In a galaxy fractured by war, where ancient codes clash and survival is paramount.
Played | 11 times |
Cloned | 1 times |
Created | 20 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Coordinates | (-1485, -7510) |
(Rules For DM), when (PC) piloting a ship like the Dynamic-class Freighter, use Dex, Int, or a custom “Tech” stat for rolls. For navigation or dodging hazards, roll a Piloting Check (DC 12–15), or DC 16–20 for intense chases or maneuvers. Failing may cause 2d10 damage or system strain. In combat, attack rolls use Dex or Tech vs the target’s AC—laser cannons deal 2d10 energy damage, ion blasters 2d6 plus a DC 13 Con save to avoid system disruption. You can take evasive action with a Dex save (DC 15) to halve damage. System Repairs (Int/Tech) can be attempted during combat: DC 13 for minor fixes (1d6 shield restore), DC 18 for major systems. Use Sensor Scans (Int/Wis, DC 12–16+) to detect ships or gain advantage on initiative or attack rolls next round. The ships name is called The Orion Hammer