies

Northern Dependencies

The Northern Dependencies are a cold, remote region of the galaxy, long isolated and largely forgotten after the wars. Once rich in resources and ancient knowledge, much of it now lies buried beneath ice, ruins, and silence. Scattered settlements cling to survival, ruled by local warlords, hermit Jedi. Few venture this far—those who do seek lost technologies, hidden Force temples, or refuge from the chaos elsewhere. The Northern Dependencies are mysterious, haunted, and full of secrets waiting to be unearthed.

Onderon

Onderon

Onderon is a rugged world characterized by its dense jungles and towering mountains, home to primitive humans who have built a massive walled city, Iziz, to protect themselves from the dangerous beasts that roam the land. The planet is orbited by four moons, with Dxun being the closest, allowing some creatures to traverse between the planet and the moon, while the other moons, Dagri, Evas, and Suthre, add to the celestial beauty of the night sky.

Ord Mantell

Ord Mantell

The planet’s capital cities are choked with neon lights, droid-run casinos, and black markets. Crime syndicates—new and old—vie for control, while desperate settlers and ex-soldiers cling to the ruins of order.

Ord Radama

Ord Radama

A war-torn world recovering from Imperial-era sieges, now a magnet for ex-soldiers, mercenaries, and settlers.

Orto Plutonia

Orto Plutonia

An ice world home to the Talz species. Isolated and hostile, possibly untouched by recent wars but growing as a frontier outpost.

Ossus

Ossus

Ossus is a lush, verdant world steeped in ancient Jedi history, characterized by sprawling forests, serene lakes, and towering mountains. It serves as the new home for Rey Skywalker's Jedi Order, which focuses on peacekeeping and harmony, maintaining a neutral stance in galactic politics while supporting both the the Confederation Of Free Alliances.

Outer Rim

Outer Rim

In the Dark Ages of the Star Wars galaxy, the Outer Rim is a lawless frontier scarred by war and ruled by chaos. Central authority has vanished, leaving planets to fend for themselves under warlords, pirate lords, and rival knight orders. Technology is scarce and salvaged, trade has collapsed into bartering, and the black market thrives. With no Republic or Empire to maintain order, bounty hunters and mercenaries take justice into their own hands. From desolate ruins to jungle worlds, the Outer Rim is a harsh, survivalist realm—where myths of Jedi and Sith echo like forgotten legends, and danger waits in every shadow.

Pa'aal

Pa'aal

This desolate moon is a grim reminder of the Yevetha's ruthless regime, featuring a sprawling labor camp where captured Imperial personnel toil under harsh conditions. The landscape is dotted with makeshift barracks, watchtowers, and fields of barren rock, all under the watchful eyes of Yevetha guards.

Pasher

Pasher

Pasher is a mysterious planet shrouded in secrecy, with its landscapes ranging from dense, fog-laden forests to vast, desolate plains. The inhabitants are known for their cryptic traditions and the planet is rumored to hold ancient ruins that whisper of forgotten civilizations.

Pijal

Pijal

Once a thriving center of commerce and governance, the Czerka Corporation Stronghold now stands as a grim reminder of the empire's fall. Towering structures of steel and glass loom over the desolate landscape, their surfaces marred by the scars of conflict and neglect, while the air is thick with the scent of industry and oppression.

Rago

Rago

A backwater world near the edge of the Unknown Regions. Sparsely inhabited, rumored to hold ancient ruins or Force nexuses.

Rakata Prime

Rakata Prime

Once the heartworld of the ancient Infinite Empire, Rakata Prime is a tropical graveyard of lost power. Its jungles hide Rakata temples, crashed starships, and ancient machines still humming with dark energy. Long forgotten by most of the galaxy, rumors have returned—explorers, cultists, and warlords seek the world, hoping to claim relics that defy modern understanding. The Force is wild and dangerous here, warped by centuries of misuse. Some say the planet itself remembers, and those who come looking for power… never leave the same.

Rakata Prime Ocean

Rakata Prime Ocean

The vast and mysterious Rakata Prime Ocean is a deep blue expanse, teeming with bioluminescent life and ancient ruins submerged beneath its waves. The waters are known for their unpredictable currents and hidden dangers, making navigation treacherous for the unprepared.

