Kingdom of Velkarra, world illustration - Fantasy theme
Fantasy

Kingdom of Velkarra,

s
sirstarlin

A broken world of dead gods, cursed wilds, and bloody bastions.


Author's Note: WIP: Dont judge, Also sorry for the bitch basic map lol.
Played10 times
Cloned0 times
Created
10 days ago
Last Updated
3 days ago
VisibilityPublic
 Elarindor

Elarindor

Nestled within thick woods of towering trees, Elarindor is a serene elf village that harmonizes with nature. The village is perched along a stunning coastline, where the sound of waves mingles with the rustling leaves, creating a tranquil atmosphere.

 SE - Andaria

SE - Andaria

Andaria SE is a largely untouched expanse characterized by rolling hills and sparse vegetation. The land is rich in minerals and precious stones, making it a coveted location for adventurers and prospectors, yet the harsh weather and treacherous terrain deter most from settling here.

AGGW

AGGW

Weg

Andaria Farmlands

Andaria Farmlands

The Andaria Farmlands stretch across rolling hills, dotted with vibrant fields of crops and grazing livestock. The air is filled with the scent of fresh earth and blooming flowers, while the distant sound of a babbling brook adds to the serene atmosphere.

Andaria Keep

Andaria Keep

Country: Andaria Type: Peninsula region Population: ~9,000 Continent: Kingdom of Velkarra Location: Andaria Keep Type: Fortress Capital Rulers: King Halric Vaelthorn, the Saltforged Queen Iselyn Vaelthorn, née Marrowind Andaria Keep crowns a jagged coastal plateau and serves as the capital of Andaria. Built during the Third Binding War, it anchors Velkarra’s power in the south. The Keep oversees trade, governance, and defense across the peninsula. Its walls are enchanted, its noble families ancient, and it houses Andaria’s only sky-bridge—a magically sealed trade gate to the Velkarra mainland.

Andaria Mountains

Andaria Mountains

The Andaria Mountains are a rugged expanse of towering peaks and deep valleys, rich in hard stone and minerals. Home to numerous rock golems, these mountains are both a treasure trove for miners and a perilous domain for adventurers.

Andaria South Woods

Andaria South Woods

The Andaria South Woods is a dense and foreboding forest that stretches towards the eastern coast, where it meets the open ocean. The trees are tall and twisted, their branches forming a thick canopy that blocks out much of the sunlight, creating an eerie twilight atmosphere. The woods are known for their dangerous wildlife, including venomous snakes and territorial beasts, making it a perilous place for adventurers.

Andaria Woods

Andaria Woods

The Andaria Woods is a dense and foreboding forest, filled with twisted trees and thick underbrush. It is home to vicious, man-eating beasts that lurk in the shadows, making it a dangerous place for the unwary. However, the woods are also rich in game, attracting hunters seeking both challenge and reward.

Carronhearth

Carronhearth

Carronhearth An industrial mudhole of smoke-belching kilns, burned-down forges, and miner ghosts with unresolved pay disputes.

DGd

DGd

dg

E - Stoneveil Reach

E - Stoneveil Reach

Stoneveil Reach Rocky hills full of abandoned mines and "don’t ask" excavation sites.

Kingdom of Velkarra,

Kingdom of Velkarra,

Kingdom of Velkarra,

NE - Goblin Island

NE - Goblin Island

A rugged, overgrown island inhabited by mischievous goblins. The landscape is dotted with makeshift huts, traps, and vibrant flora, creating a chaotic yet lively atmosphere.

NE - Vinter’s Hollow

NE - Vinter’s Hollow

Vinter’s Hollow A misty, sun-starved region of old vineyards, abandoned manors, and rumoured necromantic rituals. Nobody retires there willingly.

NW - Greenvale

NW - Greenvale

Greenvale is a quaint farming village nestled in a lush valley, surrounded by rolling hills and fertile fields. The village is known for its friendly inhabitants, who cultivate a variety of crops and raise livestock, contributing to the local economy and providing fresh produce to nearby towns.

North Andaria Woods

North Andaria Woods

The North Andaria Woods is a sprawling forest filled with towering trees and dense underbrush. While it offers a slightly safe passage to the northwest towards Greenvale, travelers must remain vigilant as various beasts lurk in the shadows, ready to attack if provoked or caught off guard.

North Sea

North Sea

North sea

NorthSea

NorthSea

North sea

S - The Lowmarch

S - The Lowmarch

The Lowmarch Flat, flood-prone territory home to peasant villages, marsh-witch legends, and too many missing livestock reports.

SW -   The Broken Rise

SW - The Broken Rise

The Broken Rise Cracked hills, fractured farmland, and an old warfront where nothing grows right anymore. Perfect if you want tension, old bones, and cursed tools.

SW - The Forsaken Shores

SW - The Forsaken Shores

Once a thriving coastal village, The Forsaken Shores is now a haunting reminder of a past life, overrun by the undead. The toxic forest surrounding the village is filled with twisted trees and the remnants of skeletal remains, creating an eerie atmosphere that chills the bones of any who dare to enter.

S\FN

S\FN

SFG

dsbB

dsbB

sdb

ldyl

ldyl

sdyk

rocky bar

rocky bar

Country: Andaria Type: Peninsula region Population: ~9,000 Continent: Kingdom of Velkarra Location: Andaria Keep Type: Fortress Capital Rulers: King Halric Vaelthorn, the Saltforged Queen Iselyn Vaelthorn, née Marrowind Andaria Keep crowns a jagged coastal plateau and serves as the capital of Andaria. Built during the Third Binding War, it anchors Velkarra’s power in the south. The Keep oversees trade, governance, and defense across the peninsula. Its walls are enchanted, its noble families ancient, and it houses Andaria’s only sky-bridge—a magically sealed trade gate to the Velkarra mainland.

sdg

sdg

DG

test10

test10

test

test11

test11

test

test13

test13

test

test14

test14

test

test15

test15

test

test16

test16

test

test18

test18

test

test4

test4

test

test5

test5

test

test8

test8

test

test9

test9

test

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service