In a galaxy fractured by war, where ancient codes clash and survival is paramount.
Played | 11 times |
Cloned | 1 times |
Created | 20 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Courtesan
Highly educated companion versed in arts, politics, and the art of seduction. Often privy to high-level secrets and skilled in subtle manipulation.
Sellsword
Mercenary fighter offering combat skills for hire
Dockworker
Hardy laborer with intimate knowledge of starship schedules and cargo manifests. Often moonlights in smuggling or gathering information for interested parties.
Merchant
Trader dealing in goods across regions and kingdoms
Maester
Educated scholar serving as advisor, healer, and record-keeper
Hedge Knight
Wandering knight without allegiance to a particular lord
Rat Catcher
Expert in trapping vermin and navigating urban underground spaces. Often privy to secrets overheard in shadowy corners.
Gold Cloak
Warrior-lawkeeper tasked with maintaining order in King's Landing, recognizable by their gold cloaks, responsible for enforcing laws, guarding the city, and serving at the command of the crown.
Maester-in-Training
Scholar with broad knowledge of history, medicine, and the natural world. Capable of treating wounds, deciphering old texts, and providing valuable counsel.
Spymaster
Overseer of intelligence networks and secret information
Harbor Master
Overseer of port activities with extensive knowledge of starships and trade routes. Wields significant influence over local commerce and has a network of informants among sailors.
Faceless Man
Highly trained assassin capable of changing appearance.
Hand of the King
Chief advisor and executor of the monarch's will
Master of Whispers
Spymaster on the Small Council, overseeing a vast network of informants to gather intelligence crucial for the realm's security and political maneuvering.
Lord
Noble ruler of a significant land holding, responsible for governing their territory, maintaining military forces, and serving their liege lord or the crown
City Guard
Local law enforcement officer responsible for maintaining order, preventing crime, and protecting citizens within a city's walls
Unsullied
Eunuch warrior trained from childhood in strict discipline
Tavern Keeper
Master of brewing and hospitality, with ears always open for gossip. Skilled at defusing tense situations and maintaining a network of informants.
Essosi Slave Trainer
Specialist in preparing slaves for specific roles
Farmer
Agricultural worker tending crops and livestock
Mummer
Traveling actor or entertainer
Cupbearer
Servant who serves drinks and may taste for poison
Blacksmith
Expert in designing and building ships for various purposes
Fisher
Skilled in catching and selling fish from seas and rivers
Berserker
As a Berserker, they specialize in raw, unrestrained combat. This class focuses on maximizing physical strength and endurance, enabling them to deal heavy damage with powerful melee attacks. Berserkers thrive in the heat of battle, gaining bonuses to their damage output and resilience when facing multiple foes. Their signature ability, Fury Unleashed, allows them to enter a frenzied state, temporarily boosting their attack power and enabling them to shrug off minor wounds. Howev
Shadowblade
The Shadowblade class specializes in stealth, deception, and precise strikes. Shadowblades are masters of using the environment to their advantage, utilizing darkness and misdirection to catch foes off guard. Their signature ability, Phantom Strike, allows them to deliver devastating damage when attacking from concealment, often leaving enemies bewildered and incapacitated. Shadowblades thrive in the shadows, employing cunning tactics to outsmart their opponents and evade capture.
Nightblade
The Nightblade class specializes in stealth and precision combat, focusing on quick, lethal strikes. Nightblades are experts in using lightweight weapons such as daggers and throwing knives, allowing them to engage foes from the shadows. Their signature ability, Shadow Strike, enables them to deal devastating damage when attacking from concealment, often incapacitating enemies before they can react. Nightblades thrive on agility and cunning, using the environment to their advantage and often dis
Warlord
The Warlord class is focused on raw power and strategic combat, specializing in heavy weapons and armor. Warlords excel in leading charges and inspiring allies, using their commanding presence to turn the tide of battle. Their signature ability, Battle Cry, boosts the morale and strength of nearby allies while intimidating foes, creating openings for powerful attacks. With a combination of brute strength and tactical prowess, Warlords are the backbone of any crew, embodying leadership.
Botanist
The Botanist class specializes in the study and use of plants for various purposes, including healing and combat. Botanists are adept at brewing potent potions and concocting remedies that can enhance their allies or hinder their enemies. Their signature ability, Floral Fury, allows them to summon plant-based attacks, entangling foes or creating barriers of thorns. Botanists thrive on their knowledge of nature, using their skills to adapt to any situation and support their crew in creative ways.
Windblade
The Windblade class specializes in quick, fluid combat, focusing on speed and precision. Windblades wield light, curved weapons, enabling rapid strikes and evasive maneuvers that outsmart their foes. Their signature ability, Gale Dance, creates a swirling tempest of winds that disorients enemies, allowing for swift counterattacks. Emphasizing mobility, Windblades utilize their surroundings to their advantage, striking with lightning speed before disappearing into the shadows. This class embodies
Artificer
The Artificer class specializes in creating and utilizing magical devices, potions, and traps. Artificers are adept at combining technology and magic, crafting tools that enhance their allies' abilities or hinder their enemies. Their signature ability, Arcane Infusion, allows them to temporarily empower a weapon or gadget, adding magical effects to their attacks. Artificers thrive on innovation, using their skills to adapt to any situation and turn the tide of battle with clever inventions.
Saloon Keeper
Social hubs and information brokers, saloon keepers know everyone and everything in town. Features: Charisma, insight, negotiation, and a knack for defusing tension—or escalating it.
Mystic Guide
Enigmatic figures steeped in the myths and lore of the frontier, Mystic Guides interpret the spiritual or symbolic aspects of the world around them. They draw on an uncanny understanding of the park's design, blending the mysticism of their environment with cryptic insights into the deeper layers of reality. Features: Healing, cryptic divination, and a profound connection to the park’s hidden stories and enigmatic forces.
Host Whisperer
Specialists in understanding and manipulating hosts, capable of exploiting glitches or reprogramming them. Features: Insight, programming, and a deep understanding of host psychology.
Caretaker
Nurturers and protectors, caretakers excel at keeping others alive and well. Features: Healing, cooking, and a talent for reading people’s emotions.
Prophet
A Prophet is a divine or mystical class focused on foresight, guidance, and spiritual power. They excel in support and strategy, using their wisdom and charisma to influence the world around them. Prophets can predict outcomes, reveal secrets, and shape events through their visions and connection to higher forces. Their divine power allows them to heal, bless, or curse, while their commanding presence inspires allies and unsettles foes.

