Star Wars New Saga world illustration - Science Fiction theme
Science Fiction

Star Wars New Saga

B
BigDakZ2904

In a galaxy fractured by war, where ancient codes clash and survival is paramount.


Author's Note: i haven't worked ships in yet due to me waiting to see if their will be a ship update.
Played11 times
Cloned1 times
Created
20 days ago
Last Updated
1 days ago
VisibilityPublic
 Industrial Landing Docks

Industrial Landing Docks

The Czerka Corporation Industrial Landing Docks are vast facilities designed for the docking of enormous freighter starships. They serve as the main entry point for shipments of raw materials, essential for the relentless production of Czerka's factories, with the air filled with the sounds of machinery and bustling workers.

Aeon Engine

Aeon Engine

Aeon Engine is a technological device created by the ancient queen Lady Corvax on Mustafar to harness the energy of the life-giving Bright Star crystal. When Corvax activated it in an attempt to resurrect her fallen husband, the Aeon Engine released waves of deadly energy that laid waste to Mustafar, turning it into a volcanic hellscape while the bright star had gone missing. Though Corvax is long passed away this device still stands as a symbol of devastation, though legends still abound that if the bright star were to be used, the engine would be able to revive one's loved ones, however the activation would require an individual of Corvax's bloodline.

Arena of Umgul

Arena of Umgul

The Arena of Umgul is a colossal structure built from ancient stone, where warriors from across the realms gather to test their might in brutal combat. Spectators fill the stands, cheering for their champions as the air crackles with tension and excitement, while the ground is stained with the history of countless battles fought within its walls.

Ashmead's Lock

Ashmead's Lock

Once a prison ship for the Predori, Ashmead's Lock now serves as a grim reminder of its dark past. Crashed on the forested world of Kashyyyk, it has been repurposed by the Galactic Empire and is currently used by imperial remnants to detain prisoners, with its original Intellectual Processing Unit, SOL-GDA, still operational and overseeing the facility.

Black Sun Fortress

Black Sun Fortress

The Black Sun Fortress is a heavily fortified compound carved into the rugged cliffside of Mustufar. Serving as the headquarters for the notorious Black Sun crime syndicate, it is a hub of illicit activities, dark dealings, and shadowy figures.

Boba Fett's Palace

Boba Fett's Palace

Once the lair of Jabba the Hutt, this sprawling palace has been repurposed by Boba Fett, the infamous bounty hunter turned crime lord. The palace is a fortress of power and intrigue, filled with hidden chambers, traps, and loyal mercenaries, all under the watchful eye of Fett himself.

Brightlands Podracing Track

Brightlands Podracing Track

The Brightlands Podracing Track is a sprawling circuit located on the vibrant planet of Ryloth, known for its breathtaking landscapes and treacherous terrain. This high-speed racing venue features sharp turns, steep drops, and narrow passages, challenging even the most skilled podracers while providing thrilling entertainment for spectators.

Bureau of De-Imperialization

Bureau of De-Imperialization

The Bureau of De-Imperialization is a government agency formed after the fall of the Galactic Empire, tasked with dismantling imperial remnants and restoring freedom. It operates through a network of agents who investigate and neutralize imperial loyalists while promoting democratic governance, though its methods have drawn criticism for being overly zealous, likening it to an inquisition.

CIS Museum

CIS Museum

The CIS Museum serves as a historical repository, dedicated to educating visitors about the Confederacy of Independent Systems during the Clone Wars. It presents a balanced view, acknowledging both the dark aspects of its past and the challenges it faced, while also chronicling the rise of the Galactic Empire and the emergence of a new Confederacy formed by systems striving for independence against imperial remnants.

Cargo Pad 119-Grek

Cargo Pad 119-Grek

Cargo Pad 119-Grek is a once-bustling cargo hub on the lush planet of Kashyyyk, originally established by the Galactic Empire to support the nearby Imperial Refinery. After the Empire's fall, the Czerka Corporation seized control, repurposing the pad for their own resource extraction and trade operations, often clashing with local Wookiee tribes.

Carnuss Gorgul

Carnuss Gorgul

Carnuss Gorgul is an ancient complex of ruins nestled deep within the lush forests of Gamorr. The area is characterized by crumbling temples and towering statues, remnants of a long-lost civilization, now shrouded in vines and moss, creating an eerie yet enchanting atmosphere.

Cave

Cave

Cave of Evil on Dagobah can be presented as a unique encounter that challenges a character’s inner fears and connection to the Force. Upon entering the cave, a Force-sensitive character must make a Wisdom saving throw (DC determined by the GM, typically between 13–18). On a success, the character gains insight into their inner struggles, granting advantage on their next Wisdom-based check or saving throw. On a failure, the character is overwhelmed by the vision, suffering one level of exhaustion and disadvantage on Wisdom-based checks until they complete a long rest. The vision experienced should be tailored to the character’s backstory and current emotional state, reflecting their fears, regrets, or potential fall to the dark side. This mechanic emphasizes the cave’s role as a place of self-confrontation and potential growth or downfall, aligning with its depiction in Star Wars lore.

Chalmun's Spaceport Cantina

Chalmun's Spaceport Cantina

Chalmun's Spaceport Cantina, also known simply as Chalmun's Cantina, or as the Mos Eisley Cantina, is a drinking and dining establishment located in the city of Mos Eisley on the desert world of Tatooine. Although a dimly lit tavern known for frequent outbreaks of violence, it is a popular stopping point for pilots, smugglers, bounty hunters, alien misfits, and renegades. The bar is serviced by a droid however they still do not allow other droids inside.

Cloud City Administrator's Palace

Cloud City Administrator's Palace

The Administrator's Palace is a grand structure suspended in the clouds of Bespin, serving as the residence and office of the Baron Administrator. Its sleek, modern design features large transparent domes that offer breathtaking views of the gas giant below, while the interior is adorned with luxurious furnishings and advanced technology.

Cloud City Central Processing

Cloud City Central Processing

Cloud City Central Processing serves as the nerve center of the floating metropolis, overseeing operations, communications, and resource management. Located on Level 109, it is a hub of activity where technicians and administrators monitor the city's systems and ensure everything runs smoothly.

Cloud City Class-3

Cloud City Class-3

This high-tech facility is designed to encase individuals and objects in carbonite for preservation or transport. Located within the floating city of Cloud City on Bespin, it utilizes a unique blend of carbonite and tibanna gas to achieve rapid freezing, making it a crucial asset for bounty hunters and smugglers alike.

Cloud City Incinerator Room

Cloud City Incinerator Room

The Incinerator Room is a grimy, metallic chamber filled with heaps of discarded machinery and scrap. At the far end, a massive incinerator looms, its fiery maw ready to consume anything deemed worthless, casting flickering shadows across the room.

Cloud City Landing Pads

Cloud City Landing Pads

A series of floating platforms suspended high above the ground, these landing pads serve as the primary docking stations for airships and flying creatures. Each pad is adorned with intricate carvings and glowing runes that provide guidance and safety for incoming vessels.

Club Czerka

Club Czerka

Club Czerka is a vibrant recreational hub for Czerka Corporation employees, blending entertainment, relaxation, and networking. It features luxurious lounges, a high-tech gaming area, and exclusive events tailored for the corporate elite.

Commerce Guild Headquarters

Commerce Guild Headquarters

The Commerce Guild Headquarters is a sprawling complex nestled in the vibrant jungles of Felucia, just outside the bustling capital city of Kway Teow. This facility serves as the nerve center for a vast interstellar conglomerate, overseeing a multitude of commercial entities including agricorps, retailers, and service providers, while fiercely competing with the Corporate Alliance.

Corellia Space Academy

Corellia Space Academy

The Corellia Space Academy is a prestigious institution dedicated to training the galaxy's finest pilots. Surrounded by lush landscapes, it features state-of-the-art simulators and expert instructors, boasting a rich history of producing ace pilots who have significantly influenced interstellar conflicts.

Corellia Space Port

Corellia Space Port

The Corellia Space Port serves as a bustling hub of interstellar travel and trade, where ships of all sizes come and go.

Correlia Engineering

Correlia Engineering

Correlia Engineering is a vibrant center of innovation, where artisans and engineers work together to create a diverse range of spacecraft. Known for its advanced technology and superior craftsmanship, the facility produces everything from custom vessels to mass-market models, attracting clients from across the realm.

Coruscant Security Force Building

Coruscant Security Force Building

A towering structure of gleaming metal and glass, the Coruscant Security Force Building serves as the central hub for law enforcement and security operations across the city-planet. Inside, advanced technology and surveillance systems monitor the bustling streets, while officers strategize to maintain order in the ever-busy metropolis.

Coruscant Ship Yards

Coruscant Ship Yards

The Coruscant Ship Yards are a vast and bustling complex where starships of all sizes are constructed, modified, and repaired. The air is thick with the sounds of machinery, the hum of energy fields, and the chatter of diverse workers, creating a vibrant atmosphere of industriousness and innovation.

Coruscant Space Port

Coruscant Space Port

The Coruscant Space Port is a bustling hub of intergalactic travel and commerce, featuring sleek starships of all shapes and sizes arriving and departing at all hours. The air is filled with the sounds of thrumming engines and voices speaking in a multitude of languages. Vendors line the marbled pathways, selling exotic goods from distant planets while overhead, colorful holographic advertisements flicker, enticing passersby to take part in the latest interstellar offers.

Czerka Arms Manufacturing Facility P1

Czerka Arms Manufacturing Facility P1

A sprawling complex of steel and smoke, the Czerka Arms Manufacturing Facility P1 is a massive weapons factory that produces a wide array of armaments, from blasters to heavy artillery. The relentless clanging of machinery fills the air, while Czerka Corporation's enforcers patrol the premises, ensuring that no secrets escape its fortified walls.

Czerka Corp Coruscant Office

Czerka Corp Coruscant Office

The Czerka Corp Coruscant Office is a sleek, high-rise building that stands as a beacon of corporate power in the heart of the bustling metropolis. Inside, cutting-edge technology and holographic displays dominate the space, while employees navigate the fast-paced environment, all under the watchful eye of corporate espionage operatives seeking to expand their influence over the planet's politics.

Czerka Corporate Apartments

Czerka Corporate Apartments

The Czerka Corporate Apartments are sleek, modern living spaces tailored for the employees of the Czerka Corporation. Nestled within the bustling headquarters, these apartments blend comfort and efficiency, boasting high-tech amenities and a minimalist aesthetic that promotes a productive lifestyle.

Czerka Corporation Central AI

Czerka Corporation Central AI

The Czerka Corporation Central AI is a colossal data center that functions as the nerve center for the planet Pijal. Under the strict control of the Czerka Corporation's board of directors, it is intricately connected to every system on the planet, ensuring seamless operations and efficiency, making Pijal appear as a massive droid itself.

Czerka Corporation Droid Foundry

Czerka Corporation Droid Foundry

The Czerka Corporation Droid Foundry is a cutting-edge facility where advanced battle droids are manufactured. It caters to a wide array of clients by producing both high-end models like the CC-121 Assault Droid and budget-friendly options such as the CC-2A Bodyguard Droid, ensuring a diverse product line to meet the growing demand for security solutions.

Czerka Corporation Headquarters

Czerka Corporation Headquarters

The Czerka Corporation Headquarters is a towering edifice of steel and glass, symbolizing the corporation's dominance over Pijal. Inside, the air is thick with ambition and greed, as board members plot their next moves in the galaxy's most lucrative arms and slave trades.

Czerka Data Facility

Czerka Data Facility

The Czerka Data Facility is a sprawling underground complex on the planet Pijal, designed as a premier data center for clients across the galaxy. Droids and skilled technicians work tirelessly to maintain vast servers, while seawater is pumped in to cool the systems, generating steam that powers additional turbines for energy efficiency.

Czerka Employee Habitat A

Czerka Employee Habitat A

Czerka Employee Habitat A is a meticulously planned community on the planet Pijal, designed exclusively for the employees of Czerka Corporation. The habitat features uniform housing units, communal facilities, and recreational areas, all aimed at fostering corporate loyalty and efficiency among its residents.

Czerka Field Office

Czerka Field Office

The Czerka Field Office on Kashyyyk is a fortified structure that serves as the central hub for the corporation's operations on the planet. Surrounded by towering Wroshyr trees, it showcases a blend of advanced technology and natural elements, symbolizing the ongoing conflict between industrialization and nature.

Czerka Landing Platform

Czerka Landing Platform

The Czerka Landing Platform is a heavily fortified area on Ryloth, surrounded by high walls and marked with ominous warning signs. It serves as a crucial hub for the transport of valuable resources, with sleek cargo ships arriving and departing under the vigilant watch of armed guards, ensuring the secrecy and security of the operations.

Czerka Medical Research Facility

Czerka Medical Research Facility

The Czerka Medical Research Facility is a cutting-edge establishment dedicated to advancing medical science and technology. With sleek, metallic architecture and advanced equipment, it serves as a beacon of hope for healing, but beneath its polished surface lies a dark secret of unethical experiments conducted in hidden laboratories.

Czerka Operations Base

Czerka Operations Base

The Czerka Operations Base on Taris is a heavily fortified building that serves as the nerve center for the corporation's clandestine activities. Inside, the air is thick with secrecy, as whispers of unethical experiments on sentient species circulate among the city's underbelly, while Czerka's influence seeps into the fabric of Taris through funding gangs and slave rings.

Czerka Refinery

Czerka Refinery

The Czerka Refinery is a massive industrial complex where raw materials from distant lands are transformed into valuable resources. Towering smokestacks release thick plumes of smoke, while conveyor belts transport ores and minerals through a maze of machinery, creating a cacophony of industrial sounds.

Czerka Research Facility

Czerka Research Facility

The Czerka Research Facility is a heavily fortified laboratory situated in the heart of Taris. Known for its secretive and often unethical experiments on prisoners, the facility is surrounded by high walls and patrolled by armed guards, creating an atmosphere of fear and oppression. Despite the dark rumors that circulate among the populace, many choose to ignore them, prioritizing their economic stability over moral concerns, as the corporation provides jobs and resources essential for survival.

Czerka Research and Development Department

Czerka Research and Development Department

The Czerka Research and Development Department is a vast urban district where cutting-edge weaponry and technology are conceived and refined. Scientists and engineers labor day and night, often blurring ethical lines, to create the most potent tools of warfare for the highest bidder, making this a hub of both innovation and moral ambiguity.

Czerka Ryloth Ryll Mine

Czerka Ryloth Ryll Mine

The Czerka Ryloth Ryll Mine is a sprawling underground facility located on the planet Ryloth, where the Czerka Corporation extracts the valuable mineral Ryll. While Czerka publicly claims that the Ryll is primarily used for military and scientific applications, whispers of illicit dealings with organizations like the Black Sun circulate among the locals, hinting at a darker side to the corporation's operations.

Czerka Security Office

Czerka Security Office

The Czerka Security Office is a fortified command center for the Czerka Corporation's militarized security forces. It is heavily guarded by a mix of ex-mercenaries and ruthless bounty hunters, known for their proficiency with advanced weaponry and their willingness to take on dangerous contracts across various systems.

Czerka Spaceport

Czerka Spaceport

Czerka Spaceport is the primary entry point to the planet Pijal, situated in the vibrant capital city of Czerka Corporation Headquarters. Its sleek, modern architecture captivates visitors, concealing the corporation's cutthroat business practices and ethical ambiguities.

Czerka Stadium

Czerka Stadium

Czerka Stadium is a grand gladiatorial arena that has transformed from a site of honor and valor into a commercialized spectacle under the control of the Czerka Corporation. It hosts brutal combat events featuring both monstrous beasts and skilled fighters, all for the entertainment of the wealthy elite, with combatants showcasing their bodies in non-lethal fights.

Czerka's High Society Cantina

Czerka's High Society Cantina

Nestled in the opulent upper levels of Taris, Czerka's High Society Cantina is a luxurious establishment frequented by the elite. The cantina boasts exquisite decor, featuring shimmering chandeliers and plush seating, while offering a wide array of exotic drinks and gourmet delicacies, all funded by the powerful Czerka Corporation.

Dagobah Landing Spot

Dagobah Landing Spot

A secluded and misty swamp, the Dagobah Landing Spot is surrounded by dense, twisted trees and thick underbrush. The air is heavy with humidity, and the sounds of distant creatures echo through the fog, creating an eerie yet tranquil atmosphere.

Dantooine Crystal Cave

Dantooine Crystal Cave

The Dantooine Crystal Cave is a hidden cavern nestled within the rolling hills of Dantooine, renowned for its stunning array of kyber crystals. These radiant crystals glow in hues of blue, green, and purple, attracting Jedi and collectors alike for their powerful lightsaber crafting potential, including rare finds like Solari, Antares, and Dentary Crystals.

