Thesis East Chapter 1 world illustration - Fantasy theme
Fantasy

Thesis East Chapter 1

H
Honzzo

This world is filled with miasma. Claim resources to travel the fog and re-enforce cities, uncover the secrets the land holds with detail around every cornor. This is an open world game and has dungeons as well as landmarks. Help the citizens reclaim their land or simply let it be. Defeat the demons and purify the lands and help supply chains prosper. Defeat The Abyssal Concord's territory and claim this land back for Hilt, Guth Fae!


Author's Note: (If this goes well I plan on releasing chapters 2-4, 4 being the final chapter. By the end of chapter one you should be level 13-14 allowing you to start chapter 2) There is ONE player settlement. Party recommended.
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8 days ago
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1 days ago
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Uthea Adventurer's Guild
Uthea Adventurer's Guild
Point of Interest
Details
Coordinates(-1457, -3565)
Description

Nestled in the heart of a dimly lit cavern, the Uthea Adventurer's Guild serves as a sanctuary for weary travelers and aspiring heroes. The air is thick with the scent of aged wood and the faint glow of bioluminescent fungi illuminates the dark elf patrons who gather to share tales of their exploits and seek new quests.

Appearance

The guild hall features intricately carved stone walls adorned with dark elven motifs, and a large central hearth that casts flickering shadows. Tables made from polished obsidian are scattered throughout, with plush seating for comfort.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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