Outlaw - Gunslinger
The Outlaw Gunslinger is a master of firearms and quick-draw tactics, blending agility with precision to outmaneuver foes in combat. With a rebellious spirit and a knack for survival, they thrive in the shadows, using their skills to navigate the lawless fringes of society while delivering justice on their own terms.

Pinkerton Agent
The Pinkerton Agent is a cunning investigator and skilled combatant, adept at gathering intelligence and taking down criminal organizations. With a blend of tactical prowess and social finesse, they navigate the treacherous landscape of the Wild West, using their keen insight to outsmart outlaws and protect the innocent.

Common Folk
Common Folk are versatile individuals who thrive in urban environments, utilizing their knowledge of local customs, trade, and social dynamics to navigate challenges. They excel in skills such as persuasion, deception, and insight, making them adept at gathering information, negotiating deals, and influencing others in their community.

Serial Killer
The Serial Killer is a master of stealth and deception, using their cunning to stalk and eliminate targets with precision. They thrive in the shadows, employing a mix of psychological manipulation and lethal skills to instill fear and chaos in their wake, often leaving behind a signature mark to taunt their pursuers.

Lawman
Lawmen are dedicated enforcers of justice, wielding both martial prowess and legal knowledge to uphold the law in a chaotic world. They excel in tracking down criminals, interrogating suspects, and using their authority to maintain order, often serving as the backbone of any community's safety.