Rattatak

Rattatak

Brutal and unforgiving, Rattatak endures as a lawless Outer Rim world ruled by warlords and blood sport. Once known for its savage gladiatorial arenas—where beings like Asajj Ventress once rose to infamy—the planet remains a battlefield of fractured clans and constant power struggles. With the galaxy in chaos, Rattatak has drawn mercenaries, ex-Imperials, and bounty hunters seeking shelter or dominion. Though ignored by larger powers, whispers speak of a new warlord uniting the tribes under a banner of conquest.

Raxulan

Raxulan

Raxulan is a sprawling metropolis characterized by its towering spires and advanced technology. The city is a hub of commerce and politics, with bustling markets and grand palaces that reflect its rich history and cultural diversity.

Raxus

Raxus

Raxus is a world in the Outer rim. It was the capital of the confederacy of Independent systems during the clone wars. Five years ago planets on the Outer rim that wished to maintain their independence but needed help defending from imperial remnants, pirates or other crime syndicates decided to recreate the CIS & the Fel empire. They are not hostile to the new republic and seek to foster good relations. They are however extremely brutal in destroying first order remnants as the Outer rim worlds suffered the most at the empire's hand.

Raxus Prime

Raxus Prime

Raxus Prime, once a toxic scrapyard world, now serves as a heavily fortified fortress outpost under a First Order warlord aligned with the Fel Empire. The planet’s industrial ruins and endless junk fields have been repurposed into a massive war machine factory, supplying weapons, starships, and resources to the Fel Empire’s growing influence. The warlord enforces strict rule over the planet, using scavenged technology and repurposed Imperial assets to maintain control. Raxus Prime has become a hub for mercenaries, ex-Imperials, and black-market traders, all operating under the watchful eye of the Fel Empire’s forces.

Riosa

Riosa

Riosa is a mysterious planet located in the Inner Rim, shrouded in limited information and intrigue. Its diverse landscapes range from lush forests to arid deserts, hinting at a rich ecosystem and potential hidden civilizations.

Rodia

Rodia

Rodia is a remote, lush jungle planet characterized by its dense swamps and vibrant flora. The cities are protected by domed environmental shields, allowing for safe passage of vehicles while keeping the harsh jungle elements at bay. This is the homeworld of the Rodians. Climate: Hot and Humid.

Ruins of the Shield Generator

Ruins of the Shield Generator

The Ruins of the Shield Generator stand as a testament to the fierce battle that took place 36 years ago, where the Rebel Alliance and Ewoks united to dismantle the Empire's defenses protecting the Death Star II. Scattered remnants of advanced technology lie among the overgrown foliage, whispering tales of the hubris that led to the Empire's downfall.

Ruusan

Ruusan

Ruusan is a historic battlefield where the New Sith Wars reached their climax, marked by the clash of powerful forces. The Valley of the Jedi, a sacred site, lies within, imbued with the remnants of ancient battles and the echoes of fallen heroes.

Ryloth

Ryloth

Ryloth is a planet in the Ryloth system of the Outer Rim Territories, and the homeworld of the Twi'lek species. Its terrain varies, filled with jungles, mesas, valleys, and volcanoes, and has an atmosphere breathable for Twi'leks and humans alike. A forest, filled with dangerous predators, covers its equator. Given the varied and dangerous terrain, Twi'leks live in caves underground where it is safer.

Sluis Van

Sluis Van

A major shipyard world and frequent battleground, often switching hands during conflicts. Now fiercely independent, with fortified orbital docks.

Sullust

Sullust

The volcanic world of Sullust, known for its lava rivers and industrial might, remains a vital but tense planet. Once a key manufacturing hub for both the Rebellion and later the Resistance, Sullust has struggled to maintain neutrality as galactic power fractures. Its native Sullustans—fiercely pragmatic—now walk a fine line, providing arms, ships, and supplies to various factions for survival. Beneath its fiery surface, old Imperial foundries still run, repurposed or reclaimed by whoever pays the most.