Dantooine Settlement

Dantooine Settlement

Nestled in the serene plains of Dantooine, this settlement serves as a sanctuary for those escaping the chaos of the galaxy. With humble dwellings and lush communal gardens, it fosters a spirit of cooperation and peace, drawing settlers who seek a simpler, more harmonious life away from the conflicts of the stars.

Dathomir Clan Grounds

Dathomir Clan Grounds

The Dathomir Clan Grounds serves as the heart of the formidable Night Sisters, steeped in ancient magic and ritual. This sacred land is a blend of imposing stone structures and vibrant flora, where practitioners of dark sorcery and powerful witches gather to hone their craft and communicate with the spirits of their ancestors. Visitors may find themselves entangled in the web of mysticism that surrounds the clan, where the line between reality and the arcane blurs.

Dathomir Rancor Breeding Pits

Dathomir Rancor Breeding Pits

The Dathomir Rancor Breeding Pits are a sinister expanse of vast, subterranean caverns where the dreaded rancors are bred and raised. The air is thick with the scent of damp earth and decay, echoing the distant sounds of growling beasts. Flickering bioluminescent fungi line the jagged walls, providing an eerie green light that barely illuminates the shadowy figures of the rancors lurking in their pens, waiting for their trainers or battles.

Deputy Office

Deputy Office

The Deputy Office serves as the law enforcement hub of the nearby town, where the deputy and their assistants manage local security, investigate crimes, and maintain order. It is a place of authority, where townsfolk come to report issues or seek justice, often bustling with activity and tension.

Deserted Village

Deserted Village

Once a thriving Wookiee settlement, the Deserted Village now lies in ruins, overtaken by Trandoshan slavers who have repurposed its structures for their nefarious activities. The air is thick with tension as the remnants of Wookiee culture clash with the harsh presence of their captors, creating an eerie atmosphere filled with the echoes of the past. Those who step here will trigger an ambush by the slavers.

Din Djarin's Home

Din Djarin's Home

After the actions of Din Djarin helped free Nevarro from the grasp of imperial remnants, high magister greef gave the mandalorian a plot of land outside of Nevarro City. After the mandalorian people reclaimed their homeworld, Mandalore. Din Djarin moved in with his adopted son Din Grogu where he trains Grogu in the way as a foundling.

Elis Village

Elis Village

Elis is a primitive human village hidden within the dense jungles of Onderon. The villagers live in harmony with nature, relying on hunting, foraging, and simple agriculture, while their culture is rich in oral traditions and rituals honoring the spirits of the forest.

Emperor's Hidden Fortress

Emperor's Hidden Fortress

Nestled deep within the lush forests of Naboo, the Emperor's Hidden Fortress stands as a testament to imperial power and secrecy. This heavily fortified retreat is equipped with advanced security systems and guarded by a battalion of stormtroopers, ensuring that its location remains a closely guarded secret. Rumors have begun to circulate that a high-ranking imperial officer is using the fortress as a base of operations, raising concerns about the potential resurgence of the Fel Empire on Naboo.

Forest of Enlightenment

Forest of Enlightenment

A serene and mystical forest located on the planet Ossus, the Forest of Enlightenment serves as a training ground for aspiring Jedi. Towering trees with thick canopies create a natural obstacle course, where students hone their athletic and acrobatic skills amidst the whispers of the Force.

Frostbite Penitentiary

Frostbite Penitentiary

Frostbite Penitentiary is a formidable prison located in the icy expanse of northern Pijal, operated by the ruthless Czerka Corporation. This high-security facility is designed to deter escape at all costs, with anti-aircraft turrets guarding the skies and a chilling environment that strips inmates of any hope of survival outside its walls.

Furgan of Umgul

Furgan of Umgul

Furgan of Umgul is a mystical glade hidden deep within the Umgul Forest, known for its vibrant flora and ethereal glow. The air is thick with the scent of blooming nightshade and the sound of whispering winds, creating an enchanting atmosphere that draws adventurers and scholars alike.

Galactic Federation Of Free Alliances Senate

Galactic Federation Of Free Alliances Senate

The Galactic Federation Of Free Alliances Senate is a grand, mushroom-shaped building located on the bustling planet of Coruscant. It serves as the heart of governance for the galaxy, symbolizing hope and unity, where representatives from various systems gather to debate and legislate, despite criticisms of bureaucracy and corruption reminiscent of the old senate.

Gamorr Sith Academy Ruins

Gamorr Sith Academy Ruins

The Gamorr Sith Academy Ruins are the remnants of a once-mighty institution dedicated to the training of Sith warriors and marauders. Now, broken durasteel structures and overgrown vegetation conceal dark secrets and echoes of ancient power, drawing adventurers and scholars alike to uncover its mysteries.

Ganterville

Ganterville

Ganterville is a quaint village nestled in the rolling hills of Umgul, known for its vibrant markets and friendly locals. The village is surrounded by lush fields of wildflowers and is famous for its annual Harvest Festival, where residents celebrate the bounty of the land with music, dance, and feasting.

Gardulla's Palace

Gardulla's Palace

The palace of the Hutt crime syndicate, now under the control of Boba Fett, stands as one of the largest structures on the swamp-covered world of Nal Hutta. Originally belonging to the infamous Gardulla Besadii the Elder, the palace is carved into the massive stone and organic growths of a colossal fungal pod, located within sight of Bilbousa—the planet’s capital and most vital spaceport. Accessible by spacecraft or swamp speeder, the stronghold and its surrounding complex remain heavily fortified, with Boba Fett’s forces maintaining strict security and dominance over the area as he consolidates power in the wake of the Hutt clan’s decline.

Geonosis Droid Factories

Geonosis Droid Factories

The Geonosis Droid Factories are a vast network of colossal structures carved into the rocky cliffs of a desolate desert planet. Within these factories, swarms of droids are assembled and programmed for battle, their cold metallic frames rattling as they come to life. The air is filled with the sounds of machinery and the hum of energy fields, creating an atmosphere of relentless production and mechanical efficiency. As the eerie red sunlight filters down through the dust-filled atmosphere, the factories stand as a testament to the relentless march of technology and war.

Geonosis Landing Pad

Geonosis Landing Pad

Once a bustling hub for the Empire's operations, the Geonosis Landing Pad now lies in ruins, overtaken by the harsh desert landscape. Crumbling concrete and rusted metal structures are all that remain, with remnants of cargo containers scattered about, hinting at the massive scale of the Death Star's construction efforts.

Grand Bespin Hotel

Grand Bespin Hotel

The Grand Bespin Hotel is a luxurious establishment perched high above the clouds on the Tibanna mining colony of Cloud City. Known for its stunning white archways and opulent interiors, it serves as a haven for travelers seeking respite amidst the bustling mining operations below.

Graveyard of Starships

Graveyard of Starships

The Graveyard of Starships is a haunting expanse on the mythic planet of Byss, filled with the remnants of countless vessels ensnared by the cult's dark matter. Eerie silence reigns, occasionally broken by the echoes of lost souls, while survivors are captured and taken to the shadowy Monastery, where their fates remain uncertain.

Great Forge

Great Forge

Once the heart of Mandalorian civilization, the Great Forge of Mandalore is a grand and ornate structure where the air resonates with the sound of hammers striking metal. After being extinguished during the Great Purge, it now stands as a symbol of resilience and rebirth, having been reactivated by the united Mandalorian tribes after the war.

Great Temple of Yavin 4

Great Temple of Yavin 4

The Great Temple, also known as the Massassi outpost, Base One, or the Yavin 4 Rebel Base was a temple on the moon Yavin 4 that served as the headquarters of the Alliance to Restore the Republic early in the Galactic Civil War. In its struggle against the Galactic Empire, the Rebel Alliance had refitted the ancient-looking stone structure that notably contained a grand ceremonial chamber, a control room, and a vast hangar for starfighters. Following the Battle of Yavin, the Alliance evacuated the Great Temple. Archeologists theorize its original purpose was to allow sith lord Naga Sadow to communicate with other sith lords in the galaxy.

Grendaju

Grendaju

Grendaju is a frigid landmass at the southernmost tip of Kalee, known for its vast icy plains and towering glaciers. This desolate region is steeped in history, once believed to be the last refuge of the elusive karabbac and the site of the legendary shipwreck of Qymaen jai Sheelal, who famously recruited a khan of the Izvoshra elite here.

Hall of Ancient Records

Hall of Ancient Records

The Hall of Ancient Records is a hidden vault of the Rakata, housing extensive archives of the Infinite Empire's history. Overseen by ancient droids, the hall is meticulously maintained, but these droids regard all non-Rakata as slaves, requiring visitors to tread carefully with their words to gain access to the knowledge within.