Common Criminal
The Common Criminal is a cunning rogue who thrives in the shadows, using their street smarts and agility to navigate the underbelly of society. Skilled in deception, stealth, and lockpicking, they excel at gathering information and executing heists, often relying on their charm and quick thinking to escape tight situations.

Outlaw - Gang Member
The Outlaw Gang Member is a cunning and resourceful non-combatant who thrives in the shadows of society. Skilled in deception, persuasion, and stealth, they excel at gathering information, negotiating deals, and navigating the underbelly of urban environments, often serving as the eyes and ears of their gang while avoiding direct confrontation.

High Society Business Tycoon
The High Society Business Tycoon is a master of commerce and social influence, adept at navigating the intricate web of elite society. With a keen eye for opportunity and a silver tongue, they leverage their wealth and connections to manipulate markets, forge alliances, and gain power, all while maintaining an impeccable public image.

Outlaw - Conman
The Outlaw - Conman is a master of deception and trickery, using charm and wit to manipulate others for personal gain. Skilled in sleight of hand and social maneuvering, they thrive in the shadows, often relying on cunning plans and elaborate ruses to achieve their goals, whether it's swindling a merchant or escaping the law.

Hunter
Hunters are masters of the wild, skilled in tracking, survival, and stealth. They forge a deep connection with nature, using traps and ranged weapons to outsmart their foes, making them formidable in both combat and exploration.

Common Shop Owner
The Common Shop Owner is a savvy entrepreneur who excels in trade and negotiation. With a keen eye for valuable goods and a knack for persuasion, they can acquire rare items and provide essential services to adventurers, all while managing their bustling shop with charm and efficiency.

Business Owner
The Business Owner is a master of commerce and negotiation, wielding influence and wealth to shape the world around them. With skills in persuasion, resource management, and strategic planning, they can turn the tide of battle by rallying allies and securing vital resources, making them invaluable both in and out of combat.

High Society Member
High Society Members are charismatic individuals who navigate the intricate web of nobility and elite circles. They excel in social manipulation, persuasion, and gathering information, using their connections to influence events and gain advantages in both political and social arenas.

Doctor
The Doctor is a healer and support class, skilled in medicine and herbalism. They excel in providing aid to allies, diagnosing ailments, and using their knowledge of anatomy to enhance the effectiveness of healing spells and potions, making them invaluable in any adventuring party.

