Thesis East Chapter 1 world illustration - Fantasy theme
Fantasy

Thesis East Chapter 1

H
Honzzo

This world is filled with miasma. Claim resources to travel the fog and re-enforce cities, uncover the secrets the land holds with detail around every cornor. This is an open world game and has dungeons as well as landmarks. Help the citizens reclaim their land or simply let it be. Defeat the demons and purify the lands and help supply chains prosper. Defeat The Abyssal Concord's territory and claim this land back for Hilt, Guth Fae!


Author's Note: (If this goes well I plan on releasing chapters 2-4, 4 being the final chapter. By the end of chapter one you should be level 13-14 allowing you to start chapter 2) There is ONE player settlement. Party recommended.
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Created
8 days ago
Last Updated
1 days ago
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Gromma
Gromma
Level 1 Half-Orc Bard -
A timid half-orc innkeeper who runs the Tickle Time Inn and Tavern, Gromma is kind-hearted but struggles to connect with outsiders.
Details
RaceHalf-Orc
ClassBard
Level1
Alignment
PronounsShe/Her
Location-1760, 770
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
A young female half-orc with olive green skin, long black hair tied in a loose braid, and gentle brown eyes. She wears a simple brown dress with an apron, and her large frame is softened by her warm smile.
personality
Gromma is kind-hearted and nurturing, always eager to help her guests feel at home. She is a good listener and often provides comfort to those in need, but her shyness can make her seem distant at times.
backstory
Gromma, a timid half-orc, grew up in the bustling city of Lioa, where she learned the art of hospitality from her parents. After inheriting the Tickle Time Inn and Tavern, she dedicated herself to creating a warm and welcoming atmosphere for her guests. Despite her intimidating appearance, she is shy around outsiders and often struggles to engage in conversation, preferring the company of her regular patrons. Gromma dreams of one day overcoming her fears and making friends beyond the borders of Lioa.
Stats
Strength
12
Dexterity
10
Constitution
14
Intelligence
10
Wisdom
12
Charisma
14
Armor Class
12
Max HP
10
Speed
30

HP

10 / 10 HP

XP

00 XP299
Level 1
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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