Hariz

Hariz

Hariz is a vibrant city located on the planet N'zoth, known for its bustling outdoor markets and the starport Hariz Downside. It serves as a crucial hub for trade and travel, connected to Giat Nor by a hovertrain, and is notable for being one of the few cities where non-Yevethans can roam freely.

Independence Cantina

Independence Cantina

Founded after the fall of the Empire, Independence Cantina is a vibrant gathering place for those celebrating freedom and rebellion. Owned by a man known as Red, the cantina is filled with anti-Empire sentiment, where patrons share stories of resistance and camaraderie, and any mention of the Empire is met with disdain or even violence.

Iziz Royal City

Iziz Royal City

Iziz Royal City serves as the heart of Onderon, showcasing a blend of semi-modern architecture that echoes the grandeur of its royal heritage. The bustling markets fill the air with vibrant sounds and the aroma of exotic spices, drawing in visitors from across the galaxy. The Royal Palace, an impressive structure adorned with intricate carvings and lush gardens, stands as a testament to the city's rich history, offering a glimpse into the traditions of Onderonian culture.

Jakku Farm

Jakku Farm

A sprawling expanse of arid land dotted with patches of hardy crops, Jakku Farm is a testament to resilience in a harsh environment. The farm is surrounded by a rickety wooden fence, with a small, weathered farmhouse at its center, where the farmer and his family live and toil under the relentless sun.

Jugsmuk

Jugsmuk

Jugsmuk is a bustling Gamorrean settlement on the rugged planet of Gamorr, ruled by the powerful Jugsmuk clan. Known for its impressive landing field and the adjacent Jugsmuk Station spaceport, it serves as a vital hub for trade and travel in the region, attracting merchants and adventurers alike.

Jugsmuk Station

Jugsmuk Station

Jugsmuk Station is a bustling spaceport adjacent to the settlement of Jugsmuk on Gamorr. Constructed from prefabricated buildings, it serves as a haven for offworlders seeking refuge from the native Gamorreans, featuring the lively Irrational Number cantina, Sheebareevadee's Emporium of Interstellar Goods, and the homely Momma Reseros' Diner.

J’t’p’tan Jedi Temple

J’t’p’tan Jedi Temple

The J’t’p’tan Jedi Temple is a serene sanctuary nestled within the lush, emerald hills of the Eldar Vale. Ancient stone structures, adorned with intricate carvings of celestial patterns, rise majestically against the backdrop of a tranquil lake, where the reflection of the moon creates a mystical ambiance.

Kaleela

Kaleela

Kaleela is a sprawling capital city on the planet Kalee, known for its rugged terrain and tribal architecture. It serves as a vibrant hub of commerce and culture for the warlike Kaleesh species, featuring grand marketplaces, ancient temples, and fortified structures that embody their warrior heritage.

Kashyyyk Oil Refinery

Kashyyyk Oil Refinery

Once a thriving facility under the Empire's control, the Kashyyyk Oil Refinery has become a contested site after being claimed by the Czerka Corporation. The refinery has resumed operations, leading to protests from the local Wookiee population who are fiercely opposed to the exploitation of their sacred lands.

Kashyyyk Space Port

Kashyyyk Space Port

The Kashyyyk Space Port is a bustling hub of interstellar travel, carved into the lush canopy of the gigantic Wookiee trees. Brightly colored spacecraft of various designs dock and depart, while Wookiee mechanics scurry around, ensuring everything runs smoothly. Traders and adventurers from across the galaxy mingle here, sharing stories and goods in a vibrant marketplace beneath the massive branches above.

Katsu Line

Katsu Line

The Katsu Line is a mystical railway that winds through the lush, vibrant landscapes of Umgul, connecting remote villages and hidden treasures. The train itself is said to be powered by the spirits of the land, offering passengers glimpses of ethereal sights and encounters with magical creatures along the way.

Kira Fortress

Kira Fortress

Kira Fortress is a formidable stronghold nestled deep within the untamed wilderness of Onderon, serving as the ancestral home of the House of Kira. Surrounded by dense forests and rugged terrain, it stands as a testament to the resilience and power of its inhabitants, far removed from the bustling city of Iziz and situated a hundred kilometers from the ancient Shatoon Monastery.

Kuat Orbital Ring

Kuat Orbital Ring

The Kuat Orbital Ring is a colossal man-made structure encircling the planet Kuat, resembling an immense scaffold in space. Once a hub for constructing the galaxy's most formidable warships, it now lies in disrepair, with the skeletal remains of ships and machinery scattered throughout its limited inhabitable area, a stark reminder of a once-thriving economy.

Kuat Palace

Kuat Palace

Kuat Palace is an opulent residence that once symbolized the prestige and power of the aristocrats ruling over Kuat. Now, it stands as a stark reminder of their disconnect from the struggles of the common people, who blame the ruling class for the planet's sluggish economy.

Kuat Shipyard Space Elevator 1A

Kuat Shipyard Space Elevator 1A

This office building serves as a crucial link to the artificial ring that houses the Kuat shipyard. With most of its halls echoing with the footsteps of a dwindling staff, the atmosphere is tense as engineers and contract negotiators scramble to secure deals for new ships amidst a galaxy weary of war.

Kuat Spaceport

Kuat Spaceport

Once a bustling center of interstellar trade and shipbuilding, Kuat Spaceport now stands in disrepair, haunted by the echoes of its glorious past. The skeletal remains of Imperial Star Destroyers tower over the crumbling docks, casting long shadows that symbolize the empire's fall and the planet's tarnished reputation.

Kunbal Jungle

Kunbal Jungle

The Kunbal Jungle is a lush, vibrant expanse teeming with towering trees and exotic flora. Legends whisper of Qymaen jai Sheelal and Ronderu lij Kummar, embodiments of dreams and destiny, who are said to roam these ancient woods, guiding lost souls and granting visions to those who seek their wisdom.

Kwilaan Starport

Kwilaan Starport

The Kwilaan Starport is the largest spaceport in the Mid Rim, located in the bustling city of Keren on Naboo. It serves as a major hub for travelers and traders, featuring advanced docking facilities and a vibrant marketplace filled with goods from across the galaxy.

Lessu City Spaceport

Lessu City Spaceport

The bustling spaceport of Lessu City serves as the primary gateway to the Twi'lek homeworld of Ryloth. It is a hub of interstellar trade and travel, featuring a mix of sleek starships and rugged freighters, with vibrant markets and cantinas lining the landing bays.

Living Waters of Mandalore

Living Waters of Mandalore

A sacred subterranean cave hidden deep within the mines of Mandalore, the Living Waters are said to possess mystical properties that can heal and empower those who enter. The cave is adorned with ancient Mandalorian symbols and illuminated by bioluminescent flora, creating an ethereal atmosphere.

Lord Eyde's Estate

Lord Eyde's Estate

Nestled on the verdant planet of Kuat, Lord Eyde's Estate is a grand symbol of aristocratic wealth, featuring sprawling gardens and high stone walls that provide seclusion from the outside world. The estate has become a sanctuary for the Eyde family, who have retreated from public life, choosing to embrace their own elite circle away from the galaxy's turmoil.

Maestro

Maestro

Maestro is a seedy bar notorious for its grimy atmosphere, where patrons gather not only for drinks but also to exchange whispers of the latest underworld gossip. The air is thick with the scent of cheap alcohol and the sounds of raucous laughter and muffled conversations. In a dimly lit corner, Tavik runs illegal death fights, drawing in thrill-seekers and betting men with the promise of blood and gold.

Malgus's Carbonite Prison

Malgus's Carbonite Prison

Deep within the ancient ruins of a long-forgotten Sith temple, Malgus's carbonite frozen imprisonment serves as a chilling reminder of the power struggles during the rise of the Brotherhood of Darkness. The air is thick with the echoes of past battles, and the faint glow of the carbonite chamber casts eerie shadows on the stone walls, hinting at the dark history that unfolded here.

Mandalore Imperial Base

Mandalore Imperial Base

The Mandalore Imperial Base is a vast underground facility, once serving as the headquarters for Moff Gideon and his Imperial remnant. Built within a massive cavern, it features multiple hangar bays for TIE fighters, a command center, a debriefing room, and a cloning laboratory for Force-sensitive clones. The base is heavily guarded by Imperial commandos and droids, making it a formidable stronghold until its destruction by the Mandalorians, where the mandalorian known as Axe Woves crashed a captured imperial light cruiser into it.

