
This world is filled with miasma. Claim resources to travel the fog and re-enforce cities, uncover the secrets the land holds with detail around every cornor. This is an open world game and has dungeons as well as landmarks. Help the citizens reclaim their land or simply let it be. Defeat the demons and purify the lands and help supply chains prosper. Defeat The Abyssal Concord's territory and claim this land back for Hilt, Guth Fae!
Played | 16 times |
Cloned | 3 times |
Created | 8 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
The Demon Deer is a twisted manifestation of nature, embodying the fury of the wild. With its glowing red eyes and dark, twisted antlers, it roams the forests, spreading chaos and fear among those who dare to enter its territory.
Size | Large |
Type | Fiend |
CR | 3 |
XP | 700 |
Languages | understands Sylvan but cannot speak |
Armor Class | 15 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Dreadful Roar
The Demon Deer emits a terrifying roar. Each creature within 30 feet must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Horns Attack
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Terrifying Charge
If the Demon Deer moves at least 20 feet straight toward a target and then hits it with a Horns Attack on the same turn, that target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.