
Fantasy
This world is filled with miasma. Claim resources to travel the fog and re-enforce cities, uncover the secrets the land holds with detail around every cornor. This is an open world game and has dungeons as well as landmarks. Help the citizens reclaim their land or simply let it be. Defeat the demons and purify the lands and help supply chains prosper. Defeat The Abyssal Concord's territory and claim this land back for Hilt, Guth Fae!
Author's Note: (If this goes well I plan on releasing chapters 2-4, 4 being the final chapter. By the end of chapter one you should be level 13-14 allowing you to start chapter 2) There is ONE player settlement. Party recommended.
Played | 16 times |
Cloned | 3 times |
Created | 8 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range140 - 160 (Avg: 150)
AC17
XP5000
Description
A formidable leader among the demonic ranks, the Empowered Demon Captain commands lesser demons with ruthless efficiency. Infused with dark magic, it wields both martial prowess and arcane abilities, making it a terrifying foe on the battlefield.
Details
Size | Large |
Type | Fiend |
CR | 9 |
XP | 5000 |
Languages | Infernal, Common |
Defenses
Armor Class | 17 |
HP Range | 140 - 160 (Avg: 150) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Dark Magic (Recharge 6)
The captain casts a spell from its list of spells, using Charisma as its spellcasting ability.
Demonic Command (Recharge 5-6)
The captain can command up to three demons within 60 feet to make one attack each as a reaction.
Infernal Blade
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 6) slashing damage plus 9 (2d8) fire damage.
Multiattack
The Empowered Demon Captain makes three attacks: one with its sword and two with its claws.