Thesis East Chapter 1 world illustration - Fantasy theme
Fantasy

Thesis East Chapter 1

H
Honzzo

This world is filled with miasma. Claim resources to travel the fog and re-enforce cities, uncover the secrets the land holds with detail around every cornor. This is an open world game and has dungeons as well as landmarks. Help the citizens reclaim their land or simply let it be. Defeat the demons and purify the lands and help supply chains prosper. Defeat The Abyssal Concord's territory and claim this land back for Hilt, Guth Fae!


Author's Note: (If this goes well I plan on releasing chapters 2-4, 4 being the final chapter. By the end of chapter one you should be level 13-14 allowing you to start chapter 2) There is ONE player settlement. Party recommended.
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Created
8 days ago
Last Updated
1 days ago
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Guth City Guard Barracks
Guth City Guard Barracks
Point of Interest
Details
Coordinates(-5182, 1989)
Description

The Guth City Guard Barracks is a sturdy stone building located near the town square, serving as the headquarters for the city's law enforcement. It features a training yard, holding cells, and a command room where the captain strategizes the defense of the city.

Appearance

The barracks has a fortified exterior with high walls and a watchtower. Inside, the walls are adorned with weapons and shields, and the air is filled with the sounds of training guards and the clanking of armor.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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