
Fantasy
This world is filled with miasma. Claim resources to travel the fog and re-enforce cities, uncover the secrets the land holds with detail around every cornor. This is an open world game and has dungeons as well as landmarks. Help the citizens reclaim their land or simply let it be. Defeat the demons and purify the lands and help supply chains prosper. Defeat The Abyssal Concord's territory and claim this land back for Hilt, Guth Fae!
Author's Note: (If this goes well I plan on releasing chapters 2-4, 4 being the final chapter. By the end of chapter one you should be level 13-14 allowing you to start chapter 2) There is ONE player settlement. Party recommended.
Played | 16 times |
Cloned | 3 times |
Created | 8 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range40 - 50 (Avg: 45)
AC14
XP700
Description
The Guth Purple Plague Wolf is a fearsome predator that roams the dark forests, spreading a virulent plague with its bite. Its presence is often heralded by a sickly sweet scent that lingers in the air, causing unease among those nearby.
Details
Size | Large |
Type | Beast |
CR | 3 |
XP | 700 |
Languages | understands Sylvan but cannot speak |
Defenses
Armor Class | 14 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage. The target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute.
Plague Aura
Any creature that starts its turn within 10 feet of the Guth Purple Plague Wolf must succeed on a DC 13 Constitution saving throw or take 5 (1d10) poison damage and be poisoned until the end of its next turn.