Thesis East Chapter 1 world illustration - Fantasy theme
Fantasy

Thesis East Chapter 1

H
Honzzo

This world is filled with miasma. Claim resources to travel the fog and re-enforce cities, uncover the secrets the land holds with detail around every cornor. This is an open world game and has dungeons as well as landmarks. Help the citizens reclaim their land or simply let it be. Defeat the demons and purify the lands and help supply chains prosper. Defeat The Abyssal Concord's territory and claim this land back for Hilt, Guth Fae!


Author's Note: (If this goes well I plan on releasing chapters 2-4, 4 being the final chapter. By the end of chapter one you should be level 13-14 allowing you to start chapter 2) There is ONE player settlement. Party recommended.
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7 days ago
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1 days ago
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Boeth City

Boeth City

Boeth City is a once-thriving metropolis now under the shadow of demonic influence. The streets are filled with an unsettling tension, as citizens go about their lives with a mix of resignation and fear, having willingly submitted to their dark overlords in exchange for power and protection.

City of Haeth

City of Haeth

Once a thriving dark elf settlement, the City of Haeth now lies in ruins, ravaged by a relentless demon invasion. The streets are littered with debris, and the air is thick with the scent of smoke and despair, as the remaining inhabitants struggle to survive amidst the chaos.

City of Yath

City of Yath

The City of Yath is a mystical outlet city for the Fae, existing since the dawn of the Thall. With only three prominent buildings, it serves as a hub for dark elves, drawn by its enchanting allure and the promise of strength and resilience.

Demon Stronghold

Demon Stronghold

A foreboding fortress of dark stone, the Demon Stronghold is a place of torment and despair. Flames flicker in every corner, illuminating the anguished faces of enslaved souls who toil endlessly to appease their demonic overlords. The air is thick with the stench of sulfur and the cries of the damned echo through the halls, creating an atmosphere of dread and hopelessness.

Demon controlled Miasma

Demon controlled Miasma

This Territory is now controlled by the Demons. You must fight your way all the way north in hopes of reaching the demon stronghold that holds the armor of the hero of old.

Demon's Grasp Pass

Demon's Grasp Pass

A treacherous mountain pass where the air is thick with dark energy. Shadows twist unnaturally, and whispers of lost souls echo through the jagged cliffs, hinting at the demon that controls this cursed route.

Dwarven Dungeon of Metal

Dwarven Dungeon of Metal

This ancient dwarven dungeon is carved deep into the mountains, filled with intricate metalwork and forgotten machinery. The air is thick with the scent of rust and the echoes of long-lost hammers ring through the halls, hinting at the once-thriving forges that produced legendary weapons and armor.

Dwarven Hilt Forest

Dwarven Hilt Forest

A dense and ancient forest filled with towering trees that resemble the hilt of a dwarven sword. The air is thick with the scent of pine and the sound of distant waterfalls, while hidden paths lead to forgotten dwarven ruins and treasures.

Fae

Fae

Fae City is a dark and foreboding place, shrouded in a thick purple miasma that seeps into every corner. The structures, made from a mix of dirt and stone, are designed by the dark elves, featuring sharp angles and intricate carvings that tell tales of their ancient heritage.

Guth

Guth

The city of Guth

Guth's Border

Guth's Border

Guth's Border is a rugged expanse that marks the beginning of the territory claimed by the fierce Guth tribe. The area is characterized by jagged cliffs on one side and dense, dark forests on the other, creating a natural barrier that is both intimidating and beautiful.

Guth's Hunting Grounds

Guth's Hunting Grounds

Once a bountiful source of food for the kingdom, Guth's Hunting Grounds has fallen under the influence of a mysterious purple mist that has seeped in from the demon lands. The animals here have become erratic and aggressive, making hunting a perilous endeavor for even the most seasoned hunters.

Hath Harbor

Hath Harbor

Hath Harbor is a fortified coastal settlement controlled by the Hilt, a clan of dwarves renowned for their expertise in defensive architecture. The harbor features towering stone walls, watchtowers, and a series of intricate traps designed to deter invaders, all while maintaining a bustling trade route for goods and resources.

Hilt City

Hilt City

Hilt City is a grand dwarven metropolis renowned for its impeccable defensive structures and masterful craftsmanship. The city is shrouded in a mysterious purple miasma that adds an otherworldly aura to its towering stone edifices and bustling marketplaces.

Infested Grasslands of Guths

Infested Grasslands of Guths

Once a vibrant and fertile land, the Infested Grasslands of Guths are now a desolate expanse plagued by demonic forces. The once lush fields are turning brown and lifeless, with twisted remnants of vegetation scattered throughout, creating a haunting landscape that echoes the land's tragic past.

Lioa

Lioa

Lioa is a small orc settlement characterized by sturdy, earthy structures made from stone and timber. The town is surrounded by lush fields and forests, with a vibrant marketplace where orc artisans sell their crafts and produce.

Pre-destination Paradox Forest

Pre-destination Paradox Forest

The ancient forest of Pre-destination Paradox is a vibrant tapestry of colors and sounds, where whimsical creatures dance among the trees. However, as one ventures deeper, the atmosphere shifts to a darker, more sinister tone, with twisted trees and eerie whispers that hint at the forest's hidden secrets.

Ruins of Eldrath

Ruins of Eldrath

Once a thriving metropolis, the Ruins of Eldrath now lie in shambles, haunted by the echoes of its former glory. Empowered demons have left their mark, twisting the landscape and instilling fear in any who dare to tread here. Amidst the crumbling buildings, a weathered dock remains, where a solitary boat awaits to ferry brave souls to the sacred mines of Hilt, rumored to hold ancient treasures and secrets.

Sacred Mines of Hilt

Sacred Mines of Hilt

The Sacred Mines of Hilt are ancient tunnels carved into the heart of a mountain, shimmering with veins of precious stones. Adventurers brave enough to enter can find rare gems for crafting, but they must contend with formidable creatures lurking in the shadows, ready to defend their territory.

Scorched Entrance

Scorched Entrance

The Scorched Entrance is a desolate wasteland, marked by blackened earth and charred remnants of what once thrived. The air is thick with the acrid smell of sulfur, and the ground is cracked and dry, with occasional bursts of flame erupting from fissures.

The Founder's Grove

The Founder's Grove

The Founder's Grove is a vast, fertile expanse surrounded by towering trees and rocky outcrops, providing ample resources for aspiring city builders. Players can gather 100,000 logs from the ancient trees, 10,000 rocks from the nearby cliffs, and 1,000 rations from the abundant wildlife and edible plants, allowing them to construct their dream city in this bountiful land.

The country of Fae

The country of Fae

This is the country of Fae. Occupied by the Thalls

The country of Guth

The country of Guth

This the country Guth. This is occupied by the Steelbone tribe.

The country of Hilt

The country of Hilt

This is the Country of hilt. Occupied by the Hilt factions

Thesis East

Thesis East

This is the East area of the world named Thesis

Uthandra

Uthandra

Uthandra is a stunning orc-style port city, characterized by its towering stone structures adorned with intricate carvings and vibrant banners. The bustling docks are filled with ships from distant lands, while the streets echo with the sounds of merchants and artisans showcasing their crafts.

Uthea

Uthea

Uthea, the harbor city of the dark elves, is shrouded in a mysterious purple miasma that blankets the streets and alleys. This ethereal fog is said to be a manifestation of the city's connection to the Fae, creating an otherworldly atmosphere that both enchants and unnerves visitors.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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