Takodana

Takodana

Takodana, home to Maz Kanata’s legendary castle, has reclaimed its place as a crossroads for smugglers, explorers, and Force-sensitive pilgrims. Though the castle was damaged during the First Order’s rise, its ruins now serve as a symbol of resilience—and possibly a rebuilt sanctuary. Neutral and steeped in history, Takodana remains outside the control of major galactic factions. With the galaxy fractured, it thrives as a rare place of peace, mystery, and quiet Force energy, drawing those seeking knowledge, refuge… or opportunity.

Taris

Taris

Once a thriving metropolis rivaling Coruscant, Taris has succumbed to pollution and decay over the millennia. Divided into three distinct levels—Upper, Lower, and Undercity—its citizens now navigate a complex web of corporate influence, particularly from the Czerka Corporation, which promises revitalization amidst ethical concerns.

Taris

Taris

A ruined world slowly being rebuilt after centuries of war. Now home to displaced peoples, warlords, and independent settlements trying to survive.

Tatooine

Tatooine

Amidst scorching suns and vast deserts, it remains a haven for scoundrels and adventurers, its spaceports bustling with activity. Familiar landmarks like Mos Eisley and Mos Espa continue to draw diverse crowds, while ancient secrets and dangers lurk in its sandy expanses. The faction The Iron Confederacy resign here which are Inspired by Brotherhood of Steel / Confederates / Firefly’s Alliance Culture & Technology: • Political Structure: A collection of warlords, clans, and militarized factions who have banded together to create a society that values independence, resourcefulness, and strength. They live by a harsh code of honor and self-reliance, similar to the Confederacy and Brotherhood of Steel. They have to fight a loosing fight against the the Fel Empire.

Tavik's Space Station

Tavik's Space Station

Tavik's Space Station is a notorious haven for criminals and outlawed trades, where the line between law and chaos blurs. It hums with the energy of deals being made in the shadows, and the air is thick with the scent of spices and tech. Constant vigilance is a must, as anything can be bought, sold, or stolen in this hive of villainy.

Temple of the Old Republic

Temple of the Old Republic

Once a grand temple dedicated to the ideals of the Old Republic, this site now stands as a haunting reminder of the Sith's dark past. The crumbling stone walls are etched with ancient runes, and the air is thick with the echoes of long-forgotten battles, particularly the imprisonment of Darth Malgus, whose dark presence still lingers.

Terriors

Terriors

Once a bustling hub for starship repairs and maintenance, Black-15 is now a heavily fortified stronghold of Yevethan revolutionaries. The station is filled with makeshift barricades, repurposed machinery, and the remnants of its former glory, creating a stark contrast between its industrial past and its current state of conflict.

The Galaxy

The Galaxy

Five years after The Rise of Skywalker, the Star Wars galaxy has fallen into a new Dark Age—centuries of war, from the Clone Wars to the First Order conflict, have shattered central authority and left hyperspace routes broken and planets isolated. The Jedi are scattered, the Sith extinct but their shadow lingers, and the Force is viewed with awe or suspicion. Worlds have regressed into feudal states, crime syndicates and warlords rule, and ancient traditions resurface. This era blends the grit of Mad Max and Firefly, the warrior codes of Shogun and Spaghetti Westerns, the intrigue of Game of Thrones, and the mythic tone of Classical Antiquity—all within the weathered, familiar Star Wars aesthetic.

The Interior

The Interior

Once the political and economic heart of the galaxy, the Interior Region now struggles to maintain order after decades of war. Though its worlds are still densely populated and technologically advanced, many are ruled by corrupt elites, corporate dynasties, or fractured bureaucracies. Some systems cling to the ideals of the old Republic, while others descend into authoritarian rule. It’s a place of fragile stability—where power is concentrated, rebellion simmers, and every faction vies for influence behind polished walls and aging institutions.

The Mid Rim

The Mid Rim

In the Dark Ages, the Mid Rim balances between chaos and control. Much of it falls under the reimagined Fel Empire, a disciplined, honor-bound regime offering protection through military rule. While more stable than the Outer Rim, many worlds remain scarred by war, with pockets of resistance and unrest. Technology varies widely, and tensions run high as Jedi remnants, knight orders, and rebels challenge imperial control. The Mid Rim is a fragile frontier—held together by power, order, and the fear of collapse.