Child
The Child is a whimsical and innocent class, embodying the spirit of youth and imagination. With a unique ability to manipulate the environment through playful antics and a connection to the fey, they can inspire allies and confound foes, turning the tide of battle with creativity and charm.
Law Man
Working for the townships of the area, they try to keep the peace with an iron fist or silver bullet.
Fixer
high influence people with lots of contacts, they hire and plan job payed by clients
Heavy Weapons
This operator is skilled in operating the "big guns", from hand held Squad Automatic blasters (SAWs) to portable AA blasters or anti-armor missile blasters. When you need covering fire to maneuver on the enemy, or you need to take down enemy armor, or need to blow up a building or bunker from a distance, call the Heavy Weapons operator. (Key abilities: STR, CON)
Echo Knight
An Echo Knight summons a shadowy duplicate, their "echo," to fight alongside them. This spectral warrior mirrors their attacks, teleporting and flanking foes. They weave in and out of reality, striking from unexpected angles, using their echo to control the battlefield. They're masters of tactical mobility and coordinated strikes, blurring the lines between physical and spectral combat.
Combat Engineer
This operative is skilled at both constructing a bridge or blowing a bridge--part demolition expert, part physics major. They're good at opening a pathway between a minefield and disposing of key information. (Key abilities: INT, WIS)
Special Forces
A special forces soldier for any given military. They are highly trained professional soldiers who have been in multiple combat operations.
Undercover Agent
This operative is skilled at acting, forgery, social manipulation, throwing parties, and adjusting a plan on the fly. (Key abilities: CHA, WIS)
Combat Medic
This operator is skilled at both combat and carrying team mates to safety to patch them up after the crap hits the fan. (Key abilities: STR, WIS)
Assaulter
This operator is skilled at room clearing and combines speed, surprise and violence of action to give the team an advantage. (Key abilities: DEX, STR)
Field Scientist
This operator is skilled at conducting experiments in the field. Need an alien autopsy on site? Call the Field Scientist. (Key abilities: INT, WIS)
Rone
Once Jedi, Sith, or neither, the Black Vow are disciplined Force warriors who follow a code of honor rooted in ancient samurai tradition. They master both blade and survival, thriving in harsh environments and fighting with precise, calculated strikes. Bound by duty or walking alone as Ronin, they are feared and respected as warriors of purpose — not passion. Constitution fuels their endurance and willpower, while their connection to the Force is tempered by discipline, not dogma.
Ronin
A stoic warrior devoted to the code. Their katana sings a swift, precise song, guided by focus and inner strength. Channeling spirit into each strike, they bolster their resilience and strike with deadly accuracy. Masters of both blade and self, Samurai embody the disciplined warrior’s path.
Soldier (Conscript)
A conscript is a soldier fresh out of basic training with only the rudiments of military training such as gun handling and moving in combat.
Civilian
This represents any of the non-military non-law enforcement citizens that dwell on any planet. This class represents any number of professions and abilities.
Working Girl
a "working girl" typically refers to a woman who works in saloons, often as a hostess, dancer, or prostitute. Skilled in charm, conversation, and sometimes entertainment, these women navigate social interactions to earn a living. They possess a sharp wit, resilience, and the ability to read people, which helps them handle potentially dangerous situations. Working girls often provide companionship and comfort to lonely frontiersmen and are integral to the social fabric of frontier towns.
Rogue - Assassin
A shadowy figure, the Assassin Rogue thrives on swift, lethal strikes. Masters of infiltration and disguise, they exploit vulnerabilities with calculated precision. Their expertise in poisons and surprise attacks turns victims into silent, swift casualties. Focused on eliminating key targets, they leave behind only whispers of their deadly presence.
Sniper
This operator is Skilled at stealth and patiently waiting for that perfect shot. (Key abilities: DEX, WIS)
techie
uses guns and can control a robot for suport
Corpo
Business people whith high inteligence and influence
Saloon Owner
a saloon owner runs a bar and social hub, providing food, drink, and entertainment. Skilled in business management, they handle inventory, hire staff, and maintain order among patrons. Saloon owners often have a knack for hospitality, diplomacy, and dealing with rowdy customers. They create a welcoming atmosphere, sometimes featuring music, gambling, or dancing. As central figures in their communities, they stay informed on local news and maintain good relationships with lawmen and townsfolk.
Trader
Traders are adept facilitators of commerce, skilled in negotiation, bartering, and resource management. With a keen understanding of local economies and an uncanny ability to assess the value of goods and services, they thrive in bustling markets and trade routes, ensuring that both their clients and themselves benefit from every transaction.
Guard
Guards are stalwart defenders of the city, trained in combat and security protocols to maintain order and protect against external threats. With high combat skills and keen awareness, they excel at following orders and coordinating with their fellow guards to ensure the safety of their domain.
Hacker
The Hacker is a tech-savvy individual skilled in infiltrating computer systems and manipulating electronic devices. In a world where information is power, they excel at bypassing security measures and gathering critical data, making them invaluable assets for gangs, corporations, or independent operators.
Knight
A Knight blends martial prowess with the light side of the force. They're fighters who weave spells into their attacks, enhancing their combat abilities.
Rune Knight
A Rune Knight warrior channels ancient giant magic, imbuing their weapons and body with potent runes. They grow massive, unleashing earth-shattering strikes and wielding elemental power. Runes grant defensive wards, enhance strength, or conjure fiery blasts. They're a formidable front-line fighter, shifting size and power to control the battlefield, a living conduit of primordial might.
Lawmaker
In the Wild West, a lawmaker, often a sheriff or marshal, enforces the law in frontier towns. They are skilled in marksmanship, tracking, and negotiation, balancing authority with fairness. Lawmakers need to be adept at conflict resolution and understanding the local culture to maintain order. They often work alone or with deputies, managing everything from petty disputes to violent crimes, and are respected for their courage and integrity in a lawless environment.

