
Fantasy
This world is filled with miasma. Claim resources to travel the fog and re-enforce cities, uncover the secrets the land holds with detail around every cornor. This is an open world game and has dungeons as well as landmarks. Help the citizens reclaim their land or simply let it be. Defeat the demons and purify the lands and help supply chains prosper. Defeat The Abyssal Concord's territory and claim this land back for Hilt, Guth Fae!
Author's Note: (If this goes well I plan on releasing chapters 2-4, 4 being the final chapter. By the end of chapter one you should be level 13-14 allowing you to start chapter 2) There is ONE player settlement. Party recommended.
Played | 17 times |
Cloned | 3 times |
Created | 9 days ago |
Last Updated | 2 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC16
XP2300
Description
Zarok the Bloodied is a fearsome demon that revels in chaos and destruction. With a thirst for bloodshed, he seeks to spread terror across the realms, leaving a trail of carnage in his wake.
Details
Size | Large |
Type | Fiend |
CR | 6 |
XP | 2300 |
Languages | None |
Defenses
Armor Class | 16 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bloodied Slash
Zarok makes a melee attack with his claws, dealing 2d10 + 5 slashing damage. If the target is bloodied, they take an additional 1d10 necrotic damage.
Terrifying Roar
Zarok unleashes a terrifying roar. All creatures within 30 feet must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns.