
A broken world of dead gods, cursed wilds, and bloody bastions.
Played | 10 times |
Cloned | 0 times |
Created | 10 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Elarindor
Nestled within thick woods of towering trees, Elarindor is a serene elf village that harmonizes with nature. The village is perched along a stunning coastline, where the sound of waves mingles with the rustling leaves, creating a tranquil atmosphere.

SE - Andaria
Andaria SE is a largely untouched expanse characterized by rolling hills and sparse vegetation. The land is rich in minerals and precious stones, making it a coveted location for adventurers and prospectors, yet the harsh weather and treacherous terrain deter most from settling here.

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Andaria Farmlands
The Andaria Farmlands stretch across rolling hills, dotted with vibrant fields of crops and grazing livestock. The air is filled with the scent of fresh earth and blooming flowers, while the distant sound of a babbling brook adds to the serene atmosphere.

Andaria Keep
Country: Andaria Type: Peninsula region Population: ~9,000 Continent: Kingdom of Velkarra Location: Andaria Keep Type: Fortress Capital Rulers: King Halric Vaelthorn, the Saltforged Queen Iselyn Vaelthorn, née Marrowind Andaria Keep crowns a jagged coastal plateau and serves as the capital of Andaria. Built during the Third Binding War, it anchors Velkarra’s power in the south. The Keep oversees trade, governance, and defense across the peninsula. Its walls are enchanted, its noble families ancient, and it houses Andaria’s only sky-bridge—a magically sealed trade gate to the Velkarra mainland.

Andaria Mountains
The Andaria Mountains are a rugged expanse of towering peaks and deep valleys, rich in hard stone and minerals. Home to numerous rock golems, these mountains are both a treasure trove for miners and a perilous domain for adventurers.

Andaria South Woods
The Andaria South Woods is a dense and foreboding forest that stretches towards the eastern coast, where it meets the open ocean. The trees are tall and twisted, their branches forming a thick canopy that blocks out much of the sunlight, creating an eerie twilight atmosphere. The woods are known for their dangerous wildlife, including venomous snakes and territorial beasts, making it a perilous place for adventurers.

Andaria Woods
The Andaria Woods is a dense and foreboding forest, filled with twisted trees and thick underbrush. It is home to vicious, man-eating beasts that lurk in the shadows, making it a dangerous place for the unwary. However, the woods are also rich in game, attracting hunters seeking both challenge and reward.

Carronhearth
Carronhearth An industrial mudhole of smoke-belching kilns, burned-down forges, and miner ghosts with unresolved pay disputes.

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E - Stoneveil Reach
Stoneveil Reach Rocky hills full of abandoned mines and "don’t ask" excavation sites.

Kingdom of Velkarra,
Kingdom of Velkarra,

NE - Goblin Island
A rugged, overgrown island inhabited by mischievous goblins. The landscape is dotted with makeshift huts, traps, and vibrant flora, creating a chaotic yet lively atmosphere.

NE - Vinter’s Hollow
Vinter’s Hollow A misty, sun-starved region of old vineyards, abandoned manors, and rumoured necromantic rituals. Nobody retires there willingly.

NW - Greenvale
Greenvale is a quaint farming village nestled in a lush valley, surrounded by rolling hills and fertile fields. The village is known for its friendly inhabitants, who cultivate a variety of crops and raise livestock, contributing to the local economy and providing fresh produce to nearby towns.

North Andaria Woods
The North Andaria Woods is a sprawling forest filled with towering trees and dense underbrush. While it offers a slightly safe passage to the northwest towards Greenvale, travelers must remain vigilant as various beasts lurk in the shadows, ready to attack if provoked or caught off guard.

North Sea
North sea

NorthSea
North sea

S - The Lowmarch
The Lowmarch Flat, flood-prone territory home to peasant villages, marsh-witch legends, and too many missing livestock reports.

SW - The Broken Rise
The Broken Rise Cracked hills, fractured farmland, and an old warfront where nothing grows right anymore. Perfect if you want tension, old bones, and cursed tools.

SW - The Forsaken Shores
Once a thriving coastal village, The Forsaken Shores is now a haunting reminder of a past life, overrun by the undead. The toxic forest surrounding the village is filled with twisted trees and the remnants of skeletal remains, creating an eerie atmosphere that chills the bones of any who dare to enter.

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Country: Andaria Type: Peninsula region Population: ~9,000 Continent: Kingdom of Velkarra Location: Andaria Keep Type: Fortress Capital Rulers: King Halric Vaelthorn, the Saltforged Queen Iselyn Vaelthorn, née Marrowind Andaria Keep crowns a jagged coastal plateau and serves as the capital of Andaria. Built during the Third Binding War, it anchors Velkarra’s power in the south. The Keep oversees trade, governance, and defense across the peninsula. Its walls are enchanted, its noble families ancient, and it houses Andaria’s only sky-bridge—a magically sealed trade gate to the Velkarra mainland.

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