Knight Guardian
The Knight is a master of both martial combat and arcane magic, blending swordplay with spellcasting to outmaneuver and outsmart foes. They harness the power of the arcane to enhance their physical abilities and unleash devastating spells, making them versatile warriors on the battlefield.
Explorer
Explorers are the pioneers of the galaxy, venturing into the unknown to discover new worlds, species, and resources. They are driven by curiosity and a desire to chart the uncharted, often finding themselves in dangerous and unpredictable environments.
Engineer
Engineers are the backbone of any technologically advanced operation, responsible for building, maintaining, and repairing everything from starships to advanced weaponry. They are experts in constructing defensive fortifications, hacking enemy systems, and creating innovative solutions to problems on the fly.
Infiltrator
Infiltrators are the masters of stealth, subterfuge, and sabotage. They excel at getting into places they shouldn't be, whether to gather intelligence, steal valuable items, or eliminate targets. Infiltrators are often employed by governments, corporations, or criminal organizations for covert operations.
Brawler
The Brawler is a tough combatant skilled in hand-to-hand combat and makeshift weaponry, often found in gangs or as enforcers in the Black Market. Masters of close-quarters combat, they excel in frontline roles, crowd control, and intimidation, thriving in the harsh realities of The Galaxy.
Tech-Knight
They fight with both traditional weapons and Mechanicus tools, using technology and faith in the Omnissiah to protect the Imperium.
Tech Specialist
Tech Specialists are the engineers, hackers, and inventors of the galaxy. They excel in manipulating technology, from creating advanced gadgets to hacking into secure networks. Whether working for a corporation, government, or themselves, Tech Specialists play a vital role in the technological ecosystem of Nexus Ascendant.
Specialist
Specialists are highly trained operatives capable of adapting to any situation on the battlefield. They are often deployed for critical missions that require a mix of skills, from combat and reconnaissance to sabotage and diplomacy. Specialists excel at filling in the gaps within a team, using their wide range of abilities to turn the tide of battle.
Creedwraith
The Creedwraith is a tank-like class that embodies unwavering conviction, serving as an enforcer of divine or infernal law. Clad in jetblack armor and wielding a brand-hammer, they mark their targets for judgment and deliver punishment with radiant or cursed energy, all while grappling with the fear of their own potential fallibility.
Junkpather
The Junkpathers are resourceful explorers and survivalists who thrive in chaotic environments, adept at navigating hazards and repurposing discarded materials into useful tools and gear. With a keen eye for opportunity amidst decay, they possess unique abilities to uncover hidden resources, detect safe paths, and create functional items from their surroundings, making them invaluable companions in any adventure.
Wardcore
The Wardcores are tactical enforcers trained to maintain order in chaotic environments, utilizing military-style modular armor and advanced suppression weaponry. They excel in crowd control and environmental suppression, employing unique cantrips to manipulate the battlefield and their allies, embodying a presence that commands attention and respect.
Precisioneer
The Precisioneers are master marksmen who blend high-precision long-range attacks with emotional and narrative manipulation. Armed with a Tactical Emotion-Rifle™, they calculate the trajectory of both bullets and feelings, delivering devastating single-target deletions while altering the perceptions of their foes. With a unique blend of tactical prowess and emotional insight, they operate as the calm eyes in the narrative storm, firing implications and consequences from across the multiverse.
Nullstryder
The Nullstryders are a stealth specialists and narrative disruptors, skilled in vanishing from sight and memory while manipulating the flow of stories around them. With a unique blend of trickery and ethical ambiguity, they wield blurblades that shift form based on perception, and utilize tools like the Forget-Me-Not field generator to control presence and plotlines, embodying the essence of a wildcard in any narrative.
Paygunner
The Paygunners are mercenaries and bounty hunters who navigate the chaotic landscape of Placeholder Space with a blend of cynicism and professionalism. Equipped with a Modular Multigun and a tactical vest made from contracts and grudges, they embody a pay-per-use morality, switching sides for the right price while delivering punchlines and firepower with equal flair.
