
A broken world of dead gods, cursed wilds, and bloody bastions.
Played | 3 times |
Cloned | 0 times |
Created | 1 days ago |
Last Updated | Yesterday |
Visibility | Public |

Skyjek Roc
The Skyjek Roc is a majestic avian race known for their towering height and powerful wings, allowing them to soar through the skies with grace. With feathers that shimmer in shades of blue and gold, they possess keen eyesight and a natural affinity for wind magic, making them exceptional scouts and guardians of the skies.

Specter
Specters are ethereal beings that exist between the realms of the living and the dead. They possess the ability to phase through solid objects, manipulate shadows, and instill fear in the hearts of mortals, making them both elusive and hauntingly beautiful.

Arachnid
The Arachnids are a unique race resembling humanoid spiders, possessing eight limbs and a chitinous exoskeleton. They excel in agility and stealth, weaving intricate webs for both traps and homes, and are known for their ability to climb surfaces effortlessly, making them formidable hunters and elusive foes.

Steel Predator
Steel Predators are a race of sleek, metallic beings resembling a fusion of animalistic grace and mechanical precision. With their reflective, steel-like skin and sharp, retractable claws, they are both agile hunters and formidable warriors, capable of blending into their surroundings and striking with deadly efficiency.

Svirfneblin Wererat
Svirfneblin Wererats are cunning and elusive subterranean dwellers, combining the innate magical abilities of deep gnomes with the shapeshifting prowess of wererats. They possess a natural affinity for stealth and deception, often using their rat-like forms to navigate the shadows of the Underdark, while their gnome heritage grants them resilience and a knack for illusion magic.

Tabaxi Hunter
Tabaxi Hunters are agile and stealthy feline humanoids, known for their exceptional tracking skills and keen senses. They possess a natural affinity for the wilderness, often serving as scouts or rangers, and are adept at using their speed and agility to outmaneuver foes while hunting both prey and treasure.

Titanothere
Titanotheres are colossal, mammalian beings resembling rhinoceroses, characterized by their immense size and diverse physical traits, including one or more horns, rough stony skin, horny plates, or thick shaggy fur. Known for their herding behavior and irritable nature, these creatures evoke memories of ancient rides across icy landscapes, embodying both strength and a deep connection to the wild.

Treant
Treants are ancient, sentient beings resembling trees, deeply connected to the forests they inhabit. They possess the ability to manipulate plant life, communicate with nature, and have a strong sense of guardianship over their woodland realms, often serving as protectors against those who would harm the natural world.

Trollkin
Trollkin are a resilient and brutish race, known for their regenerative abilities and towering stature. With greenish skin and elongated limbs, they possess a natural affinity for the swamps and forests, often living in tribal communities where they harness their strength and cunning to survive.

Sunfly
Sunflies are whimsical, buzzing beings from the Outer Planes, known for their vibrant colors and delicate wings. They serve as vital indicators of the health of their realms, with their stingers capable of injecting natural toxins that vary in effect depending on the plane they inhabit, reflecting the balance of magic and nature in their surroundings.

Sprites
Sprites are diminutive, whimsical beings that inhabit mystical forests infused with the magic of the Feywild. Standing at just a foot tall, they resemble elves with exaggerated features, vibrant colors, and delicate gossamer wings, embodying the spirit of nature and living harmoniously with other Fey and woodland creatures.

Slime
Slime are sentient, multi-coloured gelatinous beings that take on a round shape, capable of shifting their form to navigate through various environments. Their vibrant hues reflect their emotions and abilities, allowing them to blend into their surroundings or stand out as needed, while their malleable bodies grant them unique advantages in combat and exploration.

Zombie
Zombies are reanimated corpses, driven by an insatiable hunger for flesh and a primal instinct to spread their affliction. Though they lack the intelligence of their former selves, they possess a relentless resilience, making them formidable foes in battle, often overwhelming their enemies through sheer numbers and tenacity.

Awakened White Moose
The Awakened White Moose are majestic, large creatures with shimmering white fur and antlers that glow faintly in the moonlight. Possessing a deep connection to nature and the arcane, they are known for their wisdom and grace, often serving as guardians of the forests and protectors of the balance between the natural and magical realms.

Elemental Kin
Elemental Kin are beings born from the raw essence of the elemental planes, embodying the traits of fire, water, earth, or air. With skin that shimmers like molten lava, flows like a river, hardens like stone, or swirls like a breeze, they possess unique abilities tied to their elemental heritage, allowing them to manipulate their respective elements and adapt to various environments.
Skeletons
Skeletons are animated remains of the deceased, often bound to the will of a necromancer or driven by a desire for revenge. They possess a skeletal frame that grants them resilience against physical damage, and their hollow bones allow for a unique form of movement, making them surprisingly agile despite their lack of flesh.
Tiefling
Infernal heritage with a natural affinity for dark magics.
Human
The most versatile and varied of races, without specific strengths or weaknesses.
Half-Orc
Brute strength combined with human adaptability.
Halfling
Small, nimble and resourceful, able to easily evade danger.
Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
Gnome
Small, curious, and inventive, skilled in arcane arts.
Elf
Graceful and wise, with an affinity for nature and magic.
Dwarf
Stout and strong, skilled in metalwork and masonry.
Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.