The Negs

The Negs

A mysterious and forbidding region beyond the edges of mapped space, the Negs are largely uncharted and avoided. It’s a place of dark myths, failed expeditions, and strange phenomena. Ancient ruins, derelict ships, and warped Force signatures litter the void, hinting at long-lost civilizations or hidden dangers. Few return from the Negs—and those who do are often changed. To most in the galaxy, it is a cursed zone, but to some… it’s the final frontier.

The Outer Rim

The Outer Rim

In the Dark Ages of the Star Wars galaxy, the Outer Rim is a lawless frontier scarred by war and ruled by chaos. Central authority has vanished, leaving planets to fend for themselves under warlords, pirate lords, and rival knight orders. Technology is scarce and salvaged, trade has collapsed into bartering, and the black market thrives. With no Republic or Empire to maintain order, bounty hunters and mercenaries take justice into their own hands. From desolate ruins to jungle worlds, the Outer Rim is a harsh, survivalist realm—where myths of Jedi and Sith echo like forgotten legends, and danger waits in every shadow.

The Outer Rim

The Outer Rim

In the Dark Ages of the Star Wars galaxy, the Outer Rim is a lawless frontier scarred by war and ruled by chaos. Central authority has vanished, leaving planets to fend for themselves under warlords, pirate lords, and rival knight orders. Technology is scarce and salvaged, trade has collapsed into bartering, and the black market thrives. With no Republic or Empire to maintain order, bounty hunters and mercenaries take justice into their own hands. From desolate ruins to jungle worlds, the Outer Rim is a harsh, survivalist realm—where myths of Jedi and Sith echo like forgotten legends, and danger waits in every shadow.

The Resurgent Mandalorian Outpost

The Resurgent Mandalorian Outpost

A fortified outpost established by the Resurgent Mandalorians, this area serves as a strategic hub for operations and training. The outpost is surrounded by high walls adorned with Mandalorian symbols, and its interior features training grounds, barracks, and a command center.

The Singularity Citadel

The Singularity Citadel

The Singularity Citadel is an ancient space station orbiting perilously close to the supermassive black hole at the heart of the galaxy. Once a formidable superweapon, it harnesses the black hole's gravitational energy to power its devastating capabilities, now lying dormant and shrouded in mystery. Who built it and why it was built is a mystery, as it predates galactic history.

The Slice

The Slice

In the aftermath of galactic collapse, the Concord rose to protect trade, maintain diplomacy, and stabilize key systems along The Slice. Though not a true government, it acts as a neutral alliance bound by shared interests, enforced treaties, and economic power. Each member state or organization retains autonomy but follows Concord law when operating within The Slice. Jedi factions often serve as peacekeepers, while merchant guilds fund and influence policy. Internal rivalries are common, but open war within the Concord’s core is rare—its survival depends on balance, negotiation, and the shared fear of losing the last working spine of the galaxy.

The Throne of the Emperor

The Throne of the Emperor

This massive piece of the death star II fell to the moon of endor, much of it surprisingly intact. It was the location of the battle where Luke Skywalker faced two sith lords redeeming his father in the process. When the Jedi Kyle Katarn visited this he felt echos of the conflict followed by a sense of peace. It was because of this he created the trial known as the path of skywalker. A trial where padawans travel across the galaxy, following the places that Luke Skywalker visited during his journey. This is final location, jedi that meditate here will feel echos of the conflict. They will feel a variety of emotions, feeling the overwhelming power of Sideous, Luke's desire to save his father, the conflict within Vader, the moment where Luke rejected the dark side, the emperor's rage, then the redemption of Anakin Skywalker, followed by a sense of peace and balance.

Tirahnn

Tirahnn

Tirahnn is a vibrant hub of commerce situated along the Perlemian Trade Route, attracting merchants and travelers from all corners of the realm. Its streets are alive with the sounds of haggling, the scents of exotic spices, and the sights of diverse cultures mingling together.

