
This world is filled with miasma. Claim resources to travel the fog and re-enforce cities, uncover the secrets the land holds with detail around every cornor. This is an open world game and has dungeons as well as landmarks. Help the citizens reclaim their land or simply let it be. Defeat the demons and purify the lands and help supply chains prosper. Defeat The Abyssal Concord's territory and claim this land back for Hilt, Guth Fae!
Played | 16 times |
Cloned | 3 times |
Created | 8 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
The Spore Wraith is a malevolent mushroom creature that thrives in the shadows of dark forests. It releases toxic spores that can incapacitate and confuse its prey, making it a feared inhabitant of the woods.
Size | Medium |
Type | Plant |
CR | 3 |
XP | 700 |
Languages | understands Sylvan but cannot speak |
Armor Class | 15 |
HP Range | 68 - 68 (Avg: 68) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Mushroom Tendril
The Spore Wraith lashes out with a tendril-like appendage, making a melee attack against a target within 10 feet. On a hit, the target takes 10 (2d6 + 3) bludgeoning damage and must succeed on a DC 14 Constitution saving throw or be poisoned until the end of its next turn.
Spore Cloud
The Spore Wraith releases a cloud of toxic spores in a 20-foot radius. Creatures in the area must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.