Mandalore Prison Outpost

Mandalore Prison Outpost

Originally constructed as a detention facility by the Galactic Empire, the Mandalore Prison Outpost has been repurposed by the returning Mandalorians. Now a fortified stronghold, it serves as both a prison for captured enemies and a training ground for Mandalorian warriors, blending imperial architecture with traditional Mandalorian aesthetics.

Masse Goskey's Armory

Masse Goskey's Armory

Located on the lively Paradise Road in Mos Eisley, this bustling weapons store is a haven for bounty hunters and mercenaries. Owned by the shrewd Masse Goskey, the emporium boasts an extensive selection of weapons, from sleek blasters to powerful thermal detonators, ensuring every customer finds the perfect tool for their trade.

Mensix Mining Facility AG3-T

Mensix Mining Facility AG3-T

Mensix Mining Facility AG3-T is a sprawling industrial complex located on the volcanic planet of Mustafar. It serves as a bustling hub for the extraction of rare minerals such as Cortosis Ore and ancient artifacts like the Sith Codex of Secrets and Sith holocrons, amidst the planet's fiery and treacherous landscape.

Mines of Mandalore

Mines of Mandalore

The Mines of Mandalore are ancient subterranean tunnels rich with beskar, a rare and indestructible metal. These mines are steeped in history, echoing the tales of Mandalorian warriors who once forged their legendary armor within these depths.

Monorail of Umgul

Monorail of Umgul

The Monorail of Umgul is a marvel of engineering that connects the floating islands of Umgul, allowing for swift travel between the various settlements. Its sleek, metallic structure glides above the lush landscapes, powered by ancient magic and advanced technology, offering breathtaking views of the vibrant flora and fauna below.

Moraband Execution Chamber

Moraband Execution Chamber

The Moraband Execution Chamber is a massive hall within the largest Sith temple, steeped in dark history. Adorned with ancient Sith symbols and flickering torches, it served as a site for the brutal sacrifice of Jedi prisoners, echoing the malevolent power of the Dark Lords of the Sith. And I might be able to find Sith Holocrons here too or Sith items or Sith blades.

Mos Eisley Space Port

Mos Eisley Space Port

Fifteen years after the fall of the Empire, Mos Eisley Space Port remains a bustling hub of activity, teeming with traders, smugglers, and adventurers. The once orderly spaceport has descended into chaos, with crime syndicates vying for control and the streets filled with danger at every turn.

Mos Eisley Water Distribution Plant

Mos Eisley Water Distribution Plant

The Mos Eisley Water Distribution Plant is a vital facility nestled in the heart of Spacers Row, Tatooine. It processes and distributes water, ensuring the survival of the arid city amidst the relentless desert heat, and is often bustling with workers and traders.

Mountain of Hate

Mountain of Hate

A foreboding peak shrouded in dark clouds, the Mountain of Hate is a remnant of ancient Sith rituals. It is said that the very air crackles with dark energy, and whispers of long-dead Sith Lords echo through the rocky crags, tempting adventurers with promises of power and PC's could get new Force Power/ Spell for DM.

Mountain of the Force

Mountain of the Force

The Mountain of the Force is a majestic peak on the ancient planet of Ossus, known for its deep connection to the Force. At its summit, a powerful nexus radiates energy, enhancing the abilities of those who meditate nearby, making it a sacred site for Jedi and Force-sensitive beings.

N'zoth Landing Platform

N'zoth Landing Platform

The N'zoth Landing Platform is a sprawling metallic structure designed for the docking of various spacecraft. Built by the renowned Nazfar Metalworks, it showcases advanced technology and intricate designs that reflect the craftsmanship of its creators, set against the backdrop of a vibrant, alien landscape.

Nal Hutta Space Port

Nal Hutta Space Port

Nestled within the murky depths of the Nal Hutta swamp, this bustling spaceport serves as a haven for smugglers, bounty hunters, and other unsavory characters. The air is thick with the scent of swamp gas, and the sounds of haggling and bartering echo through the misty atmosphere, making it a hub of illicit trade and shady dealings.

Nal Hutta Spice Den

Nal Hutta Spice Den

Nestled deep within the murky swamps of Nal Hutta, this spice den serves as a hub for illicit trade and shady dealings. The air is thick with the scent of exotic spices, and the dimly lit interior is filled with the sounds of hushed conversations and the clinking of coins, all while Hutt agents keep a vigilant watch over their operations.

Nar Shadai

Nar Shadai

Nar Shadai is a sprawling metropolis on the shadowy world of Nar Shadaa, known as the largest city in the underbelly of galactic society. This den of crime and villainy thrives amidst rampant poverty, where the air is thick with the stench of neglect and desperation. Streets are overcrowded with desperate souls, and the echoes of deals gone wrong can be heard in every shadowed alley.

Nar Shadda Space Port

Nar Shadda Space Port

The Nar Shadda Space Port is a chaotic nexus of crime and commerce, where smugglers and bounty hunters mingle amidst the neon glow. The air is thick with the scent of exotic spices, and the cacophony of haggling fills the streets, creating an atmosphere of both danger and opportunity.

Nevarro Bazaar

Nevarro Bazaar

Nevarro Bazaar is a bustling marketplace located on the arid planet of Nevarro, known for its eclectic mix of traders, bounty hunters, and space fairers. Stalls overflow with exotic goods, rare artifacts, and local delicacies, while the air is filled with the sounds of haggling and the scent of spiced foods.

Nevarro City Cafe

Nevarro City Cafe

A cafe it is located in Nevarro City on the planet Nevarro. It has an Aurebesh menu with prices listed in alternative numerals. The dishes include meiloorun, haroun bread, kaadu ribs, roast nuna, gala stew, cushnip with fral, polystarch, veg-meat, Endorian Tip-Yip, shaak kebab, jorgan and topato, yobshrimp, and roasted sidi.

Nevarro Landing Yard

Nevarro Landing Yard

The Nevarro Landing Yard serves as a bustling port for travelers and residents alike, providing a designated area for various vehicles to park. Nestled within a stark landscape of volcanic rock and ash, the yard is a hub of activity, where merchants, adventurers, and locals converge, exchanging goods and stories amidst the backdrop of smoldering craters and distant lava flows.

Nevarro School

Nevarro School

The Nevarro School, once known as the Nevarro Common House, stands as a beacon of knowledge in Nevarro City. Built from the wealth of Greef Karga's share of Gorian Shard's treasure, this institution has transformed from a lively cantina into a place of learning and community.

Nightsister Fortress

Nightsister Fortress

The Nightsister Fortress is a foreboding stone structure nestled within the dense, misty forests of Dathomir. Once a stronghold for the Force-sensitive Nightsisters, it now stands as a haunting reminder of their tragic fate, rumored to be haunted by the spirit of a bald Zabrak woman with chalk-white skin, practicing dark side witchcraft.

Nigkoe Detention Facility

Nigkoe Detention Facility

Once a Separatist detention center, the Nigkoe Detention Facility has been repurposed by crime bosses into a grim prison. Here, gangsters impose harsh sentences on their so-called 'criminals' for trivial offenses, embodying the lawlessness of Felucia's eastern regions.

Nudskutch

Nudskutch

Nudskutch is a rugged settlement on the planet Gamorr, characterized by its rough-and-tumble atmosphere where strength and loyalty reign supreme. Ruled by the formidable Gamorrean warlord Rog and his cunning wife, Matron Gundruk, the settlement thrives on ambition, with its air thick with the scent of sweat and determination.

Office of the Magistrate of Nevarro

Office of the Magistrate of Nevarro

The Office of the Magistrate of Nevarro serves as the administrative heart of the bustling town of Nevarro. Here, High Magistrate Greef Karga oversees the governance of the region, making decisions that affect the lives of its citizens and managing the various affairs of the town with the assistance of his aide, a Mythrol.

Onderon Highlands

Onderon Highlands

The Onderon Highlands are a breathtaking region marked by steep cliffs and lush valleys, where dense forests teem with diverse wildlife. Ancient ruins dot the landscape, whispering tales of a long-lost civilization that once thrived in this rugged terrain, inviting adventurers to explore their mysteries.

Oovo 4

Oovo 4

Oovo 4, a notorious high-security prison, is a small moon ensconced in a treacherous field of floating asteroids. Renowned for housing the most dangerous criminals, including notorious crime lords, it stands as a beacon of fear and despair for criminals. The moon is constantly surveilled by specialized spacecraft, providing a relentless watch over those imprisoned within its unforgiving walls.

