
Fantasy
This world is filled with miasma. Claim resources to travel the fog and re-enforce cities, uncover the secrets the land holds with detail around every cornor. This is an open world game and has dungeons as well as landmarks. Help the citizens reclaim their land or simply let it be. Defeat the demons and purify the lands and help supply chains prosper. Defeat The Abyssal Concord's territory and claim this land back for Hilt, Guth Fae!
Author's Note: (If this goes well I plan on releasing chapters 2-4, 4 being the final chapter. By the end of chapter one you should be level 13-14 allowing you to start chapter 2) There is ONE player settlement. Party recommended.
Played | 16 times |
Cloned | 3 times |
Created | 8 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range140 - 160 (Avg: 150)
AC17
XP5900
Description
The Demon of Nightmares is a malevolent entity that feeds on the fears and insecurities of mortals. It manifests in the dreams of its victims, twisting their deepest fears into horrifying visions that can drive them to madness.
Details
Size | Large |
Type | Fiend |
CR | 10 |
XP | 5900 |
Languages | Undercommon, telepathy 120 ft. |
Defenses
Armor Class | 17 |
HP Range | 140 - 160 (Avg: 150) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Nightmare Inducement
The Demon of Nightmares targets one creature it can see within 60 feet. The target must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute. The frightened target takes 3d10 psychic damage at the start of each of its turns while frightened.
Shadowy Grasp
The demon reaches out with a shadowy hand to grasp a creature within 30 feet. The target must make a DC 16 Dexterity saving throw, taking 4d8 necrotic damage on a failed save, or half as much on a successful one.