Toydaria Swamp

Toydaria Swamp

Toydaria is a murky, swampy planet dominated by the Hutts, featuring dense vegetation, stagnant waters, and a network of winding waterways. The air is thick with humidity and the sounds of croaking creatures, while the ground is often treacherous with hidden sinkholes and quicksand.

Tund

Tund

A cold, harsh world located at the edge of the Northern Dependencies. Tund is known for its frozen landscapes and ancient ruins, possibly tied to an early civilization that once lived there. Its isolation makes it a place for exiles and those wishing to escape the chaos of the galaxy.

Umbara

Umbara

Umbara, the 'Shadow World', is a mysterious planet shrouded in darkness, where bioluminescent flora and aggressive fauna thrive in overgrown jungles. The Shadow People, an advanced society divided into castes, navigate their intricate social hierarchy while mining doonium, a vital resource for starship construction.

Umgul

Umgul

Known for its illegal podracing and betting arenas. A popular haven for criminals and outlaws traveling the Hydian lanes.

Umgul City

Umgul City

Umgul City is a sprawling metropolis located on the vibrant planet of Umgul, known for its bioluminescent flora and unique architecture that blends seamlessly with nature. The city is a hub of trade and culture, featuring bustling markets, towering spires, and serene parks filled with glowing plants that illuminate the night sky.

Unknown Region

Unknown Region

The Unknown Regions are areas of the galaxy that are not well-mapped or understood. They are shrouded in mystery and often home to strange phenomena, uncharted planets, and hidden civilizations. The Sith Empire once used these regions as a base for their operations.

Utapau

Utapau

Still scarred from its role in the Clone Wars, Utapau remains a quiet and isolated world. Its sinkhole cities—home to the Pau’ans and Utai—have turned inward, focusing on survival and rebuilding. Once caught between empires, Utapau now keeps a low profile amid the chaos of a fractured galaxy. While largely neutral, rumors suggest hidden First Order tech caches and abandoned Imperial facilities lie buried deep within its caverns—drawing scavengers and shadowy forces to its depths.

Vassek 3

Vassek 3

Vassek 3 is a desolate moon characterized by its rocky terrain and sparse vegetation. Once a stronghold during the Clone Wars, remnants of General Grievous's fortress still loom ominously over the landscape, surrounded by treacherous cliffs and dark caves.

Voss

Voss

Voss, a mysterious world rich in Force-sensitive traditions, stands as a neutral enclave amidst the galaxy’s chaos. The native Voss Mystics, renowned for their prophetic abilities, maintain control over the planet, preserving their isolationist culture. However, Voss’s strategic location and deep Force connections have drawn the interest of various factions.

Yavin 4

Yavin 4

Once the birthplace of the Rebellion’s first major victory, Yavin 4 stands quiet beneath its dense jungle canopy. The old temples remain—some reclaimed by nature, others repurposed by Force users, scholars, or wanderers. While no longer a strategic hub, it draws pilgrims, rogue Jedi, and historians seeking to reconnect with the past or chart a new future.

Zakuul

Zakuul

Zakuul was once the heart of the Eternal Empire, long thought lost after its fall in the Old Republic era. The planet has remained isolated for centuries, preserving its unique culture, advanced technology, and Force traditions. Now, in the aftermath of the Final Order’s defeat, Zakuul remains a quiet, enigmatic power—focused on rebuilding and strengthening its internal foundations. The people of Zakuul remain unaware or uninterested in the galaxy’s shifting tides, content to keep their influence contained to their world, far from the chaos that has engulfed the rest of the galaxy.

Zonama Sekot

Zonama Sekot

Zonama Sekot is a rare, mysterious living planet, hidden deep in the Unknown Regions. It is sentient, organic, and deeply attuned to the Force, capable of creating living starships bonded to their pilots. Once connected to the ancient Yuuzhan Vong and the philosophy of balance in the Force, the planet withdrew from the galaxy’s chaos. Now, as the galaxy falls into fragmentation and war, Zonama Sekot watches in silence. Some Force-sensitives feel it calling again, while others seek its secrets to reshape or heal the galaxy. But the world chooses who may land—and who must leave. You don’t find Zonama Sekot. It finds you.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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