Vibeknight
The Vibeknight is a tank and defender class that embodies emotional resilience and spatial cohesion. Armed with a VibeBlade™ that adapts to their emotional state and a shield that doubles as a portable mini-fridge, they protect their allies from chaos and poor decisions, ensuring that no one dies on their arc while maintaining a chill demeanor.
Voiddrifter
Voiddrifters are flamboyant space pirates and smugglers who thrive in the chaotic grey zones of the galaxy. With a knack for looting, boarding, and escaping, they navigate high-stakes situations with a mix of charm and cunning, often relying on their patchwork gear and improvised tactics to outsmart foes and slip away unscathed.
Outlaw
Living on the edges of society, these gunslingers take their money by force. Their constant fighting with Law Men is a staple of the area.
Rancher
Whether an owner of one of the few large ranches or just a simple ranch worker, they have some of the most honest and steady work east of Wasteland.
Force Sensitive
Force-sensitives are individuals naturally attuned to the Force, an energy field that connects all living things. They can sense, manipulate, and interact with the Force in various ways, such as telekinesis, enhanced reflexes, mind influence, and precognition. Force-sensitives often become Jedi, Sith, or follow other Force traditions, but not all choose a defined path. Their abilities vary in strength and manifestation, influenced by their connection to the light or dark side.
Black Guard
The Black Guard is an elite faction of dark side Force users and warriors serving under the Sith Stalker. They operate as his enforcers, assassins, and spies, eliminating threats and maintaining control over his interests. Their members wear intimidating black-and-red armor, wield specialized weapons, and are trained in both combat and dark side Force abilities. The Black Guard is fiercely loyal to the Sith Stalker, carrying out his will in the shadows and maintaining his growing power.
Imperial Remnant Stormtrooper
Imperial Remnant Stormtroopers are soldiers loyal to the fragmented remains of the Galactic Empire, including factions like the Fel Empire. Their armor is an evolution of the classic white design, often featuring darker tones, battle-worn plating, and customized gear suited to their commander’s needs. Unlike their predecessors, these troopers are better trained, with improved tactics and equipment due to years of warfare. They serve as enforcers of Imperial rule.
Shapers of Kro Var
The Shapers of Kro Var are a secretive order of Force users from the planet Kro Var. They specialize in manipulating the four classical elements—fire, water, earth, and air—through unique rituals and techniques. Unlike traditional Jedi or Sith, the Shapers focus on environmental and elemental manipulation rather than direct combat. Their practices are deeply rooted in ancient traditions, and they are known for their isolationist tendencies, often avoiding interaction with other galactic factions
Imperial Knight
Imperial Knights are elite Force-sensitive warriors who serve the Fel Empire with unwavering loyalty. Unlike Jedi or Sith, they follow the Will of the Emperor, valuing duty and order over personal belief. Clad in distinctive red armor and wielding silver-bladed lightsabers, they view the Force as a tool, not a philosophy. Imperial Knights are trained in both lightsaber combat and Force abilities, focusing on discipline, control, and service to the Empire above all else.
Sith Trooper Remnant
Sith Trooper Remnants are surviving soldiers from the Sith Eternal’s Final Order, loyal to the Sith legacy even after Palpatine’s death. Clad in crimson armor with Sith iconography, they are highly disciplined and trained in both combat and dark side rituals. Scattered across the galaxy, these remnants fight under dark side Force users, serving factions like the Fel Empire or Sith Stalker, determined to restore the Sith Order and reclaim their power.
Sorcerers of Rhand
The Sorcerers of Rhand are a mysterious and ancient order of dark side Force users, originating from the remote planet Rhand. They are known for their mastery of forbidden rituals, dark sorcery, and their ability to manipulate the Force through spells and incantations. The Sorcerers are not aligned with the Sith, instead following their own dark path, driven by an obsession with ultimate power and immortality. Their knowledge of the dark arts is unparalleled, and they are feared for their power.
