
Fantasy
This world is filled with miasma. Claim resources to travel the fog and re-enforce cities, uncover the secrets the land holds with detail around every cornor. This is an open world game and has dungeons as well as landmarks. Help the citizens reclaim their land or simply let it be. Defeat the demons and purify the lands and help supply chains prosper. Defeat The Abyssal Concord's territory and claim this land back for Hilt, Guth Fae!
Author's Note: (If this goes well I plan on releasing chapters 2-4, 4 being the final chapter. By the end of chapter one you should be level 13-14 allowing you to start chapter 2) There is ONE player settlement. Party recommended.
Played | 16 times |
Cloned | 3 times |
Created | 8 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range13 - 13 (Avg: 13)
AC13
XP200
Description
The Bone Sentinel is a reanimated skeleton, bound by dark magic to guard ancient ruins and forgotten tombs. It is relentless in its duty, attacking any intruders with a chilling precision.
Details
Size | Medium |
Type | Undead |
CR | 1 |
XP | 200 |
Languages | None |
Defenses
Armor Class | 13 |
HP Range | 13 - 13 (Avg: 13) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bone Shield
The Bone Sentinel raises its arm to block incoming attacks, gaining a +2 bonus to AC until the start of its next turn.
Longsword Attack
The Bone Sentinel makes a melee attack with its rusted longsword, dealing 1d8+2 slashing damage.