
Fantasy
This world is filled with miasma. Claim resources to travel the fog and re-enforce cities, uncover the secrets the land holds with detail around every cornor. This is an open world game and has dungeons as well as landmarks. Help the citizens reclaim their land or simply let it be. Defeat the demons and purify the lands and help supply chains prosper. Defeat The Abyssal Concord's territory and claim this land back for Hilt, Guth Fae!
Author's Note: (If this goes well I plan on releasing chapters 2-4, 4 being the final chapter. By the end of chapter one you should be level 13-14 allowing you to start chapter 2) There is ONE player settlement. Party recommended.
Played | 16 times |
Cloned | 3 times |
Created | 8 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range200 - 300 (Avg: 250)
AC18
XP11000
Description
The Demon General is a fearsome leader of the infernal legions, commanding respect and terror in equal measure. With a cunning mind and brutal strength, it orchestrates the chaos of battle, seeking to conquer realms and spread darkness.
Details
Size | Huge |
Type | Fiend |
CR | 14 |
XP | 11000 |
Languages | Infernal, Abyssal, Common |
Defenses
Armor Class | 18 |
HP Range | 200 - 300 (Avg: 250) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Dreadful Roar (Recharge 5-6)
The Demon General unleashes a terrifying roar. Each creature of its choice within 60 feet must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute.
Infernal Blade
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 6) slashing damage plus 14 (4d6) fire damage.
Multiattack
The Demon General makes three attacks: one with its sword and two with its claws.
Summon Demons (1/Day)
The Demon General can summon 1d4 demons of CR 5 or lower to aid it in battle.