First Order Remnant Stormtrooper
First Order Remnant Stormtroopers are battle-hardened soldiers loyal to the scattered remnants of the First Order after its fall. Their armor retains the sleek, angular design of the original First Order style but is often scuffed, scarred, and modified with personal insignias, darker shades, and scavenged gear. These troopers are more aggressive and fanatical, driven by a mix of indoctrination and survival instincts. Lacking the strict hierarchy of the old regime, many operate under warlords or
Xenobiologist
Specialists in alien life forms, studying and adapting to new species encountered across the galaxy. They can analyze and sometimes replicate unique biological traits for scientific or strategic purposes.
raider
they raid
Diplomat
Diplomats are the smooth talkers, negotiators, and peacekeepers of the galaxy. They navigate the complex web of interstellar politics, forging alliances, negotiating treaties, and resolving conflicts. A Diplomat's silver tongue can be as effective as any weapon in the right situation.
Monk
Master of martial arts, using inner force and agility.
Astro-Navigator
Expert pilots and cosmic cartographers who can navigate the most treacherous space lanes and uncharted territories. They have an innate sense of stellar positioning and can plot courses through dangerous cosmic phenomena.
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
War General
These are generals for armies.
Cybernetic Juggernaut
Cybernetic Juggernauts are heavily augmented warriors who have undergone extensive cybernetic enhancements to become nearly unstoppable forces on the battlefield. Their bodies are integrated with advanced weapons systems and reinforced with durable defensive mechanisms, making them fearsome opponents in any combat scenario. Whether in close quarters or ranged combat, Cybernetic Juggernauts can adapt and overcome, using their mechanical prowess and overwhelming physical strength.
Fel Empire Stormtrooper
Fel Empire Stormtroopers are elite soldiers serving the Fel Empire, a remnant of the Galactic Empire. Clad in traditional white armor with subtle black markings, they are highly disciplined and loyal to the Fel Dynasty. These stormtroopers are often equipped with advanced weaponry and are trained to uphold the Empire’s order across various systems. Under the rule of Emperor Fel, they enforce Imperial law, suppress resistance, and protect the Empire’s interests as it seeks to regain control of th
Vanguard
Vanguards are the first into battle and the last to leave, serving as the shield of their allies. They are heavily armored and trained to take and deal immense amounts of damage, holding the line against overwhelming odds. Vanguards excel in close combat and can act as a bulwark for their team, absorbing enemy fire and pushing forward.
Cybernetic Vanguard
Cybernetic Vanguards are advanced warriors who have undergone cybernetic enhancements to enhance their agility, reflexes, and precision in combat. Unlike the heavily armored Juggernauts, Vanguards focus on speed, efficiency, and tactical versatility. They excel in hit-and-run tactics, rapid engagements, and adapting to dynamic combat situations, making them formidable opponents in both close and ranged combat.
outlaw
outlaw
Dark Force User
A Dark Force user is someone who embraces the dark side of the Force, drawing power from negative emotions like anger, hatred, and fear. They use this power to manipulate others, gain strength, and achieve their own goals, often through destructive means. Unlike Jedi, Dark Force users reject self-discipline and embrace the raw, untamed aspects of the Force. They can wield abilities like Force lightning, mind manipulation, and physical enhancement, and often seek control, power, or revenge. Over
coyboy
they shoot loot and kill
Fighter
Skilled in martial arts, versatile with weapons and armor.
Galactic Trader
Savvy merchants who specialize in interplanetary and interspecies commerce. They have a knack for finding rare goods and navigating complex trade regulations across different systems.
Scientist
Scientists are the intellectual pioneers of the galaxy, dedicated to understanding the mysteries of the universe. They specialize in various fields, from biology and physics to xenology and artificial intelligence. Scientists often work in research stations, laboratories, or in the field, pushing the boundaries of knowledge.
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.
Pirate