Orion Hammer

Orion Hammer

(Rules For DM), when (PC) piloting a ship like the Dynamic-class Freighter, use Dex, Int, or a custom “Tech” stat for rolls. For navigation or dodging hazards, roll a Piloting Check (DC 12–15), or DC 16–20 for intense chases or maneuvers. Failing may cause 2d10 damage or system strain. In combat, attack rolls use Dex or Tech vs the target’s AC—laser cannons deal 2d10 energy damage, ion blasters 2d6 plus a DC 13 Con save to avoid system disruption. You can take evasive action with a Dex save (DC 15) to halve damage. System Repairs (Int/Tech) can be attempted during combat: DC 13 for minor fixes (1d6 shield restore), DC 18 for major systems. Use Sensor Scans (Int/Wis, DC 12–16+) to detect ships or gain advantage on initiative or attack rolls next round. The ships name is called The Orion Hammer

Palace of Grakkus the Hutt

Palace of Grakkus the Hutt

The opulent Palace of Grakkus the Hutt towers over Hutta Town, a sprawling complex filled with the spoils of the Jedi Order. Within its lavish halls, rare artifacts and holocrons await auction, accessible only to those with Jedi blood, while a brutal arena entertains the Hutt's depraved guests with forced battles between captured Jedi and fearsome beasts.

Petranaki Arena

Petranaki Arena

Once a grand gladiatorial arena, the Petranaki Arena now lies in ruins, a haunting reminder of the brutal battles fought during the Clone Wars. Despite the extinction and sterilization of Geonosis, whispers of a dark resurgence echo through its crumbling walls, as a shadowy figure has begun to force prisoners to fight for their lives in this forsaken coliseum.

Pijal Farms

Pijal Farms

Pijal Farms is a sprawling agricultural landscape on the planet Pijal, dominated by the Czerka Corporation. The fields are meticulously organized, showcasing rows of vibrant crops that flourish in the planet's unique climate, while the distant hum of machinery serves as a constant reminder of corporate influence over the land.

Rakata Final Order Remnant Base

Rakata Final Order Remnant Base

Nestled deep within the dense jungles of a remote planet, this secret stronghold is a refuge for loyalists of the fallen Empire. Disillusioned supporters gather in the shadows, plotting their revenge against the New Republic, driven by a potent mix of bitterness and hope for a return to power.

Rakata Prime Shore

Rakata Prime Shore

The Rakata Prime Shore is a breathtaking stretch of coastline where the azure waves of the ocean meet the lush, vibrant greenery of the surrounding jungle. Ancient ruins of a long-lost civilization peek through the foliage, hinting at the rich history and secrets buried beneath the sands.

Rakata's Desolation

Rakata's Desolation

A desolate encampment of the ancient Rakata, shrouded in dark energy and remnants of their once-great civilization. The camp is filled with crumbling structures, eerie artifacts, and the lingering presence of the Force, drawing adventurers and scholars alike to uncover its secrets.

Raxulan Space Port

Raxulan Space Port

Raxulan Space Port is the bustling hub of interstellar travel for the New Confederacy of Independent Systems. Its towering spires and sleek, metallic architecture create a striking skyline, while the vibrant atmosphere is filled with traders, adventurers, and diplomats exchanging goods and information from across the galaxy.

Ruins of the Nightbrother Clan

Ruins of the Nightbrother Clan

Once a thriving settlement of the Nightbrother clan, these ruins tell a tale of destruction wrought by General Grievous and his droid army nearly forty years ago. Crumbling structures and overgrown vegetation now dominate the landscape, with remnants of ancient rituals and dark magic lingering in the air, hinting at the village's storied past.

Ruins of the Rebel Base

Ruins of the Rebel Base

Once a bustling hub for the Rebel Alliance during the Galactic Civil War, this base now lies in ruins, overgrown with thick vines and moss. The remnants of hastily abandoned equipment and makeshift barracks tell tales of the brave souls who once fought for freedom, their spirits lingering in the air, whispering stories of valor and sacrifice.

Ryloth Imperial Fortress

Ryloth Imperial Fortress

The Ryloth Fel Empire Fortress stands as a formidable bastion of power, carved into the rocky cliffs of the Ryloth mountains. Its towering spires and thick stone walls are adorned with the insignia of the Fel Empire, serving as a reminder of its military might and strategic importance in the region.

Ryloth Sith Academy Ruins

Ryloth Sith Academy Ruins

The Ryloth Sith Academy Ruins are a haunting remnant of a once-mighty institution where dark side assassins were meticulously trained. Overgrown with twisted vines and shrouded in an eerie mist, the crumbling stone structures echo with the whispers of ancient Sith teachings and the lingering presence of malevolent spirits.

Scavenger's Den

Scavenger's Den

Scavenger's Den is a bustling marketplace hidden within the shadowy depths of Nar Shaddaa, where the galaxy's most dubious characters gather to trade in rare and illicit goods. From ancient artifacts to stolen technology, this den of iniquity offers a treasure trove of items for those willing to navigate its treacherous dealings.

Scavenger's Draw

Scavenger's Draw

Scavenger's Draw is a sprawling junkyard located just outside Chalmun's Spaceport Cantina in Mos Eisley. This chaotic marketplace is filled with discarded technology, scrap metal, and oddities from across the galaxy, attracting scavengers, traders, and adventurers looking for hidden treasures or parts for their ships.

Separatist Senate Building

Separatist Senate Building

A grand structure that serves as the heart of the Separatist movement, the Senate Building is a place of political intrigue and fervent debate. Its towering spires and intricate stonework reflect the ideals of independence and self-governance, while the halls echo with the voices of passionate leaders advocating for their cause.

Shadow Monastery

Shadow Monastery

The Shadow Monastery is a foreboding academy on the planet Byss, where the Hand of the Emperor trains force-sensitive slaves in the dark arts. This sinister institution mirrors ancient Sith academies, instilling obedience and cruelty in its students to forge powerful dark Jedi, prepared to confront the resurgence of the Jedi Order.

Shatoon Monastery

Shatoon Monastery

The Shatoon Monastery is a secluded sanctuary nestled within the rugged terrain of Onderon, surrounded by dense forests and steep cliffs. It serves as a tranquil place for meditation and spiritual guidance, offering refuge to those seeking enlightenment away from the chaos of the nearby city of Iziz and the imposing Kira Fortress.

Shedra Line

Shedra Line

Shedra Line is a bustling trade hub located on the planet Umgul, known for its vibrant markets and diverse population. Merchants from various worlds gather here to exchange goods, ideas, and cultures, making it a melting pot of commerce and intrigue.

Shrupak Temple

Shrupak Temple

Shrupak is the most sacred temple of the Kaleesh, a magnificent structure that embodies their resilience and unwavering faith. It was fiercely defended by legendary warriors Qymaen jai Sheelal and Ronderu lij Kummar during the brutal Huk War against the Yam'rii invaders, symbolizing the indomitable spirit of the Kaleesh people.

Sith Stalker’s Mustafar Temple

Sith Stalker’s Mustafar Temple

A dark and imposing fortress carved into the volcanic rock of Mustafar, this temple serves as a secretive sanctuary for the Sith Stalker and his followers. Inside, the air is thick with dark energy, filled with ancient Sith relics and forbidden knowledge, illuminated by crimson torches that cast eerie shadows along the halls.

Sith Temple of Moraband

Sith Temple of Moraband

The Sith Temple of Moraband stands as a colossal monument in the Valley of the Dark Lords, a corridor filled with ancient crypts dedicated to the Dark Lords of the Sith. It houses the tomb of Darth Bane, the founder of the Rule of Two, and features a massive execution chamber where ancient Sith conducted dark rituals and sacrificed Jedi prisoners to enhance their power.

Swamp of Woe

Swamp of Woe

The Swamp of Woe is a treacherous and murky expanse on the planet Dathomir, infused with dark side energy that seeps into the ground. Adventurers must navigate precarious landing spots surrounded by twisted trees and thick fog, all while avoiding the lurking dangers that dwell within its depths.

Taris Lower City Apartments

Taris Lower City Apartments

The Taris Lower City Apartments are a sprawling complex of living quarters managed by the Czerka Corporation. This mix of cramped living spaces and vibrant communal areas thrives beneath the bustling streets of the upper levels, where the wealthy reside, creating a stark contrast in lifestyle.

Taris Space Port

Taris Space Port

Taris Space Port is a bustling hub of activity, where merchants and travelers from various worlds converge in search of opportunities amidst the chaos of trade. The infrastructure, while decent, shows signs of wear and tear, with rusting metal and flickering lights reflecting the planet's struggling economy.

