In a galaxy fractured by war, where ancient codes clash and survival is paramount.
Played | 11 times |
Cloned | 1 times |
Created | 20 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Coordinates | (-4081, -9252) |
Cave of Evil on Dagobah can be presented as a unique encounter that challenges a character’s inner fears and connection to the Force. Upon entering the cave, a Force-sensitive character must make a Wisdom saving throw (DC determined by the GM, typically between 13–18). On a success, the character gains insight into their inner struggles, granting advantage on their next Wisdom-based check or saving throw. On a failure, the character is overwhelmed by the vision, suffering one level of exhaustion and disadvantage on Wisdom-based checks until they complete a long rest. The vision experienced should be tailored to the character’s backstory and current emotional state, reflecting their fears, regrets, or potential fall to the dark side. This mechanic emphasizes the cave’s role as a place of self-confrontation and potential growth or downfall, aligning with its depiction in Star Wars lore.