Pirates are the scourge of the space lanes, known for their ruthless tactics and ability to commandeer ships and plunder valuable cargo. They thrive in lawless regions, often leading or participating in raids on trade convoys, space stations, or even planetary settlements. Pirates are skilled in space combat, boarding actions, and guerrilla warfare, making them a formidable force in the galaxy.
Freelancer
Freelancers are the jack-of-all-trades, operating independently and taking on a wide variety of jobs throughout the galaxy. They might be hired for anything from protection to exploration, adapting to whatever role is needed. Freelancers value their independence and versatility, often working on the fringes of society.
mandalorian
Mandalorians are fierce, highly skilled warriors renowned for their combat prowess, unwavering code of honor, and advanced technology. With a deep connection to their traditions and a relentless drive for survival, Mandalorians excel in both ranged and melee combat, as well as mastering powerful armor and weapons. This class blends martial ability, tactical skill, and technological ingenuity, making them formidable opponents in any battle.
Witch
A force sensitive hailing from the Planet Dathomir, wields ancient Nightsister magicks, does not use the force in the traditional sense. Can conquer beasts and raise the dead.
Smuggler
The galaxy is full of contraband, A Smuggler was an individual who dealt with the secret exchanged shipment of goods to evade restrictions or tax fees. The items shipped were often considered contraband, and highly illegal. Smugglers would move all kinds of illegal merchandise into forbidden areas, breaking any law that stood in their way regardless of who made it. They would then sell their cargo on the black market, deliver it to a client, or use it themselves.
Sith Lord
Sith Lord, also known as a Lord of the Sith, was a title conferred upon individuals who followed the Sith tradition. Sith Lords drew upon the dark side of the Force, using it to gain power. They wield a crimson bladed lightsaber and wear dark robes of the sith order. The title "Darth" was given to newly christened Sith Lords in place of their old identities. It roughly translated to "Dark Lord."
Operative
Skilled in the art of spycraft. Whether they are needed to infiltrate an enemy stronghold or retrieve valuable intent, were spies responsible for providing information, equipments or goods to a faction. While the term could refer to specialized combat troops, some operatives were non-combatants who used stealth or subterfuge to infiltrate a target. Some operatives worked in support services or were employees of corporations which supply ships or weapons.
Mercenary
Mercenary (merc for short), sometimes also called soldier of fortune, hired gun, or free lance, was a soldier who fought or worked in other ways (mostly in those involving violence) for any faction in exchange for a desirable amount of money. Sometimes, the word mercenary was used as a derogatory term for someone who valued credits over other things, such as ideals or kinship
Jedi Padawan
Jedi Padawan, also known as a Padawan learner, Padawan apprentice, Jedi apprentice, or apprentice, was the stage of Jedi training where a Force-sensitive of the Jedi Order trained under a Jedi Knight or Master. A Padawan's master was meant to choose their apprentice, although, during the galactic Clone Wars, the Jedi High Council began to assign Padawans. In order to become a Knight, the Jedi in training needed to complete their time as a Padawan and the Trials.
Jedi Knight
Jedi Knight was a rank within the Jedi Order, referring to a Jedi Padawan who had completed their training and passed the Jedi Trials to become a full member of the Order. Theh wield a lightsaber and are often tasked on solo missions by the council, no longer needing the guidance or oversight of a Jedi Master.
Crime Lord
Crime Lord was the local or planetary boss of a criminal organization. Crime lords would often surround themselves with lackeys, mercenaries, or bodyguards for protection. Crime lords who oversaw smuggling were known as "smuggling czars." "Crime lord" The goal of most crime lords was to make money. They would achieve this by participating in any illegal activity that generated income, like extortion, gambling, loan sharking, kidnapping, spice cultivation and distribution, and slave trading.
Bounty Hunter
A bounty hunter was an individual who could be hired to capture, hunt, or eliminate a designated target if such target had a price or bounty on their heads that could be collected by the bounty hunter, either capturing or killing the target, depending on their clients' wishes.[3] For the right price, most bounty hunters had no morals and did everything for the money