In a galaxy fractured by war, where ancient codes clash and survival is paramount.
Played | 11 times |
Cloned | 1 times |
Created | 20 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
Given Jakku’s ecosystem, a hypothetical giant scorpion species could exist, adapted to the planet’s arid conditions. Such a creature might dwell in the shadowy wreckage of starships or burrow beneath the dunes, using its pincers and venomous stinger to hunt unwary scavengers. It hunts silently, camouflaging in the dunes or wreckage to ambush scavengers. Its venomous stinger can strike with deadly force, and it’s feared by all who roam Jakku’s deserts.
Size | Large |
Type | Beast |
CR | 3 |
XP | 700 |
Languages | Animalistic |
Armor Class | 15 |
HP Range | 21 - 84 (Avg: 53) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Multiattack
The scorpion makes three attacks: two with its claws and one with its sting.
Sting
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.