In a galaxy fractured by war, where ancient codes clash and survival is paramount.
Played | 11 times |
Cloned | 1 times |
Created | 20 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Coordinates | (8609, 9621) |
Deep within the cursed sands of Moraband lies the Valley of the Dark Lords, where ancient Sith like Revan, Vitiate, Naga Sadow, and Ajunta Pall whisper from their tombs. When a character enters the valley or approaches a monument, the DM rolls 1d6: the spirit may reveal forbidden lore, offer a dangerous quest, grant a one-time dark Force spell like Sith Lightning or Force Scream, or inflict a haunting vision that demands a DC 15 WIS save to resist. Some spirits tempt with power at a price, forcing players to choose between strength and corruption. Each Sith has a unique flavor—Ajunta Pall regrets the path, Vitiate seeks control, and Exar Kun pushes for raw might. The valley is a place of story and consequence, where players may leave with knowledge, curses, or power—but never unchanged.