Thesis East Chapter 1 world illustration - Fantasy theme
Fantasy

Thesis East Chapter 1

H
Honzzo

This world is filled with miasma. Claim resources to travel the fog and re-enforce cities, uncover the secrets the land holds with detail around every cornor. This is an open world game and has dungeons as well as landmarks. Help the citizens reclaim their land or simply let it be. Defeat the demons and purify the lands and help supply chains prosper. Defeat The Abyssal Concord's territory and claim this land back for Hilt, Guth Fae!


Author's Note: (If this goes well I plan on releasing chapters 2-4, 4 being the final chapter. By the end of chapter one you should be level 13-14 allowing you to start chapter 2) There is ONE player settlement. Party recommended.
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8 days ago
Last Updated
1 days ago
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Guth Mountain Grounds
Guth Mountain Grounds
Point of Interest
Details
Coordinates(-4163, 2442)
Description

The Guth Mountain Grounds are shrouded in a thick, swirling purple miasma that obscures vision and distorts sound. This eerie atmosphere is said to be the result of ancient magic gone awry, making the area both a place of beauty and danger, where strange creatures lurk and the air is heavy with the scent of wildflowers and decay.

Appearance

The grounds are dotted with twisted trees and vibrant, yet toxic, flora that thrive in the miasma. Occasional clearings reveal glimmers of sunlight, illuminating patches of colorful mushrooms and strange, luminescent insects that flit about.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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