Taris Swoop Track

Taris Swoop Track

The Taris Swoop Track is a vibrant racing circuit nestled in the middle layers of Taris, renowned for its thrilling swoop bike races that attract spectators from across the planet. The atmosphere is electric, filled with the roar of engines, the glow of neon lights, and the intoxicating scent of fuel, as racers skillfully maneuver through perilous turns and obstacles, cheered on by enthusiastic crowds in makeshift stands.

Taris Upper City Apartments

Taris Upper City Apartments

The Taris Upper City Apartments are a collection of lavish living spaces perched high above the vibrant streets of Taris. Operated by the Czerka Corporation, these apartments boast stunning views of the sprawling cityscape, complete with luxurious amenities and an air of exclusivity that caters to the wealthy elite.

Tavik Space Station Docking Center

Tavik Space Station Docking Center

The Tavik Space Station Docking Center serves as the entrance hub to the expansive Tavik Space Station. It's a bustling area filled with interstellar travelers and cargo vessels, all buzzing with activity as ships prepare for departure or arrival.

Temple of Kryat

Temple of Kryat

The Temple of Kryat is a grand structure dedicated to the dark deity Darth Kryat, known for his teachings of power and ambition. The temple is adorned with obsidian stone and intricate carvings depicting the rise and fall of empires, serving as a reminder of the cost of ambition.

Temple of Sideous

Temple of Sideous

The Temple of Sideous is a massive, foreboding structure dedicated to the worship of the late Palpatine, now considered a god by an extremist cult. Inside, prisoners toil endlessly, carving elaborate designs and constructing towering spires under the watchful eyes of zealous acolytes who enforce the cult's dark doctrines.

Temple of the Ancients

Temple of the Ancients

The Temple of the Ancients is a crumbling relic of the Rakata civilization, showcasing remnants of its once-majestic architecture now marred by time and conflict. The Imperial Remnant has taken control, forcing force-sensitive slaves to toil in the ruins, attempting to restore the temple to harness its ancient power for creating an army of Rakatan droids.

Temple of the Jedi

Temple of the Jedi

This ancient temple, once a sanctuary for Jedi, is nestled among the rolling hills of Dantooine. Its weathered stone walls are adorned with intricate carvings depicting the history of the Jedi Order, and the air is thick with the echoes of long-forgotten teachings.

The Aegis Nexus

The Aegis Nexus

The Aegis Nexus is a sprawling complex dedicated to the research and development of advanced artificial intelligence systems. Heavily fortified with automated defenses and surveillance systems, it is a dangerous place for intruders, with layers of security that include drones, turrets, and magical wards.

The Ancient Abyss

The Ancient Abyss

The Ancient Abyss is a sacred sarlacc pit located on the vibrant planet of Felucia. Once home to a sprawling Felucian city, this massive sarlacc specimen boasts tendrils capable of ensnaring even the mightiest of beasts, while its depths hold secrets and dangers for both natives and outsiders alike.

The Black Sun Smash-Processing Lab

The Black Sun Smash-Processing Lab

Nestled deep within the rugged mountains of Dantooine, the Black Sun Smash-Processing Lab is a clandestine facility where a potent formula for the drug 'smash' was developed. This secretive lab is heavily guarded by a diverse array of armed personnel, ensuring the safety of its operations and the valuable research conducted within its walls.

The Bounty Board

The Bounty Board

(Rules For DM) capture Kira Nexus, a fugitive of unknown origins, for a reward of 50,000 credits. If (PC) Takes on the bounty-> Vexar approaches fellow hunter to propose a covert operation, due to him having a connection to Kira Nexus to get close to her on her next Smuggling mission that’s taking off from Nar Shadaa. Their mission: discreetly transport Kira to Tavik’s Station. As they embarked on this perilous journey, they discovered they were not alone. Various factions, including the enigmatic One Sith and the unknown Stalkers and the authoritative Fel Empire and first order remnants and other factions, were also in pursuit, each driven by undisclosed motives. Navigating through treacherous territories and evading relentless adversaries, the hunters reached Nar Shaddaa, where truths were unveiled, and loyalties tested.

The Dark Matter Generator

The Dark Matter Generator

The Dark Matter Generator is a colossal, ominous structure on the desolate planet of Byss. This device harnesses dark matter to create gravitational fields that ensnare unsuspecting ships, pulling them into catastrophic crash landings, serving the nefarious purposes of an extremist imperial remnant.

The Flip of the Credit

The Flip of the Credit

A lavish casino in Equator City, The Flip of the Credit is known for its vibrant atmosphere, high-stakes games, and opulent decor. Owned by the cunning Rodian Avaro Sookcool, it serves as a front for the Black Sun crime syndicate's money laundering operations, drawing in both wealthy patrons and shady characters.

The Forgotten Droid Foundry

The Forgotten Droid Foundry

Once a bustling hub of droid production during the Clone Wars, this factory lies in ruins on the sterilized surface of Geonosis. Recently, it has been mysteriously reactivated by an unknown individual.

The Great Pit of Carkoon

The Great Pit of Carkoon

The Great Pit of Carkoon is a vast, gaping maw in the heart of a desolate desert, surrounded by jagged rocks and treacherous terrain. At its center lies the infamous Sarlaac, a monstrous creature that slowly digests its prey over a millennium, while its belly secretes a potent enzyme that grants unnaturally extended life to those unfortunate enough to be consumed. Nearby the remains of Jabba's sailbarge can still be found, where Jabba met his end, 15 years ago at the hands of Leia Organa, then subsequently Luke blew up the barge. Most of the usuable things have long been scavanged by Jawas.

The Great Temple

The Great Temple

The Great Temple, a restored beacon of hope for traditionalist Jedi, stands as a testament to the ancient ways of the Jedi Order. Once an imperial palace, it now serves as a sanctuary for survivors of Order 66, who are dedicated to upholding the strict tenets of the Jedi code, despite their dwindling numbers and critical views of the more modern interpretations of the Jedi.

The HoloDome Casino

The HoloDome Casino

The HoloDome Casino is a lavish establishment in Nar Shaddaa, known for its opulent decor and high-stakes gambling. It attracts the galaxy's most notorious criminals, offering a mix of thrilling games, extravagant shows, and the allure of immense wealth or devastating loss.

The Hutt

The Hutt

The Hutt is a notorious underground club in Nar Shaddaa, pulsating with vibrant nightlife and shadowy dealings. It serves as a haven for smugglers, bounty hunters, and wealthy thrill-seekers, all eager to engage in illicit trade and mingle with the galaxy's most infamous figures.

The Iron Bastion

The Iron Bastion

The Iron Bastion is a high-security prison situated in the heart of the capital city, designed to contain the most dangerous criminals and political prisoners. Its imposing structure features advanced security measures, including energy barriers and a network of surveillance systems, making escape nearly impossible.

The Jundland Wastes

The Jundland Wastes

A desolate region of sand dunes stretching as far as the eye can see, with an eerie silence that engulfs the barren landscape. Occasional gusts of wind sweep through, carrying with them a sense of ancient stories and hidden mysteries waiting to be uncovered.

The Mandolorian Outpost

The Mandolorian Outpost

A fortified outpost nestled in the rugged hills, the Mandolorian Outpost serves as a strategic base for bounty hunters and mercenaries. Its walls are adorned with trophies from past hunts, and the air is thick with the scent of metal and oil from the various ships docked nearby.

The Methane Fix Cantina

The Methane Fix Cantina

The Methane Fix Cantina is a bustling dining establishment located in the heart of the Mos Eisley spaceport on Tatooine. Known for its eclectic menu featuring exotic dishes from across the galaxy, it attracts a diverse clientele of smugglers, traders, and travelers seeking refuge from the harsh desert outside.

The Mos Eisley Mod Parlor

The Mos Eisley Mod Parlor

A bustling establishment on the outskirts of Mos Eisley, where travelers and locals come to enhance their bodies with cybernetic augmentations. Owned by The Modifier, a master artisan in cybernetics, the parlor offers a range of customized enhancements for those willing to pay the price.

The Origin Tree

The Origin Tree

The Origin Tree is a colossal, sacred tree that towers over the lush landscapes of Kashyyyk. Revered by the Wookiees, it symbolizes their deep connection to their ancestral roots and serves as a spiritual beacon for their culture.

