Thesis East Chapter 1 world illustration - Fantasy theme
Fantasy

Thesis East Chapter 1

H
Honzzo

This world is filled with miasma. Claim resources to travel the fog and re-enforce cities, uncover the secrets the land holds with detail around every cornor. This is an open world game and has dungeons as well as landmarks. Help the citizens reclaim their land or simply let it be. Defeat the demons and purify the lands and help supply chains prosper. Defeat The Abyssal Concord's territory and claim this land back for Hilt, Guth Fae!


Author's Note: (If this goes well I plan on releasing chapters 2-4, 4 being the final chapter. By the end of chapter one you should be level 13-14 allowing you to start chapter 2) There is ONE player settlement. Party recommended.
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Created
8 days ago
Last Updated
1 days ago
VisibilityPublic
Adventurers' Guild
Adventurers' Guild
Point of Interest
Details
Coordinates(-1760, 772)
Description

The Adventurers' Guild serves as a hub for aspiring heroes, offering quests, training, and camaraderie. Its walls are adorned with trophies from past adventures, and a large board displays current missions and bounties.

Appearance

The guild hall is a sturdy stone building with wooden beams, featuring a large common room filled with tables and a roaring fireplace. The air is filled with the sounds of laughter and the clinking of mugs, while a large map of the region hangs on one wall, marked with various quest locations.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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