
Fantasy
This world is filled with miasma. Claim resources to travel the fog and re-enforce cities, uncover the secrets the land holds with detail around every cornor. This is an open world game and has dungeons as well as landmarks. Help the citizens reclaim their land or simply let it be. Defeat the demons and purify the lands and help supply chains prosper. Defeat The Abyssal Concord's territory and claim this land back for Hilt, Guth Fae!
Author's Note: (If this goes well I plan on releasing chapters 2-4, 4 being the final chapter. By the end of chapter one you should be level 13-14 allowing you to start chapter 2) There is ONE player settlement. Party recommended.
Played | 15 times |
Cloned | 3 times |
Created | 7 days ago |
Last Updated | 1 days ago |
Visibility | Public |
d8
Spellcaster
Wizard
Learned mages who study and cast spells from spellbooks.
d8
Spellcaster
Warlock
Spellcasters bound by a pact to supernatural entities.
d8
Spellcaster
Sorcerer
Innate spellcasters with magical bloodlines.
Melee
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
d8
Spellcaster
Ranger
Skilled hunter and tracker, proficient with ranged attacks.
d8
Spellcaster
Paladin
Holy warriors imbued with divine magic.
Melee
Monk
Master of martial arts, using inner force and agility.
Melee
Fighter
Skilled in martial arts, versatile with weapons and armor.
d8
Spellcaster
Druid
Shapeshifting spellcasters connected to nature.
d8
Spellcaster
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.
d8
Spellcaster
Bard
Musical mages with a wide range of abilities and spells.
Melee
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.