
Fantasy
This world is filled with miasma. Claim resources to travel the fog and re-enforce cities, uncover the secrets the land holds with detail around every cornor. This is an open world game and has dungeons as well as landmarks. Help the citizens reclaim their land or simply let it be. Defeat the demons and purify the lands and help supply chains prosper. Defeat The Abyssal Concord's territory and claim this land back for Hilt, Guth Fae!
Author's Note: (If this goes well I plan on releasing chapters 2-4, 4 being the final chapter. By the end of chapter one you should be level 13-14 allowing you to start chapter 2) There is ONE player settlement. Party recommended.
Played | 16 times |
Cloned | 3 times |
Created | 8 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range40 - 50 (Avg: 45)
AC15
XP450
Description
Demon Commander Karth is a fearsome Orc-Demon who leads his minions with ruthless efficiency. He revels in chaos and destruction, commanding respect and fear from those who serve him.
Details
Size | Medium |
Type | Fiend |
CR | 2 |
XP | 450 |
Languages | Common, Abyssal |
Defenses
Armor Class | 15 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Command Minions
Karth can command up to three allied demons within 60 feet to make one attack each.
Multiattack
Karth makes two attacks with his warhammer.
Warhammer Strike
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage plus 3 (1d6) fire damage.