The Outlander Club

The Outlander Club

The Outlander Club is a bustling gambling establishment and nightclub located in the lower levels of Coruscant's Uscru Entertainment District. It attracts both the elite and those with darker intentions, featuring a central bar and betting cutouts for galactic sports like podracing and grav-ball, all amidst a backdrop of openly displayed illegal activities.

The Rancor Graveyard

The Rancor Graveyard

A haunting expanse littered with the remains of colossal rancors, their skeletal forms half-buried in the vibrant, bioluminescent flora of Felucia. The air is thick with the scent of decay, and the ground is soft and spongy, making each step feel like a descent into the past where these fearsome beasts once roamed.

The Ruins of the Star Forge

The Ruins of the Star Forge

The Ruins of the Star Forge are remnants of an ancient automated shipyard and droid factory, once capable of producing vast fleets of war machines. Now, the ruins are a haunting reminder of the Rakatan Infinite Empire's power, filled with dark side energy and remnants of advanced technology, attracting adventurers and scholars alike.

The Wretched Lift

The Wretched Lift

The Wretched Lift is a decrepit elevator located on the lower levels of Taris, serving as the only access point to the undercity. This forsaken area is home to the most destitute and desperate, where the ground is a hardened, glassy surface from ancient cataclysms, and the air is thick with the stench of rot, sewage, and decay. Despite the overwhelming filth, remnants of ancient Taris and various artifacts can be discovered among the refuse, hinting at a once-great civilization.

Theed Royal Palace

Theed Royal Palace

The Theed Royal Palace, known as the Jewel of Naboo, serves as the majestic seat of power for the royal family of Naboo. Nestled in the heart of Theed, the capital city, its elegant architecture harmonizes with the lush surroundings, featuring flowing lines and intricate designs that reflect the beauty of the planet.

Tomb of Darth Bane

Tomb of Darth Bane

The Tomb of Darth Bane is a foreboding structure hidden within the desolate landscape of a forgotten planet. It is a dark, ancient burial site adorned with Sith symbols and surrounded by a field of twisted, blackened trees, echoing the dark legacy of its occupant.

Tomb of Naga Sadow

Tomb of Naga Sadow

The Tomb of Naga Sadow is an ancient burial site hidden deep within the dense jungles of Yavin 4. This foreboding structure is adorned with intricate carvings and dark stone, echoing the power of the Sith Lord it houses, surrounded by traps and dark magic that protect its secrets.

Toopil

Toopil

Toopil is a hidden complex located beneath Utheel Outfitters, nestled deep within the lush jungles of Rodia. This secretive establishment features a lively cantina, several discreet meeting rooms, and comfortable dormitories for guests seeking refuge from the outside world.

Tosche Station

Tosche Station

Tosche Station is a bustling power station and repair shop located on the arid outskirts of Anchorhead. Owned by the shrewd Merl Tosche and operated by the skilled Laze Loneozner, it serves as a vital hub for moisture farmers and travelers alike, providing essential repairs and energy supplies in the harsh desert environment.

Tusken Raider Camp

Tusken Raider Camp

A rugged encampment nestled within the arid dunes of a vast desert, the Tusken Raider Camp is a collection of makeshift tents and huts constructed from scavenged materials. The air is filled with the sounds of distant howls and the crackling of campfires, as the raiders prepare for their next raid on unsuspecting travelers.

Umbara Space Port

Umbara Space Port

A bustling hub of interstellar travel, the Umbara Space Port is shrouded in perpetual twilight, illuminated by bioluminescent flora and advanced technology. The air is thick with the hum of starships and the chatter of diverse alien species, all navigating the intricate network of docking bays and trade routes.

Umgul Race Way

Umgul Race Way

The Umgul Race Way is a sprawling, vibrant track that winds through the lush hills of the Umgul Valley. Known for its thrilling races featuring various magical creatures, the area is filled with cheering crowds, colorful banners, and the scent of exotic foods from nearby stalls.

Umgul Spaceport

Umgul Spaceport

Umgul Spaceport is a bustling hub of interstellar trade and travel, located on the fringes of a vibrant alien world. The spaceport features a mix of sleek starships, colorful market stalls, and diverse travelers from across the galaxy, all under the watchful eye of towering security drones.

Val's Diner

Val's Diner

Val's Diner is a grimy establishment nestled in the bustling underbelly of Coruscant, known for its mediocre food and unkempt appearance. It serves as a clandestine meeting spot for Imperial sympathizers plotting to undermine the Republic, hidden several layers beneath the surface where only artificial light illuminates the streets.

Valley of Rejection

Valley of Rejection

The Valley of Rejection is a desolate and hot expanse located on the planet N'zoth, stretching 220 kilometers long. It serves as a punishment ground for disgraced members of the Yevetha species and off-worlders, with the latter being unceremoniously dumped there. Despite its harsh conditions, a small settlement named Werstilhere has emerged, where off-worlders struggle to survive in this unforgiving landscape.

Valley of the Dark Lords

Valley of the Dark Lords

Deep within the cursed sands of Moraband lies the Valley of the Dark Lords, where ancient Sith like Revan, Vitiate, Naga Sadow, and Ajunta Pall whisper from their tombs. When a character enters the valley or approaches a monument, the DM rolls 1d6: the spirit may reveal forbidden lore, offer a dangerous quest, grant a one-time dark Force spell like Sith Lightning or Force Scream, or inflict a haunting vision that demands a DC 15 WIS save to resist. Some spirits tempt with power at a price, forcing players to choose between strength and corruption. Each Sith has a unique flavor—Ajunta Pall regrets the path, Vitiate seeks control, and Exar Kun pushes for raw might. The valley is a place of story and consequence, where players may leave with knowledge, curses, or power—but never unchanged.

Valley of the Jedi

Valley of the Jedi

The Valley of the Jedi is a mystical and haunting location on the planet Ruusan, serving as a powerful nexus of the Force. It is said to be the resting place of countless Jedi and Sith souls, trapped in an eternal struggle following the catastrophic detonation of a thought bomb during the final battle of the New Sith Wars.

Werstilhere

Werstilhere

Werstilhere is a resilient settlement in the harsh Valley of Rejection on the planet N'zoth, formed by those cast out by the Yevethan authorities. Surviving the extreme heat, lack of water, and savage wildlife, its inhabitants embody the spirit of endurance, reflected in the settlement's name, derived from the phrase 'We're still here.'

Wroshyr Grove

Wroshyr Grove

Nestled high in the treetops of the Wroshyr trees, Wroshyr Grove is a vibrant Wookiee village known for its intricate wooden structures and communal spirit. The village is connected by a network of rope bridges and platforms, where the sounds of laughter and celebration echo through the forest.

YT-Series Warranty and Repair Shipyard B33

YT-Series Warranty and Repair Shipyard B33

A bustling shipyard operated by the Corellian Engineering Corporation, specializing in the maintenance and repair of YT-series freighters. The facility boasts advanced technology and a team of skilled technicians, ensuring that every ship departs in peak condition.

Yarith Bespin

Yarith Bespin

Yarith Bespin is a luxurious casino located in the floating Cloud City of Bespin, renowned for its breathtaking views and opulent atmosphere. Visitors from across the galaxy flock here to indulge in a variety of games, including the thrilling sabacc variant known as Corellian Spike, where fortunes can change in the blink of an eye.

Yoda's Hutt

Yoda's Hutt

GM can introduce a pivotal moment where the Force ghost of Master Yoda appears to the party. This ethereal manifestation could occur during a significant event, such as the discovery of an ancient Jedi temple or the attainment of a major milestone in the characters’ journey. Yoda’s apparition serves as a guide, offering wisdom and presenting the party with a rare artifact: either the Forbidden Jedi Book, containing lost and potentially perilous Force knowledge, or the Jedi Compass, a device attuned to the Force that points toward hidden Jedi enclaves or artifacts. This encounter not only enriches the narrative but also provides tangible rewards that can aid the party in their quest.

Zegra's Lair

Zegra's Lair

Once a sacred site for the nightbrothers of Dathomir, Zegra's Lair is now a dark and foreboding dungeon filled with ancient relics and eerie shadows. The air is thick with the lingering whispers of the past, echoing the dark rituals once performed here, and it serves as the home of Demon Zegra, one of the last surviving Dathomir Zabraks.

Zennon's Cantina

Zennon's Cantina

Zennon's Cantina is a lively establishment in the lower levels of Taris, frequented by a diverse crowd of smugglers, bounty hunters, and other unsavory characters. The air is thick with the sounds of laughter, clinking glasses, and the occasional brawl, creating an atmosphere that is both welcoming and perilous.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service